View unanswered posts | View active topics It is currently Fri Jul 28, 2017 1:58 am

Forum rules


1. Each thread must begin with the Tournament Name, date expected to open, host server information, and rules if this information is available.
2. After the tournament officially opens, we will then open the thread to general discussion of the tournament.
3. There will be one thread here per tournament.
4. Members not in the game are allowed to comment on the game, however if this results in arguments that get personal the member NOT playing will be banned from the thread. This can be a temporary or permanent ban.
5. Posts viewed by the admin/moderators of this site as being out of line with the intent of this thread, can be moved or deleted at the moderators discretion.
6. Continued violations of the rules of this thread can result in the temporary or in extreme cases a permanent ban from this thread.



This topic is locked, you cannot edit posts or make further replies.  [ 43 posts ]  Go to page 1, 2, 3  Next
 Haunted Holloween 2016 
Author Message
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 1834
Location: Oklahoma City, OK 73170 US
Unread post Haunted Holloween 2016
Greetings Programs... MicroBlaster network is proud to present HHT 2016.

The Haunted Halloween Tournament is dedicated to the memory of Space Ghost, and those that miss him.

This is an open tournament with no sign up required. You can play solo, BYOC, or form/join a corp after game starts. Tournament "Days to Enter" will be set to 3, so no one will be able to enter the game after that time.

Hosted by: Micro' Madness v1.03/3.13
Server: twgs.twfm.net
Port: 2002

• Unlimited Time
• 1200 Turns
• 15000 Sectors
• 6 Trader Corps
• No Delays

• Practice Game H - Open NOW!
• Tournament Game T - Scheduled to open: Saturday October 29th at 8pm Eastern Time

http://microblaster.net/GameDetail.aspx ... d=1&game=T

Tournament mode is off in the practice game, but on in the tournament game with a death limit of 20.

Game duration will be 30 days. At the end of day 30 on the "V" screen, the game will be considered stale if there is no clear dominating team or player.

This will be the unmodified HHT 2009 edit:


Attachments:
HHT2009.TWA [412.73 KiB]
Downloaded 36 times

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”
Fri Sep 16, 2016 12:08 pm
Profile ICQ YIM WWW
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 1834
Location: Oklahoma City, OK 73170 US
Unread post Re: Haunted Holloween 2016
1. Start Date and Entry

a. The tournament will begin Saturday October 29th at 8PM Eastern time.

b. No entry fee is required to enter this tournament.

c. Registration is is not required.

d. Individual players may join the game at any time during the first 3 days. No entry will be permitted after the 2nd day.

2. Game Settings

a. This will be a 15K sector universe with 1200 turns per day and a 3 day turn bank.

b. Extern will run at Midnight Eastern Time. Note: The server’s local time is set to the Easter time Zone, even though it is physically located in Oklahoma.

c. This is a Space Ghost original edit with extensive modifications to planet and ship specs. You can download the TWA from this thread.

3. Duplicate Accounts

a. There shall be no duplicate accounts. This is primarily determined by IP address.

b. At no time is a player allowed to log into another players account.

c. I may require email and/or voice validation of suspicious accounts.

4. Corporations

a. The maximum corporation size is 6 players.

b. There is no minimum corporation size.

c. Players may freely create, join, or leave corporations at any time.

d. Alliances between corporations (also know as Mega-Corping) are allowed.

5. Player Conduct

a. All players will refrain from offensive material in any form of in-game communication and on the TeamSpeak server.

This also applies to player handles, anything that would appear in the daily logs, and the naming of any in-game object such as beacons, ships, planets, ports, etc…

This includes ASCII images posted across one or more lines or objects.

All of the following are considered offensive:

I. Abusive or unduly discriminatory material or comment which is based on matters of race, national or ethnic origin, colour, religion, age, sex, sexual orientation, marital status or physical or mental disability.

II. Snippets of language that go "beyond polite conversation", curse words, and strong language.

III. Explicit or Implied sexual content, graphic nudity, and strong violence.

b. Hacking another player’s password is prohibited.

c. Bug use is prohibited. This is a very difficult area to define and violations will be taken on a case by case basis

d. Buyouts of any kind are not permitted.

e. Anything else allowed by the game will be considered legal regardless of how dishonorable a tactic may be. This includes but is not limited to Subspace Crawling, Shield Riding, Backstabbing, Blowing StarDock, Blocking Fedspace, AFK scripts, Botting, etc...

