View unanswered posts | View active topics It is currently Thu Mar 28, 2024 3:40 am



Reply to topic  [ 10 posts ] 
 Ship speeds 
Author Message
Private 1st Class

Joined: Thu Jan 30, 2003 3:00 am
Posts: 2
Unread post Ship speeds
The question has to do with something I read on an old site the other day. The site was talking about how the speed that a ship moved was dependent on how many turns to warp the ship used. So as a simple example a ship that takes 2 turns to warp would be twice as fast as a ship that took 4 turns to warp. The site was talking in terms of seconds, so 2 seconds to warp compared to 4 seconds.

In the games I have been playing this doesn't really seem to be true, so I'm wonding if that is something from the old days or if it is a setting that is controlled by the Sysop. Maybe just sped up for todays environment. If it was just sped up it would mean that someone trying to chase me down in and "slow" ship would never catch me assuming we are both using scripts.

Thanks in advance for any input,

Blackwuf


Thu Mar 20, 2008 2:41 pm
Profile
Lieutenant Commander
User avatar

Joined: Sun Jan 29, 2006 3:00 am
Posts: 793
Location: Iowa
Unread post Re: Ship speeds
That's the ship delay factor, you can find it in the " S- View Game Settings " at the game login. It's in fractions of a second I think. Usually nowadays, its set to none. The effects you notice occur when it is other than none. There is more to it all than that, but that's how to find the setting.

_________________
#+++
The early bird may get the worm, but the second mouse gets the cheese.
#---


Thu Mar 20, 2008 3:25 pm
Profile ICQ YIM
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post Re: Ship speeds
Blackwuf wrote:
The question has to do with something I read on an old site the other day. The site was talking about how the speed that a ship moved was dependent on how many turns to warp the ship used. So as a simple example a ship that takes 2 turns to warp would be twice as fast as a ship that took 4 turns to warp. The site was talking in terms of seconds, so 2 seconds to warp compared to 4 seconds.

In the games I have been playing this doesn't really seem to be true, so I'm wonding if that is something from the old days or if it is a setting that is controlled by the Sysop. Maybe just sped up for todays environment. If it was just sped up it would mean that someone trying to chase me down in and "slow" ship would never catch me assuming we are both using scripts.

Thanks in advance for any input,

Blackwuf


Ship delay has various settings controlled by the sysOp.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Thu Mar 20, 2008 3:26 pm
Profile ICQ
Private 1st Class

Joined: Thu Jan 30, 2003 3:00 am
Posts: 2
Unread post Re: Ship speeds
Thanks for the infor guys. The game I'm playing is set to None so that means every ship is the same speed, it just a matter of how fast the script/connection is.


Thu Mar 20, 2008 3:41 pm
Profile
Commander
User avatar

Joined: Fri Aug 20, 2004 2:00 am
Posts: 1801
Location: Outer Rims
Unread post Re: Ship speeds
Blackwuf wrote:
Thanks for the infor guys. The game I'm playing is set to None so that means every ship is the same speed, it just a matter of how fast the script/connection is.


Correct. And if in a turn game, a ship using 15 turns per warp will be done faster than one with 2 turns per warp.

_________________
-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Thu Mar 20, 2008 4:22 pm
Profile
1st Sergeant

Joined: Wed Jun 03, 2009 4:39 pm
Posts: 36
Unread post Re: Ship speeds
Thrawn wrote:
Correct. And if in a turn game, a ship using 15 turns per warp will be done faster than one with 2 turns per warp.


And a ship with 4 turns per warp will use up its turns twice as fast as a ship with 2 turns per warp.

Also, two plus two equals four.


Sun Jul 05, 2009 10:44 am
Profile
Chief Warrant Officer
User avatar

Joined: Sun Jan 20, 2008 5:15 am
Posts: 142
Unread post Re: Ship speeds
Also if ship delay is on it will affect how long it takes to launch a wave of fighters. The slower the ship the longer it takes.


Sun Jul 05, 2009 12:11 pm
Profile
Gameop
User avatar

Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
Unread post Re: Ship speeds
Scrat wrote:
Also if ship delay is on it will affect how long it takes to launch a wave of fighters. The slower the ship the longer it takes.

i'm going to go out on a limb and say that ship delay has nothing to do with fighter waves. i'm pretty sure it has only to do with moving.

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Sun Jul 05, 2009 4:39 pm
Profile
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: Ship speeds
Quote:
i'm going to go out on a limb and say that ship delay has nothing to do with fighter waves. i'm pretty sure it has only to do with moving.


Actually he's correct, this was a change in one of the last few versions. Ship delay effects fig wave launches just as it effects movement, so that a 4tpw ship takes a full second to power up.

Several years ago there was a turny w/ ship delay and small figwaves. You could grid around and get a saveme long before the ISS could lift to kill you on a pdrop.

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Sun Jul 05, 2009 5:12 pm
Profile ICQ WWW
Gameop
User avatar

Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
Unread post Re: Ship speeds
interesting. i stand corrected then.

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Sun Jul 05, 2009 9:50 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 10 posts ] 

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.