View unanswered posts | View active topics It is currently Thu Mar 28, 2024 3:25 am

Forum rules


This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



Reply to topic  [ 14 posts ] 
 CIM / Warp Data 
Author Message
Veteran Op
User avatar

Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post CIM / Warp Data
I know this was discussed a while ago, but I can't seem to locate it in here.

Would it be difficult to give the option like an Observer account has that when a player logs in they run a warp data cim and instantly have the map? I would not want it for all games but it would be handy to have the option instead of sitting for hours watching it grind away.

I hope this is clear as I am running on 2 hours of sleep. :idea:

_________________
T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Tue Jan 17, 2012 6:19 pm
Profile ICQ YIM WWW
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 2559
Location: Oklahoma City, OK 73170 US
Unread post Re: CIM / Warp Data
Are you saying to give the ability that the observer has to all players in a game?

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

ICQ is Dead Jim! Join us on Discord:
https://discord.gg/zvEbArscMN


Tue Jan 17, 2012 6:36 pm
Profile ICQ YIM WWW
Veteran Op
User avatar

Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: CIM / Warp Data
Micro wrote:
Are you saying to give the ability that the observer has to all players in a game?

Nope just the ability to get the map right at the beginning of the game without sitting for hours running a ZTM. If you log in as an observer you can run a CIM and instantly have the map, right now for most of my games I provide a ZTM for them. Why not just let them have it and save the sysop the extra step.

_________________
T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Tue Jan 17, 2012 6:40 pm
Profile ICQ YIM WWW
Gameop
User avatar

Joined: Thu Aug 24, 2006 2:00 am
Posts: 1737
Location: USA
Unread post Re: CIM / Warp Data
T0yman wrote:
Micro wrote:
Are you saying to give the ability that the observer has to all players in a game?

Nope just the ability to get the map right at the beginning of the game without sitting for hours running a ZTM. If you log in as an observer you can run a CIM and instantly have the map, right now for most of my games I provide a ZTM for them. Why not just let them have it and save the sysop the extra step.


Perhaps on a toggle so the sysop can say yes or no to then running an instant CIM at the beginning (or end if you're so inclined) of a game.
(Just to help clear T0ymans mud)

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Tue Jan 17, 2012 7:49 pm
Profile WWW
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: CIM / Warp Data
Yeah, I agree with this. I've always felt that ztm is a horribly inefficient way to get this info. If players (some players) are going to get it anyway, why not just give it to them with the minimum amount of server load?

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Tue Jan 17, 2012 11:26 pm
Profile WWW
Ambassador
User avatar

Joined: Fri Feb 23, 2001 3:00 am
Posts: 4016
Location: USA
Unread post Re: CIM / Warp Data
Yeah Vid did this for me once on the beta server in the sandbox game.

_________________

BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Tue Jan 17, 2012 11:35 pm
Profile ICQ WWW
Veteran Op
User avatar

Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: CIM / Warp Data
John Pritchett wrote:
Yeah, I agree with this. I've always felt that ztm is a horribly inefficient way to get this info. If players (some players) are going to get it anyway, why not just give it to them with the minimum amount of server load?

Thanks, and so everyone is clear... I am only requesting a toggle not a game change so everyone is forced to the same setting. We (Sysops) run all different styles of games and would just like an option to help players get a map without grinding away for several hours.

_________________
T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Wed Jan 18, 2012 8:27 am
Profile ICQ YIM WWW
Ambassador
User avatar

Joined: Wed Apr 20, 2011 1:19 pm
Posts: 2559
Location: Oklahoma City, OK 73170 US
Unread post Re: CIM / Warp Data
I would also like to suggest an option to make the map available after x hours.

_________________
Regards,
Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

ICQ is Dead Jim! Join us on Discord:
https://discord.gg/zvEbArscMN


Thu Jan 19, 2012 9:27 am
Profile ICQ YIM WWW
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: CIM / Warp Data
This is actually something that can easily be done through Botlink. Botlink knows all of the map details, and will have the ability to send information to players on request. So along with so many of the features being requested in here, I'd like to see them done as extensions rather than continuing to pile on optional features.

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Thu Jan 19, 2012 4:04 pm
Profile WWW
Boo! inc.
User avatar

Joined: Sat Oct 09, 2004 2:00 am
Posts: 865
Location: USA
Unread post Re: CIM / Warp Data
Now were talking....Botlink won't make a clone of me and take my family to Vermont will it??

</derail>

_________________
“The object of war is not to die for your corp but to make the other bastard die for his.”

Boo! inc.


Fri Jan 20, 2012 6:55 am
Profile
Gameop
User avatar

Joined: Thu Aug 24, 2006 2:00 am
Posts: 1737
Location: USA
Unread post Re: CIM / Warp Data
mob wrote:
Now were talking....Botlink won't make a clone of me and take my family to Vermont will it??

</derail>


The universe can not handle two Mob's! One is hard enough to handle at times. :wink:

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Fri Jan 20, 2012 7:30 am
Profile WWW
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: CIM / Warp Data
Didn't you see the command

CLONE [NEGA] User AS Alias

It's working ok in initial testing. In fact, I'm taking a shower as I write this.

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Fri Jan 20, 2012 1:37 pm
Profile WWW
Gameop
User avatar

Joined: Thu Aug 24, 2006 2:00 am
Posts: 1737
Location: USA
Unread post Re: CIM / Warp Data
John Pritchett wrote:
Didn't you see the command

CLONE [NEGA] User AS Alias

It's working ok in initial testing. In fact, I'm taking a shower as I write this.


Well at least one of you won't smell later :lol:

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Fri Jan 20, 2012 2:18 pm
Profile WWW
Site Admin
User avatar

Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
Location: USA
Unread post Re: CIM / Warp Data
Hmmm, good point. Maybe I should be concerned my wife will start to prefer him... Gotta go!

_________________
John Pritchett
EIS
---
Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.


Fri Jan 20, 2012 2:32 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.