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www.ClassicTW.com - View topic - Balancing building vs. hunting
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 Balancing building vs. hunting 
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Unread post Re: Balancing building vs. hunting
Not seeing the image. But yeah, this is something I've explored. I've prototyped a weapon that would jump from sector to sector destroying fighters as it goes, forking out into multiple paths until a random number of figs have been consumed. If you have a large blanket of single figs, it could rip through a wide space. But it won't be that effective against larger deployments of fighters. The cost of the weapon would be based on the average number of fighters that it might consume, but depending on how it's used, it could do far more or far less damage.

I don't think we're ready to drop something like this in yet. But it's a possibility.

But in general, I agree with Mongoose. We need to shake things up because the game has become too one-dimensional.

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Sat Aug 27, 2011 7:15 pm
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Sat Aug 27, 2011 7:49 pm
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Sat Aug 27, 2011 8:47 pm
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Sat Aug 27, 2011 9:07 pm
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Unread post Re: Balancing building vs. hunting

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Sat Aug 27, 2011 9:50 pm
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Unread post Re: Balancing building vs. hunting

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Last edited by Singularity on Sat Aug 27, 2011 9:54 pm, edited 1 time in total.



Sat Aug 27, 2011 9:51 pm
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Unread post Re: Balancing building vs. hunting

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Sat Aug 27, 2011 9:53 pm
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Unread post Re: Balancing building vs. hunting
Any major change is going to have ripple effects and require other changes to bring things back into balance. I know that providing a weapon to bust grids will unbalance the game. I'm not ready to do it. There's a reason people are gridding. It's not for giggles. You can't take that away without shifting the balance. But gridding just isn't good for the game. At some point, it may just be best to eliminate it, then figure out where to go from there.

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Sun Aug 28, 2011 8:52 am
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Unread post Re: Balancing building vs. hunting
How about this. Figs expire after a preset amount of time in any sector without a planet? Make is sysop configurable.

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Sun Aug 28, 2011 12:28 pm
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Unread post Re: Balancing building vs. hunting
These are all worth considering. I'm just not quite ready to tackle this yet.

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