Joined: Sat Jun 18, 2005 2:00 am
Refers to a sector with only one Warp-in, and one Warp-out that leads back to the original Warp-in or Adjacent Return sector. Also referred to as: Deds.
This is a SysOp/GameOp configurable setting, if set to ‘On’ all Ship Destroyed players have to wait until Midnight before being permitted back into the game and if set to ‘Off’ all Ship Destroyed players are instantly permitted back into the game, (similar to having unlimited lives in a video game.)
Refers to the number of times a player can be Podded or SD'ed before being removed from the game. When the games Death-limit has been reached by a player, they are permitted to Pod an unlimited number of times, until they have actually become SD'ed, after-which they will be removed from the game. This setting is configured by the SysOp or GameOp and is listed in the games edit information. A player can be permitted 0-65,635 attempts per game.
An acronym for: Death Match, referring to a battle between two players or a group of players.
Refers to the process of Photoning a sector containing a potentially cloaked vessel, thereby forcing the cloak to fail and making the player susceptible to attacks.
This low-grade scanner permits a vessel the ability to scan surrounding sectors for their relative densities, thus enabling the player to determine potential hazards, before actually entering the sector. The use of a Density Scanner uses no turns. Refer to the Density chart listed on the Quick Reference Sheet 1/5 in Section 4.???? All vessels may be equipped with a Density Scanner, although only Ships configured by the SysOp or GameOp may support the use of a Holo-Scanner.
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Refers to Mine Detonators, which are used to clear deployed Armid Mines from a sector. Each Mine Detonator is capable of randomly detonating 1-12 Armid Mines. The number of Mine Detonators a given Ship my carry shipboard is configured by the SysOp or GameOp.
An acronym for: Dead Money Zone, this refers to a concealed sector (usually within a controlled Dead-end or Tunnel) that has been setup for the purpose of exchanging Fighters and Credits safely between partnered players of individual Corporations or solo players whom are working together to achieve a specific cause or goal.
Refers to either the StarDock, or as an action it means to Dock or Port a Ship at a StarPort.
Acronym for: Dump-buy, Rob, Transport, and Rob. This is a Red credit-generating tactic, which requires at least one mobile Planet, a few million startup Credits, and two Ships (usually a COLT and a Havoc.) This tactic is used in non-MBBS games to generate credits, (do to the inability to perform the more favored Mega-Robbing technique.) Also referred to as: Mini Mega-Rob, Mini-MR.
Refers to the first sector that connects a Dead-end, Gateway, or Tunnel to Open-space. Also referred to as: Door Step.