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 determining maximum income for sector 
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1st Sergeant

Joined: Thu Sep 16, 2004 2:00 am
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Location: USA
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ok, I got a sector with a BBB port that'll i'll be maxing out and I am wondering what i need to put in there for planets.

I want the planets to product enough of the three products so that when the port reaches 100% i port negotiate and drain all my planets then wait till the port is at 100%

I know this requires information on game type and edits, but i was hoping there was a formula or two that could help me figgure this out


Wed Oct 20, 2004 4:37 pm
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Commander

Joined: Thu Feb 20, 2003 3:00 am
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Location: USA
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ummm.... a formula or two? First off, you don't necessarily want to sell equip, org, and ore in any given game. You want to find out which planet will produce the most credits/colo and use just that one for cashing. Basiclaly, you can get around 50-60 credits/unit with ore, 90-100 credits/unit with org, and 150-160 credits/unit with equip. The easy way to figure it out then is find out the production for 10 colos in equip, 10 in org, 10 in ore, multiply that production by the credits/unit, and see which number is biggest.


Wed Oct 20, 2004 5:02 pm
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Lieutenant
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The best thing to do is get a L4 mobile planet an L, H, O will all do just fine and do what is called planet trading you max a sell port buy down the product from that port and sell it to the buy port if the game is MBBS then you will probably want to mega rob the sell port so you can get your cash back that you used to buy the product.

As for making planets that are going to produce enough product a day to sell to a 100% port the edits in the game would have to be set way high on planet production and you would need a load of colos to produce that much product.

You really need to read this web site: http://www.tw-cabal.com/index.html

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Wed Oct 20, 2004 5:06 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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yes, before upgrading the port i suggest you wait till you are close to getting a level 4 and then check out MCIC's before you upgrade a port. it can make a large difference. check out ck's or traitor's sites to learn more about MCIC and why you want to know it before you upgrade.

Slim

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Thu Oct 21, 2004 2:44 am
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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humm ok going by the question, and assumeing default settings and mbbs active (max port capacity of 32k), and 5 planets per sector. no gold planets taken into account for this post.

here is the info u asked for.

1 vol for the ore
1:1 colo/ore , need 33k colo

1 oceanic for the organics
2:1 colo/organics , need 66k colo

3 earths for the equipment
13:1 colo/equipment, need 429k colo (143k colo per planet)
unfortunatly i think the default max colo is 33k : (
so rnd off to 30k and the optimum is 15k for 1153.84 equip
per planet
so 28.6 planets would be needed to meet the port equipment capacity.

so assumeing default settings and 5 planets per sector it is not possible to supply a maxed bbb port from any combination of planets in the same sector as the port.

i hope that this helps somehow. : )

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Thu Oct 21, 2004 8:44 am
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1st Sergeant

Joined: Thu Jan 03, 2002 3:00 am
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I came to the conclusion a long time ago that, in a "stock" game, it is a waste of manpower to have Colos producing equipment for planet trading. If it takes 13 colos to produce a unit of equipment, and only 2 colos to make a unit of Organics, the break-even point would be if Equipment had a cash value 6.5 times that of Organics. Since the value ratio is only about 2, it's ptetty obvious that the best use of Colos is to produce Organics on Oceanics for sale, and on Volcanics to produce fuel for the Oceanics and for Q-cannon sector defence. You need one Earth planet to produce equipment for Citadel upgrades in the early part of the game when cash is tight, but after all planets are at L-5 or L-6, Earth planets are almost useless and I generally ZDY mine. In the end stages of a game, when I have enough cash put away in Citadels to live on the interest, I don't even do planet trading anymore and the only planet type I keep is Volcanics since they have the best defensive capability.


Thu Oct 21, 2004 9:59 am
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1st Sergeant

Joined: Thu Sep 16, 2004 2:00 am
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I did not say this game was stock :)

not one of the planets I have is stock.

10 planets per sector. assume 1 unit per colo, max production 75k for ore and org, 100k for equipment.

bubble is 7 sectors, whith 2 sectors going to be defense sectors. 5 Sectors to have BBB. Unlimited colos on terra (ok, about 4 billion a week). at 4k turns a day I am slowly filling them to capacity.

I think what i need to know is how to find out the regen rate for the port. does anyone know where I find such information in the game?


