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 Big Game 2016 
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Joined: Wed Apr 20, 2011 1:19 pm
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Location: Oklahoma City, OK 73170 US
Unread post Big Game 2016
Greetings and Salutations Friends, Enemies, Good Traders, and Evil Do'ers Everywhere

It is my Pleasure to Bring you Big Game 2016. This year our Captains will be chosen at random from the draft on May 6th.

This will be a draft only game. All players who would like to be part of this tournament are Invited to Join the Draft Pool and be Picked in turn by the 2 Captains on May 6th. Please send me a PM if you would like to play.

A practice game will be available ont twgs.microblaster.net Port 2002 - Game B, and will be reset on request. Tournament mode and death delay are off in the practace game, but enabled in the tournament game.

The Game itself will start on June 3rd at 8PM Eastern on twgs.microblaster.net Port 2002 - Game T.

If you Sign up for the Draft you may be chosen by either Captain. If there is an Issue, team Captains may trade players IF both Captains agree to the trade.

The TWA File for this game is attached to this post... I may have made some modifications, I don't remember...


Team 1: Adept, Cruncher, Hammer, Bounty Hunter, Mad Skillz, Star Killer, Tapeworms, ...

Team 2: CBYNot, General Lee, Willow, Frenzy, Farley, Merlin, Tanthalas, ...

Note: The final teams will be the same size.

Please note that exchanges and/or Additions are allowed if both captains agree to the change...

Good Luck Everyone

---------- Big Game 2013 ----------
Hosted by:MicroBlaster Network
Server: twgs.microblaster.net
Port: 2002

• Unlimited Time
• 2500 Turns
• 30K Sectors
• Minimal Delays

• Near Stock edit with minor ship mods
• Planets have 1/2 build time on Citadels
• Max 1 million colos and 65K colo regen rate
• Low port density and no large bubbles
• MBBS/MegaRob bug enabled

http://microblaster.net/GameDetail.aspx ... d=3&game=T


Attachments:
BigGame2016.TWA [705.63 KiB]
Downloaded 63 times

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Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Last edited by Micro on Fri May 06, 2016 11:28 pm, edited 25 times in total.

Fri Mar 25, 2016 10:19 am
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Unread post Re: Big Game 2016
1. Start Date and Entry

a. The tournament will begin June 3rd at 8PM Eastern time.

b. No entry fee is required to enter this tournament.

c. Registration on the classictw.com forum is required.

d. Team membership will be determined on May 6th. Two captains will be drawn at random from the draft pool. The two captains will then alternate picking players from the draft pool. Substitions and/or exchanges may be allowed at the GameOPs descretion.

e. Individual players may join the game at any time during the first 2 days. All players must join one of the two corps by the end of the second day. The final teams should be the same size, and may need to be adjusted at the GameOps descretion.

f. No entry will be permitted after the 2nd day.

2. Game Settings

a. This will be a 30K sector universe with 2500 turns per day and a 2 day turn bank.

b. Extern will run at Midnight Eastern Time. Note: The server’s local time is set to the Easter time Zone, even though it is physically located in Oklahoma.

c. This is a "Near Stock" edit with slight modifications to planet and ship specs. Planet citadel build times are aproximatly half of stock settings. Some hardware prices may have been changed. You can download hte TWA from this thread.

3. Duplicate Accounts

a. There shall be no duplicate accounts. This is primarly determined by IP address.

b. At no time is a player allowed to log into another players account.

4. Corporations

a. There is no maximum corporation size.

b. There is no minimum corporation size.

c. There are only two corps, so Mega-corping should not be an issue.

d. All corporations must be formed by the third day, and all players are required to join a corporation.

e. Once a player joins a corporation they are not allowed to join a different corporation.

f. When a corporation looses a player, that player cannot be replaced by another player.

5. Player Conduct

a. All players will refrain from offensive language regarding race, sex, or religion in any form of in-game communication and on the TeamSpeak server. This also applies to player handles, and the naming of any in-game object such as beacons, ships, planets, ports, etc…

b. Hacking another player’s password is prohibited.

c. Bug use is prohibited. This is a very difficult area to define and violations will be taken on a case by case basis

d. Buyouts of any kind are not permitted.

e. Anything else allowed by the game will be considered legal regardless of how dishonorable a tactic may be. This includes but is not limited to Subspace Crawling, Shield Riding, Backstabbing, Blowing StarDock, Blocking Fedspace, AFK scripts, Botting, etc...

NOTE: I don’t personally agree with the attitude that anything allowed by the game is "Fair Play", but in a tournament I feel that we must clearly define any and all tactics that are to be considered violations.

I will take into consideration any conduct requests that are emailed to dmc@twfm.net before
the start of the game.

6. Penalties and Disqualification

a. Any player suspected of breaking these rules may be penalized and/or disqualified

b. I cannot see everything that is happening in the game, so most violations must be reported to me by a player.

c. Violations must be reported within 48 hours of the violation, and the accuser must provide logs or other evidence of the violation

d. Each violation will be considered on a case by case basis and may be punished be temporary suspension or permanent removal of the player or corporation.

e. Game assets may also be given or taken away if the violation resulted in an unfair loss or gain of such assets.

e. A single player’s violation may result in a penalty to all corporation members.

g. My decisions are final, and no additional argument will be tolerated after a decision has been made.

