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www.ClassicTW.com - View topic - Don't shoot me, but...
View unanswered posts | View active topics It is currently Tue Jul 23, 2019 9:55 pm



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 Don't shoot me, but... 
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Staff Sergeant

Joined: Sun Mar 23, 2008 5:51 am
Posts: 12
Unread post Don't shoot me, but...
Out of curiosity, though I know the focus of this entire website is on designing and creating TWGS environments that attract players...

What, in your opinion, are good settings for a game you just intend to play solo? As in, just you playing, not open to the internet for others to log in and join?

Gold or not-Gold, doesn't matter.

Just asking this question as a thinking exercise.
-Bridget`


Sun Jun 20, 2010 7:08 am
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Unread post Re: Don't shoot me, but...

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Tue Jun 22, 2010 5:43 pm
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Unread post Re: Don't shoot me, but...
I like tinkering with Alien Retribution lots of aliens to attack and planets to invade if your just looking for something to mess around in.

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T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Tue Jun 22, 2010 5:55 pm
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Joined: Fri Aug 20, 2004 2:00 am
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Unread post Re: Don't shoot me, but...

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-Thrawn

But risk has always been an inescapable part of warfare.

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Knight to Queen's Bishop 3


Tue Jun 22, 2010 7:11 pm
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Staff Sergeant

Joined: Sun Mar 23, 2008 5:51 am
Posts: 12
Unread post Re: Don't shoot me, but...
Thanks, everyone!

I have a TWGS with Gold enabled. I've always enjoyed the game, but worknig 60-72 hours a week doesn't lend itself to playing the game properly, using all available turns, etc.

So, I'm learning the aspects of game play I can on my own, such as building in bubbles and the like.

Thanks!
-Bridget`


Tue Jun 22, 2010 10:40 pm
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
Posts: 439
Location: In your girlfriend's bed
Unread post Re: Don't shoot me, but...
If playing solo on my local machine, I like to play a capture the planet game.

Basically I use a TEDIT script to edit Ferrengal to a level 6 H with plenty of defense on it, but not maxed. I use the script so I do not know where it is.

Then set my turns and give myself a goal on how many days I have to find the planet, make enough cash to buy figs to invade it and capture it.

A few weeks ago, I downloaded the Alien Retribution file. I decided to make it a goal to find all 8 planets with their original edits, capture them, try to hold onto them while they make it to level 4, then bring them to my home base.

The problem was..none of the alien races made much of an effort to re-capture their planets. I even made it easy for them by turning off the Q-guns, left just a few thousand figs in sector and even did the same on the planets.

Still no efforts by the aliens to try and recapture their planets. I was disappointed. I thought if I captured alien planets, they'd make an effort to recapture them back, especially if the planet is still in their home sector.

I would love to see alien races capable of seeking out their home planet if captured and moved and try and recapture them. Thrawn was talking about that with me one day.

Once I realized the aliens were making little or no effort to recapture their home planets, I gave up the game and just rebanged a game for testing macros and scripts.

Hopefully JP can put code in the game that can make aliens recapture their home planets.


Thu Jun 24, 2010 7:44 pm
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Unread post Re: Don't shoot me, but...

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-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Thu Jun 24, 2010 8:50 pm
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Unread post Re: Don't shoot me, but...
I seem to remember a few years back in a game against a corp Oz was on and them attempting to invade an alien homeworld, and the aliens took out Oz and the corp members on their planet. My memory of this is fairly vague as to all the circumstances or even the edit we were playing. I know the aliens can be set very aggressive as the original Greek Gods edit had them. I tamed them down on the release.

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Thu Jun 24, 2010 9:00 pm
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Unread post Re: Don't shoot me, but...

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-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Thu Jun 24, 2010 9:09 pm
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Unread post Re: Don't shoot me, but...
I've had aliens find and take out an HW of theirs. The ferg were set to aggressive
and I moved their planet out about 5 hops out. They managed to find and retake
their planet.

The aliens will retake their planet IF they can find it. The problem is, they suck at
searching. If you leave the planet in their space, they'll find it. If you leave it close
to their space, they'll find it. If you leave it near a class 0, they'll probably find it.
If they find it, they'll try to retake it.

Depending on settings, their searching can be very lame, or very aggressive. In
both settings, however, it's not very targeted.

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Thu Jun 24, 2010 9:20 pm
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Lieutenant J.G.

Joined: Mon Feb 26, 2001 3:00 am
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Location: In your girlfriend's bed
Unread post Re: Don't shoot me, but...


Sat Jun 26, 2010 6:07 pm
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