NOTE: I don’t personally agree with the attitude that anything allowed by the game is "Fair Play", but in a tournament I feel that we must clearly define any and all tactics that are to be considered violations.

I will take into consideration any conduct requests that are emailed to dmc@twfm.net before
the start of the game.

6. Penalties and Disqualification

a. Any player suspected of breaking these rules may be penalized and/or disqualified

b. I cannot see everything that is happening in the game, so most violations must be reported to me by a player.

c. Violations must be reported within 48 hours of the violation, and the accuser must provide logs or other evidence of the violation

d. Each violation will be considered on a case by case basis and may be punished be temporary suspension or permanent removal of the player or corporation.

e. Game assets may also be given or taken away if the violation resulted in an unfair loss or gain of such assets.

e. A single player’s violation may result in a penalty to all corporation members.

g. My decisions are final, and no additional argument will be tolerated after a decision has been made.

7. End of Game

a. This is a last corporation standing tournament with a maximum death limit of 20 deaths per player. If there is no clear winner at the end of day 30 on the "V" settings screen, a stalemate will be declared and the winner will be decided by a sealed point system.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Last edited by Micro on Mon Sep 19, 2016 10:59 am, edited 2 times in total.



Fri Sep 16, 2016 12:57 pm
Profile ICQ YIM WWW
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 1834
Location: Oklahoma City, OK 73170 US
Unread post Re: Haunted Holloween 2016
In the event of a stalemate, the following point system will be used to determine the winner:
Code:
N1LOSWBq9PZjv++g0jLazCYubyH3rhsd3BgPgeykPTKAQBUCU+MoH9XxqNqjpex7Evm8JubBf2bI9d0O
ahXYfaAjnH5uE73VP2vhQtIkhKbj4If/pjRtOUgYv8bBQ7TC

I'll tell you how to decode it at the end of the game.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Fri Sep 16, 2016 1:17 pm
Profile ICQ YIM WWW
Gameop

Joined: Mon Jan 15, 2007 2:41 am
Posts: 315
Unread post Re: Haunted Holloween 2016
Woot woot. Time to get the band back together.

_________________
Where Chaos Reigns TW Server
chaostwgs.darktech.org:23


Mon Sep 19, 2016 11:51 am
Profile ICQ
Lieutenant
User avatar

Joined: Wed May 01, 2013 11:28 pm
Posts: 576
Location: Rural Indiana
Unread post Re: Haunted Holloween 2016
The Bounty Hunter wrote:
Woot woot. Time to get the band back together.


are you on a mission from god? heh

sk

_________________
Star Killer
USA(RETIRED)
Proud Member of Killbillies & Cloud09 Perma Corps
Loyalty Above All Else Except Honor
HHT 2015 Champs: Cloud09
2015 Lottery Tournament Winning Team Member
2016 Big Game Draft Tournament Winning Team Member
HHT 2016 Champs: Cloud09

Star Killer's Ice9 TWGS
TWGS V2 Telnet://SK-TWGS.COM:2002]
TWGS V1 Telnet://V1.SK-TWGS.COM:2002]
Website: http://sk-ice9.com
TeamSpeak 3 Server: ts3server://sk-twgs.com
Email: starkillerstwgs@yahoo.com
ICQ: 693542389
Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002
The Sprawl V1 TWGS: V1.SK-TWGS.COM PORT 2002
Now The Fastest TWGS in the West
https://www.facebook.com/StarKillersTradeWars/


Mon Sep 19, 2016 11:15 pm
Profile ICQ WWW
Boo! inc.
User avatar

Joined: Tue Jun 18, 2002 2:00 am
Posts: 29
Location: earth
Unread post Re: Haunted Holloween 2016
cloud nine reporting in. 6 ready and looking forward to a good game and we are wearing sunglasses at night.