Thu Oct 21, 2004 1:52 pm
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yea at the login screen for the game hit * you will get something like this

[Pause]

==-- Trade Wars 2002 --==

T - Play Trade Wars 2002
I - Introduction & Help
S - View Game Settings
H - High scores
X - Exit

Enter your choice: *
Game Stats:
[Version]
Revision=55
Major Version=3
Minor Version=11
[Bigbang Settings]
Gold Enabled=True
MBBS Compatibility=False
Start Day=06/04/2004
[General Info]
Defined Start Day=06/04/2004
Internal Aliens=False
Internal Ferrengi=False
Closed Game=False
Show Stardock=True
Ship Delay Mode=None
Ether Delay Mode=0 Sec
Max Commands=100
Turn Base=2000 Turns
Time Online=Unlimited
Inactive Time=300 Min
Last Bust Clear Day=06/10/2004
[Startup]
Initial Fighters=200
Initial Credits=5000
Initial Holds=150
New Player Planets=False
[Settings]
Days Til Deletion=30 Days
Colonist Regen Rate=50000
Max Planet Sector=3
Max Corp Members=3
FedSpace Ship Limit=5
Photon Missile Duration=5 Sec
Cloak Fail Percent=0%
Debris Loss Percent=10%
Trade Percent=100%
Steal Buy=True
Production Rate=100
Max Production Regen=100
Multiple Photons=True
Clear Bust Days=1 Days
Steal Factor=50%
Rob Factor=10%
Rob Delay=False
Port Production Max=65530
Radiation Lifetime=1 Days
Fighter Lock Decay=30 Min
[Costs]
Tavern Announcement=$100
Limpet Removal=$5,000
Reregister Ship=$5,000
Citadel Transport Unit=$50,000
Citadel Transport Upgrade=$25,000
Genesis Torpedo=$20,000
Armid Mine=$1,000
Limpet Mine=$10,000
Beacon=$100
Type I TWarp=$50,000
Type II TWarp=$80,000
TWarp Upgrade=$10,000
Psychic Probe=$10,000
Planet Scanner=$30,000
Atomic Detonator=$15,000
Corbomite=$1,000
Ether Probe=$3,000
Photon Missile=$40,000
Cloaking Device=$25,000
Mine Disruptor=$6,000
Holographic Scanner=$25,000
Density Scanner=$2,000
[Universe]
Sectors=20000
Users=500
Ships=2000
Ports=8000
Planets=8000
Max Course Length=45
[Tournament]
Tournament Mode=0
Days To Enter=0 Days
Max Times Blown Up=0
[Dynamic]
Active Players=27
Percent Players Good=59
Active Ports=7594
Port Value=184731740
Active Planets=138
Percent Planet Citadels=51
Active Ships=61
Active Corps=11
Active Figs=16503517
Active Mines=7363
End Stats

this will list all settings for the game if i remember corectly the stat you are after is
Max Production Regen

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Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
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Speed Demon DESTROYED Farscape's *** Escape Pod ***!
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Thu Oct 21, 2004 2:06 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
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you didnt say any of that in your first post.
#1. the game will never end
#2. you do NOT want to upgrade those ports just because they are in your bubble, i can only assume they go mobile relatively quick, so your best bet if you actually want to make money (though with edits like that, im not sure who would play) then go check port MCIC's and only upgrade the best ports (and if its all 1-1, u can sell org if you want in addition to equip, but please, dont sell ore... there is no point to it other than stupidity.)

sigh.. why would you not say that stuff in your original post? you ask a question, then dont give info, so its assumed its stock, then you come back with "oh by the way, its stupid crazy edits"
man, that crap pisses me off. please use common sense when asking questions and you will get answers more to your liking and maybe even a correct answer.

Slim

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Thu Oct 21, 2004 5:29 pm
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Lieutenant Commander
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quote:
sigh.. why would you not say that stuff in your original post? you ask a question, then dont give info, so its assumed its stock, then you come back with "oh by the way, its stupid crazy edits"
man, that crap pisses me off. please use common sense when asking questions and you will get answers more to your liking and maybe even a correct answer.

Slim


Ah, Slim. I see you have finally entered the "Rant at the people asking questions" stage. Was beginning to wonder when you'd hit that stage. It's almost immediately followed by the "I'm an arrogant bastard and better than everyone else" stage, which comes just before the "Now that I've driven off all the new players with my attitude, I can't seem find anyone to play me, so I think I'll retire for a while" stage.

