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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Scripting Challenge
John Pritchett wrote: Yes there is. There would be restrictions on leaving a Corp once you join. And bringing in non-corp members, are you talking about devoting a player just to that role, or using a dupe? That seems like a dupe tactic. I seriously doubt restrictions would ever get used, it's one of those settings like rob delay that people hate when they see it in action. As for non-corp members, no they'd be a legit person who's entire role is just to sit in-game. John Pritchett wrote: Creating a game account solely for the purpose of monitoring and sending data to a Corp would be an undeniable cheat. Now, if you have more than one Corporation actually playing the game and sharing information, I think that's reasonable. Great, so as long as they solo player joins a corp before sending on info then it's perfectly reasonable. Yay! You're still looking for technical solutions to technical problems. You really want to get into a scripting arms race?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Jul 15, 2011 6:05 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Scripting Challenge
John Pritchett wrote: Sing, you don't seem to understand why I'm adding these kinds of options when it just means that only bots can overcome the settings and non-bot players cannot. The more I push these tactics into extreme measures like creating a player account for the sole purpose of monitoring the game and reporting to a Corp, the more likely it is that people will conclude that these tactics are unacceptable. Except automating an entire corp's cashing skill is perfectly acceptable, and the more you push it the more people will just adapt. All you'll do is get people to accept a wider range of play, and broaden the range between people that accept such play and the whiners that cry cheat and pretend to leave. John Pritchett wrote: And ultimately that's all I can do. I can't guarantee that players won't cheat. Is there or has there ever been a way to keep players from duping? No. But if a player is caught duping, that's a big mark against that player's reputation. Yes, there is a way to stop duping. But none of this requires duping. I've got lots of ppl that can shove twxproxy onto a machine and run a monitor account.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Jul 15, 2011 6:09 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Scripting Challenge
[ Singularity wrote: Except automating an entire corp's cashing skill is perfectly acceptable and the more you push it the more people will just adapt. All you'll do is get people to accept a wider range of play, and broaden the range between people that accept such play and the whiners that cry cheat and pretend to leave. Players may adapt over time, they just need more time to get up to speed. And if they choose not to you can’t force them, they leave. Singularity wrote: Yes, there is a way to stop duping. But none of this requires duping. I've got lots of ppl that can shove twxproxy onto a machine and run a monitor account. And many see botting as legalized duping. Sure, you may have individuals logged in, but they are not at the keys, someone else is directing their actions. I’ve been told by some players who’ve been botted as their “lessons” and didn’t learn a thing. They just felt used. I’ve been botted myself so I understand the experience, but I did not feel used, I knew what was going on and I was fully a part of it. So Bot = Dupe to many players.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Fri Jul 15, 2011 6:33 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Scripting Challenge
Cruncher wrote: Players may adapt over time, they just need more time to get up to speed. And if they choose not to you can’t force them, they leave. Or they pretend to leave... lol. Cruncher wrote: So Bot = Dupe to many players. And most of those players don't actually play, either. It's fairly irrelevant, as whether or not they want to bot... inevitably they will start using them. Even you are now using a bot.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Jul 15, 2011 6:55 pm |
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bobad
Gameop
Joined: Tue Jan 22, 2008 1:09 am Posts: 67
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 Re: Scripting Challenge
Seems playing the game is not about actually playing tradewars but the game is who can write the best scripts and exploit bugs.
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| Fri Jul 15, 2011 9:11 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Scripting Challenge
Promethius wrote: Monitoring of CLV is an example. I used it to gauge my relative cashing speed against another player, and some use it to monitor activity - big deal. Play like your opponent is always at keys, or find a dead game where you don't have to worry (and that isn't directed at anyone). The in-game CLV didn't change. Only the "High Scores list" has a delay".