Star Killer wrote:
The Bounty Hunter wrote:
Woot woot. Time to get the band back together.


are you on a mission from god? heh

sk

_________________
Are you suggesting coconuts migrate?!


Tue Sep 20, 2016 4:10 am
Profile ICQ
Commander

Joined: Thu Oct 17, 2002 2:00 am
Posts: 1009
Unread post Re: Haunted Holloween 2016
Anyone need a spot filled? Out in Arizona now. Would be beneficial for the time diffrence
;)

_________________
There I go getting Ship Destroyed AGAIN :)

Image


Thu Sep 29, 2016 7:19 pm
Profile
Gameop

Joined: Mon Jan 15, 2007 2:41 am
Posts: 315
Unread post Re: Haunted Holloween 2016
I would like to suggest another addition to the rules. If there is any power / internet outage at the server site that the game re-start time be postponed until a later time. I don't have specifics at the moment but say something like 4 hours later or 8 AM/PM whichever is sooner. So if the server goes down at 5 PM, Micro would not bring it back up until 8 PM. Not a perfect solution but just trying to think of some way to protect against the dreaded internet / power outage. (hopefully there is no outage)

This would eliminate major advantages if the server ran into a technical problem.

Thoughts?

_________________
Where Chaos Reigns TW Server
chaostwgs.darktech.org:23


Sun Oct 02, 2016 11:21 pm
Profile ICQ
Lieutenant
User avatar

Joined: Wed May 01, 2013 11:28 pm
Posts: 576
Location: Rural Indiana
Unread post Re: Haunted Holloween 2016
The Bounty Hunter wrote:
I would like to suggest another addition to the rules. If there is any power / internet outage at the server site that the game re-start time be postponed until a later time. I don't have specifics at the moment but say something like 4 hours later or 8 AM/PM whichever is sooner. So if the server goes down at 5 PM, Micro would not bring it back up until 8 PM. Not a perfect solution but just trying to think of some way to protect against the dreaded internet / power outage. (hopefully there is no outage)

This would eliminate major advantages if the server ran into a technical problem.

Thoughts?


I see A problem with this as it would force the game OP(MICRO) to babysit the server 24/7. What if the internet drops for ten mins... and micro is not at keys..? I get with a major crash/power outage that your idea might be possible. but micro runs his from a business so i dont see the problems I had with ice last year...

Note: MY server(s) are now run on a remote computer at a server bank so there is little or no chance of a drop in the next tourney...

sk

_________________
Star Killer
USA(RETIRED)
Proud Member of Killbillies & Cloud09 Perma Corps
Loyalty Above All Else Except Honor
HHT 2015 Champs: Cloud09
2015 Lottery Tournament Winning Team Member
2016 Big Game Draft Tournament Winning Team Member
HHT 2016 Champs: Cloud09

Star Killer's Ice9 TWGS
TWGS V2 Telnet://SK-TWGS.COM:2002]
TWGS V1 Telnet://V1.SK-TWGS.COM:2002]
Website: http://sk-ice9.com
TeamSpeak 3 Server: ts3server://sk-twgs.com
Email: starkillerstwgs@yahoo.com
ICQ: 693542389
Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002
The Sprawl V1 TWGS: V1.SK-TWGS.COM PORT 2002
Now The Fastest TWGS in the West
https://www.facebook.com/StarKillersTradeWars/


Mon Oct 03, 2016 7:54 pm
Profile ICQ WWW
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 1834
Location: Oklahoma City, OK 73170 US
Unread post Re: Haunted Holloween 2016
Star Killer wrote:
Note: MY server(s) are now run on a remote computer at a server bank so there is little or no chance of a drop in the next tourney...

sk
At least you can call tech support when there is a problem... :)

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Tue Oct 04, 2016 1:38 pm
Profile ICQ YIM WWW
Lieutenant
User avatar

Joined: Wed May 01, 2013 11:28 pm
Posts: 576
Location: Rural Indiana
Unread post Re: Haunted Holloween 2016
Micro wrote:
Star Killer wrote:
Note: MY server(s) are now run on a remote computer at a server bank so there is little or no chance of a drop in the next tourney...

sk
At least you can call tech support when there is a problem... :)



Well thats normally you! HEHE

sk

_________________
Star Killer
USA(RETIRED)
Proud Member of Killbillies & Cloud09 Perma Corps
Loyalty Above All Else Except Honor
HHT 2015 Champs: Cloud09
2015 Lottery Tournament Winning Team Member
2016 Big Game Draft Tournament Winning Team Member
HHT 2016 Champs: Cloud09

