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Caxis
Gunnery Sergeant
Joined: Wed Aug 13, 2008 5:37 pm Posts: 25 Location: Little Rock, Arkansas
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Invasion sequence questions
If I move into a sector with interdictors and quasars in attempt to invade while towing another ship full of figs and then I get podded, when I transport to the other ship still in the sector, will the quasars fire? Will I have to kill the figs in that sector?
Bruce
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Mon Sep 29, 2008 10:27 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: Invasion sequence questions
Caxis wrote: If I move into a sector with interdictors and quasars in attempt to invade while towing another ship full of figs and then I get podded, when I transport to the other ship still in the sector, will the quasars fire? Will I have to kill the figs in that sector?
Bruce If you get podded on the way in, your tow ship will not be in the sector with the planets. If you get podded doing a planet invasion, then you can xport (from another ship, not the pod as it is prob in-sector xport only) to the towed ship and try again w/o the sector cannon or mine and fighter issues. Check sing's site, navhaz.com and the tw-cabal link to see if there is a sequence of events on entry. If you drop connection and re-enter the game while in the hostile sector, all defenses fire.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Mon Sep 29, 2008 10:44 pm |
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Caxis
Gunnery Sergeant
Joined: Wed Aug 13, 2008 5:37 pm Posts: 25 Location: Little Rock, Arkansas
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Re: Invasion sequence questions
You can fire torps in the sector and not be fired up after the quasar duration is up, right? Because that is the goal. Planet collisions in a sector of someone who vastly outguns me thanks to my extremely late entry into a game
Bruce
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Mon Sep 29, 2008 11:00 pm |
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Caxis
Gunnery Sergeant
Joined: Wed Aug 13, 2008 5:37 pm Posts: 25 Location: Little Rock, Arkansas
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Re: Invasion sequence questions
Also, doesn't a photon get you past sector figs? Cause I just tried something and I can't determine whether the photon wore off or whether it didn't work. edit: disregard this question: I found my bookmark http://www.tw-cabal.com/strategy/invadingbases.html
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Mon Sep 29, 2008 11:22 pm |
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Magnum
Staff Sergeant
Joined: Tue Oct 23, 2001 2:00 am Posts: 18 Location: Canada
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Re: Invasion sequence questions
If the planet is shielded you will still get hit by the Q cannon.
You can photon into the sector and avoid the figs if you uses a photon. You may have to use a macro to make it fast enough.
_________________ --
"Losers whine about their best, winners go home and F*$# the prom queen" - Sean Connery (THE ROCK)
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Mon Oct 06, 2008 4:41 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: Invasion sequence questions
Magnum wrote: If the planet is shielded you will still get hit by the Q cannon.
You can photon into the sector and avoid the figs if you uses a photon. You may have to use a macro to make it fast enough. A macro will not work 100% of the time with a 1 second photon duration because you may have less than the 1 second interval to make the move. The timer doesn't start when the torp is launched, it is already running. Say you launch a ptorp at 1:35:30:590 where 590 is the ms of the second. You now have 410 ms to get in on the wave and not 1 second. The goal would be to launch as close to 1:35:30:000 as possible to get the full second. Someone can correct me on this, but the method I use hasn't ran into a problem in 1 second photon games, where macros have.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Mon Oct 06, 2008 6:32 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Re: Invasion sequence questions
Also, you have to remember that planet ore is not updated until you try to land. So if a planet is rogue, or the player that owns the planet hasn't been on in some time, the ore amount won't be updated. SO, you can enter the sector, and the blast willl be equivelant to the amount to the last time the planet was attempt to land on. Once you do a planet scan, the fuel ore amount is updated and the cannon blast will be updated. Basically , you can drain a sector blast down to nothing, but once you attempt to land, the fuel ore amount will be updated and the blast could be much larger.
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Mon Oct 06, 2008 6:40 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 793 Location: Iowa
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Re: Invasion sequence questions
love this little snippet, from here : http://tw-cabal.navhaz.com/scripts/twx/one_second_photon.tsCode: :timer send "ct" waitfor ":" getWord CURRENTLINE $initTime 1
:checkTime send "t" waitfor ":" getWord CURRENTLINE $currentTime 1 waitfor "Computer" if ($initTime <> $currentTime) goto :ptorp else goto :checkTime End :ptorp send "py" send $targetNo send "*q" send $targetNo send " nl" send $planetNo send "*" # crosby shrugs, I added the waitfor ":" Trust, but verify
props to Kermit and Traitor of The Cabal. - 3/24/02 An excellent way to get the most out of a second!
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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Tue Oct 07, 2008 12:00 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Re: Invasion sequence questions
Hehe, that script is old. A few things could be done to improve it, greatly. All of the waitfors after the T need to be removed, takes away the whole point of a macro.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Tue Oct 07, 2008 12:15 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Re: Invasion sequence questions
Code snippet. This is not the complete script I use: getword CURRENTLINE $time1 1
:compare send "t" # use the "," to make sure I get the full time stamp waitfor "," getword CURRENTLINE $time2 1 if ($time1 <> $time2) goto :launchPhoton end goto :compare
:launchPhoton
# obviously this is only a partial line and there are more lines between it and :launchPhoton send "py" $sectNumber "* qm " $sectNumber "*"
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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Tue Oct 07, 2008 12:55 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Invasion sequence questions
Big D wrote: Also, you have to remember that planet ore is not updated until you try to land. So if a planet is rogue, or the player that owns the planet hasn't been on in some time, the ore amount won't be updated. SO, you can enter the sector, and the blast willl be equivelant to the amount to the last time the planet was attempt to land on. Once you do a planet scan, the fuel ore amount is updated and the cannon blast will be updated. Basically , you can drain a sector blast down to nothing, but once you attempt to land, the fuel ore amount will be updated and the blast could be much larger. Interesting, Thanks for the info, I have ran into this in the past but never sure why it was happening. Drain the sector get ready for planet landing and KABOOM!! WTF , glad I finally know the reason. Will be cautious in the future.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Oct 07, 2008 1:25 pm |
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