Fortunately there is help! You can stop the downward spiral now, if you act quickly, and join Traitor's 8 step TW Anonymous program!

1. Step away from the keyboard.
2. Stop reading the forums.
3. Quit all your active games.
4. Step outside into the sun for a while (that big yellow orb in the sky, remember?)
5. Take your Wife/Girlfriend/Mistress/Other out for dinner and maybe a flick. Repeat as necessary.
6. Breathe deeply and remember that some of the questions you asked when you were learning how to play were probably similar to this one.
7. Start slowly rejoining games, but only stock(ish), low turn, time limited games, where you can't afford to take yourself too seriously. It's just a game, but it can become a lifestyle if you let it. [xx(]
8. And finally, when you have found your center again, come back to the game and the forums, and when someone asks a question, either answer it to the best of your ability, and be prepared to stick with it all the way, no matter how frustrating providing the answer becomes, OR, DON'T BOTHER ANSWERING AT ALL! [:D]

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Thu Oct 21, 2004 8:28 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
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no. but i fully believe that stupid questions deserve stupid answers. this guy IMO from his previous posts and current posts is on his way to becoming the next SGO. so if i get fed up and pissy, its my perogative. i know how offensive figs work :P
and if you ask new people i think i've kept more around then i've chased off :P
heh

Slim

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Thu Oct 21, 2004 9:29 pm
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Commander
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Joined: Tue Oct 07, 2003 2:00 am
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Location: Augusta, GA
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You know Traitor, I tried step 5, but mistress and girlfriend immediately started fighting, and my wife started beating the crap out of me [B)]

21,026 = Maximum possible selling price for 250 holds of FUEL.

+EP+

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Fri Oct 22, 2004 12:32 am
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Lieutenant
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Joined: Tue Feb 24, 2004 3:00 am
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Yea my sponsor says that I can start working on step 7 now but I keep falling back to step 4 that big yellow orb just mesmerizes me anymore.

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Fri Oct 22, 2004 2:28 pm
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1st Sergeant

Joined: Thu Sep 16, 2004 2:00 am
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quote:Originally posted by Slim Shady

you didnt say any of that in your first post.
#1. the game will never end

Geez i hope not. :)
quote:
#2. you do NOT want to upgrade those ports just because they are in your bubble, i can only assume they go mobile relatively quick, so your best bet if you actually want to make money (though with edits like that, im not sure who would play) then go check port MCIC's and only upgrade the best ports

well, there are some tough AI's in the game, so I figured that I'd rather take the loss of peak trding efficiency in order to keep limplets, eprobes and othe rsuch nastys about. there is a whole other strategy that I am using here for defense, mainly obvious stealth.

quote:
(and if its all 1-1, u can sell org if you want in addition to equip, but please, dont sell ore... there is no point to it other than stupidity.)

don't plan on selling ore for a bit, but as you say this is a long lasting game, and I may hit a point where to raise some quick cash, I sell 65k x 5 holds worth of ore (in this game, that isnt hard to build back up).
quote:
sigh.. why would you not say that stuff in your original post? you ask a question, then dont give info, so its assumed its stock, then you come back with "oh by the way, its stupid crazy edits"
man, that crap pisses me off. please use common sense when asking questions and you will get answers more to your liking and maybe even a correct answer.

Slim


Mainly cause I dont want war mongers like you trying to find easy games like this and taking over. I left out a lot about the game. and do so because of YOUR type.

we went thru this before, remember slim? I'll go play the games with the crazy edits and you go play the kill kill kill games.


Fri Oct 22, 2004 5:02 pm
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Lieutenant J.G.

Joined: Wed Oct 15, 2003 2:00 am
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Perhaps Slim may have come off a little agressive, but with the style of game that is becoming more popular (super planets, super ships, etc), it encourages the killer atmosphere. In a lower turn, closer to stock game, it isn't always worth killing. When you play in a game that you can generate 300k+ equip per day with 1:1 Planet, you are making tons of resources (well unlims do that normally). Take a stock game, it often isn't worth the figs to fire at someone. In an unlim, were you can replace it in 3 hours, why not?

Slim is correct on his analysis though. 10 Planets per sector? With 1:1 Production? 75k ore per day, plus what you can buy. With dedicated base defense, it is VERY difficult to end those games.

My best recommendation, is play low turn games, learn all the game theory, than it is easy to apply to an unlim.

Jhereg


Fri Oct 22, 2004 5:21 pm
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