Star Killer's Ice9 TWGS
TWGS V2 Telnet://SK-TWGS.COM:2002]
TWGS V1 Telnet://V1.SK-TWGS.COM:2002]
Website: http://sk-ice9.com
TeamSpeak 3 Server: ts3server://sk-twgs.com
Email: starkillerstwgs@yahoo.com
ICQ: 693542389
Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002
The Sprawl V1 TWGS: V1.SK-TWGS.COM PORT 2002
Now The Fastest TWGS in the West
https://www.facebook.com/StarKillersTradeWars/


Tue Oct 04, 2016 2:40 pm
Profile ICQ WWW
Gameop

Joined: Mon Jan 15, 2007 2:41 am
Posts: 315
Unread post Re: Haunted Holloween 2016
Say Whaaaat? The sysop doesn't watch the game 24x7? (j/k). The argument makes perfect sense. If the sysop is not there for a 10 min outage, well, nothing that can be done about that. On the other hand, if there is an outage, I'm sure there will be 10-15 people pinging the sysop as soon as the server goes down.

Was just a thought.

Star Killer wrote:
The Bounty Hunter wrote:
I would like to suggest another addition to the rules. If there is any power / internet outage at the server site that the game re-start time be postponed until a later time. I don't have specifics at the moment but say something like 4 hours later or 8 AM/PM whichever is sooner. So if the server goes down at 5 PM, Micro would not bring it back up until 8 PM. Not a perfect solution but just trying to think of some way to protect against the dreaded internet / power outage. (hopefully there is no outage)

This would eliminate major advantages if the server ran into a technical problem.

Thoughts?


I see A problem with this as it would force the game OP(MICRO) to babysit the server 24/7. What if the internet drops for ten mins... and micro is not at keys..? I get with a major crash/power outage that your idea might be possible. but micro runs his from a business so i dont see the problems I had with ice last year...

Note: MY server(s) are now run on a remote computer at a server bank so there is little or no chance of a drop in the next tourney...

sk

_________________
Where Chaos Reigns TW Server
chaostwgs.darktech.org:23


Thu Oct 06, 2016 12:07 am
Profile ICQ
Commander

Joined: Tue Mar 26, 2002 3:00 am
Posts: 1414
Location: Canada
Unread post Re: Haunted Holloween 2016
Got the itch, might just show up. :)


Wed Oct 12, 2016 4:33 am
Profile ICQ
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 1834
Location: Oklahoma City, OK 73170 US
Unread post Re: Haunted Holloween 2016
Just a few hours to game start...do you know where your bot is?

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
TeamSpeak3: ts.microblaster.net:9987

"The goal is to turn data into information, and information into insight.”


Sat Oct 29, 2016 2:14 pm
Profile ICQ YIM WWW
Lieutenant
User avatar

Joined: Wed May 01, 2013 11:28 pm
Posts: 576
Location: Rural Indiana
Unread post Re: Haunted Holloween 2016
Micro wrote:
Just a few hours to game start...do you know where your bot is?


if I can't find my bot does that mean i can't play?

sk

_________________
Star Killer
USA(RETIRED)
Proud Member of Killbillies & Cloud09 Perma Corps
Loyalty Above All Else Except Honor
HHT 2015 Champs: Cloud09
2015 Lottery Tournament Winning Team Member
2016 Big Game Draft Tournament Winning Team Member
HHT 2016 Champs: Cloud09

Star Killer's Ice9 TWGS
TWGS V2 Telnet://SK-TWGS.COM:2002]
TWGS V1 Telnet://V1.SK-TWGS.COM:2002]
Website: http://sk-ice9.com
TeamSpeak 3 Server: ts3server://sk-twgs.com
Email: starkillerstwgs@yahoo.com
ICQ: 693542389
Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002
The Sprawl V1 TWGS: V1.SK-TWGS.COM PORT 2002
Now The Fastest TWGS in the West
https://www.facebook.com/StarKillersTradeWars/


Sat Oct 29, 2016 6:00 pm
Profile ICQ WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 43 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.