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 Ship Password 
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Gunnery Sergeant

Joined: Wed Feb 20, 2002 3:00 am
Posts: 28
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What is the best thing to do with a ship that belongs to the corp, but nobody knows the password..


Thu May 16, 2002 12:55 am
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Gunnery Sergeant

Joined: Wed Feb 20, 2002 3:00 am
Posts: 28
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It does have figs on it


Thu May 16, 2002 1:00 am
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
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well you could try asking the sysop for the password, just give them the ship # and they might look it up for you. If not, you have to see if the amount of figs on the ship are worth more than the ship. If it has too many figs on it, its not worth it, otherwise try to capture it.


Thu May 16, 2002 8:16 am
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Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
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Unless it's an IC or ISS or edited ship with high cost and a lot of ports/kills, or a unique alien ship or something, I'd say tow it to SD and sell it. You can lock tow on an unmanned ship with figs.

If it's unique or a high port count ISS with low figs/shields, you can cap it, tho since it's corporate it won't let you attack it as part of the corp. You'll have to leave the corp, cap it, then rejoin the corp. If it's a CorpFlag, you'll have a really annoying time capping it (you'll have to quit, create a new corp, cap it, disband corp, rejoin original corp, then cap it with one fig again) and it's probably not worth the trouble.

If you do cap it, keep in mind unmanned ships get crap odds. 0.5 or 0.6, somewhere around there.


Thu May 16, 2002 5:43 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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quote:
Unless it's an IC or ISS or edited ship with high cost and a lot of ports/kills, or a unique alien ship or something, I'd say tow it to SD and sell it. You can lock tow on an unmanned ship with figs.

If it's unique or a high port count ISS with low figs/shields, you can cap it, tho since it's corporate it won't let you attack it as part of the corp. You'll have to leave the corp, cap it, then rejoin the corp. If it's a CorpFlag, you'll have a really annoying time capping it (you'll have to quit, create a new corp, cap it, disband corp, rejoin original corp, then cap it with one fig again) and it's probably not worth the trouble.

If you do cap it, keep in mind unmanned ships get crap odds. 0.5 or 0.6, somewhere around there.




I beleive you have to know the password to tow a ship.


Thu May 16, 2002 7:16 pm
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Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
Posts: 332
Location: USA
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quote:
I beleive you have to know the password to tow a ship.


You're right! What a pain. Yet another reason why I never use passwords. Never quite understood their point, anyway. If you can't trust your corpmates, you need a new corp.


Thu May 16, 2002 9:55 pm
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Ensign

Joined: Fri Feb 01, 2002 3:00 am
Posts: 232
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Also, unmanned ships get exactly 1/2 of their regular defensive odds.


Thu May 16, 2002 10:16 pm
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Gunnery Sergeant

Joined: Wed Feb 20, 2002 3:00 am
Posts: 28
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You can't sell a ship without the password either.


Thu May 16, 2002 10:31 pm
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1st Sergeant

Joined: Thu Dec 13, 2001 3:00 am
Posts: 38
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Here.... Quit the corp. Cap the Ship. Join the Corp. Bingo

---==={LEX}===---


Fri May 17, 2002 12:00 pm
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Gunnery Sergeant

Joined: Tue Dec 04, 2001 3:00 am
Posts: 23
Location: USA
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quote:
What is the best thing to do with a ship that belongs to the corp, but nobody knows the password..


If its a high dollar ship, capture it, if its a junk ship, forgetaboutit or cap it or destroy it.

You could ask the sysop but who knows... I wouldnt wait for the sysop, I would cap it :)

I will respect you in the morning but I won't wake up till noon.


Sun May 19, 2002 7:16 pm
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