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Scrat
Chief Warrant Officer
Joined: Sun Jan 20, 2008 5:15 am Posts: 142
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Rogue Limpets
I've run into instances where there there rogue limpets in sectors and they don't seem to attach to ships. Has anyone else seen this and is there any way to clear them from a sector?
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Tue Jan 29, 2008 2:11 pm |
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V'Ger
Gameop
Joined: Tue Sep 25, 2007 7:27 pm Posts: 530 Location: Long Island
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Re: Rogue Limpets
Interesting concept... just wondering how do you know that the limpets are rogue? Not even an Observer account can see limpets, and limpets can not be viewed in TEDIT? If they really are rogue limpets, and they really don't attach to ships then I think they are stuck there...
_________________ If you have a building game, they will come...
Proud Sysop of ICE9 TWGS Home of Building and Non Regulated Games http://www.oregonsouth.com/ice9 telnet://ice9-tw.com:2002
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Tue Jan 29, 2008 2:14 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: Rogue Limpets
Scrat wrote: I've run into instances where there there rogue limpets in sectors and they don't seem to attach to ships. Has anyone else seen this and is there any way to clear them from a sector? This is odd, and I can't say that I've ever noticed this. Is the density showing a normal level for fighters/armids/ports? If so then you have a cloaked trader, and a ptorp is in order. I will test the rogue limpets on my server later tonight and see what I can find if no one has replied by then.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Tue Jan 29, 2008 3:10 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Rogue Limpets
Hmm, last I checked rogue limpets do still attach to your ship and can still be cleaned the old fashioned way. It could be a ghost density or a trader tho, have you tried torping it?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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Tue Jan 29, 2008 6:09 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: Rogue Limpets
He's ran across a cloaked trader is what he had done. Fire a photon missile into the sector next time this happens and I'll bet your question is answered.
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Wed Jan 30, 2008 7:30 am |
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Scrat
Chief Warrant Officer
Joined: Sun Jan 20, 2008 5:15 am Posts: 142
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Re: Rogue Limpets
I'm pretty sure they were limpets because the densities showed an even number other that 0 or 100 and the sectors originally had rouge fighters and mines in them. It may not have been in the most recent version of the game though. It's been a while since I saw this and I don't even remember the server it was on.
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Wed Jan 30, 2008 10:53 am |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Re: Rogue Limpets
I was playing a game in which there was a wanderer planet that moved 2 times a day. I would use a gridder that laid corp figs to search it out then abandon the corp (turning all of the corp assets rogue) so I could unfig grid to search more.
I thought that the armid mines and figs would go rogue but the limpets would just disappear.
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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Wed Jan 30, 2008 11:08 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: Rogue Limpets
Cerne wrote: I was playing a game in which there was a wanderer planet that moved 2 times a day. I would use a gridder that laid corp figs to search it out then abandon the corp (turning all of the corp assets rogue) so I could unfig grid to search more.
I thought that the armid mines and figs would go rogue but the limpets would just disappear.
Cerne Yes. As far as I know, when a corp goes defunct, the fighters and armids go rogue, and the limpets just disappear. I would say that maybe a cloaked trader was deleted either by the sysop, or by inactivity in the game and what was remaining was the density and the anomoly. I do know that when an observer is offline, they do leave a density even though you can't see them there. Also when tedit is used to remove a player, the density is still in the last sector that trader was in. Now, whether the anomoly is still there or not if they are cloaked at the time, I've never tested. There is no way to edit limpets with tedit. It doesn't even show them as being there in the tedit screen.
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Thu Jan 31, 2008 5:59 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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Re: Rogue Limpets
saw mystery limpets today...showed anom...but no limpet there.....and no it wasnt a cloaked ship and yes it showed density increase of 2
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
Jesus wounldn't Subspace Crawl
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Sun Apr 13, 2008 8:35 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: Rogue Limpets
Parrothead wrote: saw mystery limpets today...showed anom...but no limpet there.....and no it wasnt a cloaked ship and yes it showed density increase of 2 I know when a trader is deleted the density will still remain in the last sector he was in. I always move the trader to sector 0 before I delete an account. This may be the case with rogue limpets. The limpets themselves should disappear, but may leave an anomoly and density behind. This could be easily tested by creating a corp and laying 1 corporate limpet then abolish the corp and see what's left behind.
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Mon Apr 14, 2008 12:04 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: Rogue Limpets
Parrothead wrote: saw mystery limpets today...showed anom...but no limpet there.....and no it wasnt a cloaked ship and yes it showed density increase of 2 Can you deploy limps in the sector? Just wondering if you did and then picked them up if it would clear the anom....
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Mon Apr 14, 2008 12:30 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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Re: Rogue Limpets
tried that..perma anom
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
Jesus wounldn't Subspace Crawl
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Wed Apr 16, 2008 7:37 pm |
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