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| Fri Jul 15, 2011 9:45 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Scripting Challenge
Singularity wrote: And most of those players don't actually play, either. It's fairly irrelevant, as whether or not they want to bot... inevitably they will start using them. Even you are now using a bot. I used the bot in HHT 2010 Replay - it was my way to honor SG to at least try the style game he loved in one of his edits. That's not how I play, and I really didn't like it at all. It was very cold and impersonal.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Jul 16, 2011 12:17 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Scripting Challenge
bobad wrote: Seems playing the game is not about actually playing tradewars but the game is who can write the best scripts and exploit bugs. In a nutshell, that's what it's become. However, now that JP is working on the game again, we now have some edits that favor "humans at the keys" games.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Jul 16, 2011 12:20 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Scripting Challenge
Big D wrote: Promethius wrote: Monitoring of CLV is an example. I used it to gauge my relative cashing speed against another player, and some use it to monitor activity - big deal. Play like your opponent is always at keys, or find a dead game where you don't have to worry (and that isn't directed at anyone). The in-game CLV didn't change. Only the "High Scores list" has a delay". I don't monitor in-game, I use a watcher that periodically connects and checks the alignments when I am checking cashing.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Jul 16, 2011 12:22 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Scripting Challenge
Quote: Great, so as long as they solo player joins a corp before sending on info then it's perfectly reasonable. Yay! See, this is where it's so obvious that these debates are wasted on you because you can't seem to separate honest play from dishonest play. If two Corporations are actually playing the game and they form an alliance and share information, that's fine. But if the sole purpose of a player or Corporation is to enhance your Corporation, then that's cheating. Are you saying you're confused as to whether or not you're using game accounts for the sole purpose of enhancing your primary game account (or put a shorter way, DUPING)? If you do this, you're a cheater, Sing. The fact that you can rationalize it in your own mind doesn't change a thing. It's still cheating.
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| Sat Jul 16, 2011 1:08 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Scripting Challenge
T0yman wrote: An IP  Na, you can use proxies to get IPs.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sat Jul 16, 2011 2:28 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: Scripting Challenge
Singularity wrote: Yes, there is a way to stop duping. But none of this requires duping. I've got lots of ppl that can shove twxproxy onto a machine and run a monitor account. IMO, that's just another form of Duping.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Sat Jul 16, 2011 2:36 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Scripting Challenge
John Pritchett wrote: See, this is where it's so obvious that these debates are wasted on you because you can't seem to separate honest play from dishonest play. Sigh... I wouldn't be discussing it like this if I couldn't, now would I? Common sense, yo, use it. *facepalm* John Pritchett wrote: If two Corporations are actually playing the game and they form an alliance and share information, that's fine. But if the sole purpose of a player or Corporation is to enhance your Corporation, then that's cheating. And exactly how is a sysop, or anyone outside the players in question, going to know whether the ppl on the time monitoring corp are "playing" or not? And how do you define "playing" anyway? Finite definitions like that might not matter to you as the designer, but sysops can't get away with that if they expect people to play on their server.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Jul 16, 2011 5:03 am |
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booger
Lieutenant Commander
Joined: Sat Feb 27, 2010 7:59 pm Posts: 782
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 Re: Scripting Challenge
John Pritchett wrote: you can't... separate honest play from dishonest play. this seems axiomatic. and hardly a phenomenon limited to tradewars. id also like to know- if one violates the spirit of a law without breaking the letter, did they break the law? do they go to jail?
_________________ I was immortal, for a little while... http://www.youtube.com/watch?v=5ZY2mRG5mzg
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| Sat Jul 16, 2011 5:13 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Scripting Challenge
bobad wrote: Seems playing the game is not about actually playing tradewars but the game is who can write the best scripts and exploit bugs. Not quite. I'm not bad at script writing - I posted the answer to the challenge that started this thread - but I dont write bots and afk scripts. I don't have a problem with those who do. I find it distasteful and don't do it myself. Additionally, it doesn't punch my ticket, uninteresting. I'd say it comes down to those who can and do write such scripts, and bug exploiters, if there are any, and for whom I would have some contempt.
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| Sat Jul 16, 2011 8:30 am |
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