7. End of Game

a. In the event the tournament exceeds 45 days, overtime will be declared, and Turns per Day will be doubled to 5000.

b. This is a last corporation standing tournament with a maximum death limit of 5 deaths. At the end of day 60 on the "V" settings screen, a stalemate will be declared and the winner will be decided by a sealed point system.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Last edited by Micro on Tue Mar 29, 2016 11:09 am, edited 1 time in total.



Fri Mar 25, 2016 10:20 am
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Unread post Re: Big Game 2016
In the event of a stalemate, the following point system will be used to determine the winner:
Code:
yZJXaWFHN5A75bofgWVUZvluHvIROQgnnj
fUq6P8LWWBAHvqb3jUaxHiB/O0+NSckLc1
1tcEWkTMLLPAVY1yapcPvwjMVJiNneLNvg
SqwzxVU4cV14RySBz2SipUX10UszdtnvAD
gowc9j20Xu16IMiMN4lnxyoR9O7qWYSye1
m0auwuf+ER/m+AcecQabBzy35Ab1OBlZ48
avhsadeiaGZgo3xOrbv8hLwnte7b91L34+
f/TS06iRn2tQ9SXHgtaqZVMKxzvdWNqa1C
JikfMXdrdXQw06XKLOFP3elRO5OUWNFD02
cY704aFJfmoHvCpxsf1XLIh3aB9xaoQSAW
teydCVghNfKRyY0+uf3AH5fIX9o9ltAbDS
FBhNhLJ1akUMzQ1d+vu/I+1bVfmeaI7n4n
aKU0XS2zNe05+dD4mio8QkXeaJQTapWe5Y
P6pLMimevQQwf6hzailre1lxZk74rNC/HP
B0oGguGysM6F+H4FS3/OYqkql0AONaINtH
K3D7PUHPkj55Lu4kNHOFFKbrhAl47fIErj
7gRZZ7KCw1uX/5GutB5AieMrU/9C8JcKu4
DepzrXnGIPI26nw4GZPQ==

I'll tell you how to decode it at the end of the game.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Tue Mar 29, 2016 10:12 am
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Joined: Sat Jul 14, 2012 6:32 pm
Posts: 104
Unread post Re: Big Game 2016
My schedule cleared just a bit, I will be entering the tourney, look forward to seeing ya'll.

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"TW: A proud tradition of...change is the only constant."

-Val


Mon Apr 11, 2016 8:23 am
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Unread post Re: Big Game 2016
Put me in.

Question - 5 death limit. Is that just #SD# or pods as well?

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HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team


Classic Style Games Here:
telnet://Cruncherstw.no-ip.biz:2002

flash client: http://Cruncherstw.no-ip.biz:2004/PlayTW.html
Web page from 1990's: http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
E-mail: Cruncherstw@gmail.com
http://www.facebook.com/CrunchersTW


Tue Apr 12, 2016 8:21 pm
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Unread post Re: Big Game 2016
Cruncher wrote:
Put me in.

Question - 5 death limit. Is that just #SD# or pods as well?

#SD# and pods...

and yes I know that is considered very low... I might be willing to increase it though...

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Wed Apr 13, 2016 8:20 am
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Unread post Re: Big Game 2016
5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern.

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The object of life is not to be on the side of the majority, but to escape finding one’s self in the ranks of the insane.” — Marcus Aurelius


Wed Apr 13, 2016 12:38 pm
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Unread post Re: Big Game 2016
Hey guys!

I sent a PM to Micro, but I wanted to make sure Micro and maybe somebody else saw it before tomorrow, as its still sitting in my 'outbox' and as an Exchange Admin that worries me haha. I know it's probably just a security feature, but still.

Anyway,
I've been knocking the rust off and would LOVE to join the game this summer. I was an avid player back in the 9600 dial up days to local BBSs here around San Antonio. Haven't played too too much since, mostly because I can't find active servers! (go figure)

This looks like a dream game for me pesonaly, playing with people who actually care and keep up, even more so than they did before the Internet went 'viral'?? Yes please :)

Feel free to email/PM me anytime.

Thanks for keeping this awesome game going and hosted..30 years later :)

-Tapeworms
Leslie@Lentzcomputer.net


Thu May 05, 2016 2:50 pm
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Unread post Re: Big Game 2016
There is still time to join. We will be picking teams tomorrow.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Thu May 05, 2016 9:35 pm
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Unread post Re: Big Game 2016
and our team captains are:

Adept and CBYNot

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Fri May 06, 2016 6:36 pm
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Unread post Re: Big Game 2016
Game opens in Four Weeks, so please contact your teammates asap...

I am willing to open private practice games... Just let me know if you need one...

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Fri May 06, 2016 10:47 pm
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Unread post Re: Big Game 2016
Willow and Star Killer have been exchanged by mutual agreement.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Fri May 06, 2016 11:29 pm
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Unread post Re: Big Game 2016
I have changed setting H "General Editor 2" Option 8 "Max Regen Per Visit", which was set at 10%. I have corrected it to 100%, as it was never my intention to cripple the ports.

I have also changed the "Lock-out Mode" to "Deaths Only"

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Sun May 08, 2016 6:28 pm
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Unread post Re: Big Game 2016
Can i join the team with the lowest players?


Tue May 24, 2016 9:43 pm
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Unread post Re: Big Game 2016
bump

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HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team


Classic Style Games Here:
telnet://Cruncherstw.no-ip.biz:2002

flash client: http://Cruncherstw.no-ip.biz:2004/PlayTW.html
Web page from 1990's: http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
E-mail: Cruncherstw@gmail.com
http://www.facebook.com/CrunchersTW


Thu Jun 02, 2016 9:22 pm
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