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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 793 Location: Iowa
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Feedback Loop: v2.17
Not sure where else to post my little story, so fresh topic.
I jumped into the practice game on RP's server, did a little cashing and ended up parked on StarDock for the night.
I was dropped to the twgs game menu without any warning about inactivity or whatever. I wasn't logged all the way off, so my relogger never got me back on dock. Extern came and I was towed. Very grim for us StarDock squatting game trolls.
I checked with RP and he said his Interactive SubPrompts are turned on. Is there another setting that suppresses the InActivity Warning?
My worries are two: 1) No warnings means I need to run a separated keepalive, not a hard fix. 2) I sat at the TWGS game menu all night, shouldn't I have 'timed out' and been logged off?
Not worthy of being mentioned as a worry is the fact that I was dropped past the game entry prompt to the main game menu.
Just checking if this is expected behavior, as I've squatted on the StarDock prompt for months at a time in the past...
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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Tue Jan 31, 2012 7:01 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Feedback Loop: v2.17
I had the same thing happen in v1.03 if stuck at the Game Menu.
==-- Trade Wars 2002 --==
T - Play Trade Wars 2002 I - Introduction & Help S - View Game Settings H - High scores M - View Access Modes X - Exit
Enter your choice: <-- been stuck there a few times in both versions.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 31, 2012 7:19 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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Re: Feedback Loop: v2.17
Version 2.x should timeout at this prompt, unless you are sending keepalives.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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Tue Jan 31, 2012 7:22 am |
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mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
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Re: Feedback Loop: v2.17
This is a mombot error. Im assuming you are using mombot, and RP prolly upgraded while you were in game. Then you disconnected and it doesn't get past game menu correct?
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
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Tue Jan 31, 2012 7:45 am |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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Re: Feedback Loop: v2.17
Crosby wrote: Not sure where else to post my little story, so fresh topic.
I jumped into the practice game on RP's server, did a little cashing and ended up parked on StarDock for the night.
I was dropped to the twgs game menu without any warning about inactivity or whatever. I wasn't logged all the way off, so my relogger never got me back on dock. Extern came and I was towed. Very grim for us StarDock squatting game trolls.
I checked with RP and he said his Interactive SubPrompts are turned on. Is there another setting that suppresses the InActivity Warning?
My worries are two: 1) No warnings means I need to run a separated keepalive, not a hard fix. 2) I sat at the TWGS game menu all night, shouldn't I have 'timed out' and been logged off?
Not worthy of being mentioned as a worry is the fact that I was dropped past the game entry prompt to the main game menu.
Just checking if this is expected behavior, as I've squatted on the StarDock prompt for months at a time in the past... I think their right about the error being from the client and not the server. However like you I only experience it on certain servers, generally when they take the server/game offline for maintenance. The client doesn't handle the disconnection correctly and doesn't reconnect. This happens on both server maintenance and game maintenance, differences is where you'll end up landing, server prompt vs disconnected. Best you can do is write something to check for data when afk and if not present reconnect. It's not a Mombot "error" it's a error with being able to handle the event since it previously was not as large of a issue because games/servers did not require as many reboot's/rebang's. And if they did the server was brought down with warning so Mombot was able to handle the shutdown. posting.php?mode=quote&f=45&p=233765
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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Tue Jan 31, 2012 9:36 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Feedback Loop: v2.17
I'll check with RP to see if there's an error in the logs. Had you timed out due to inactivity, not only would you have gotten the messages, you would have dropped all the way out of the game, not just to the startup menu. So something else booted you out. The only way that could happen would be a game crash, which should have been logged.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jan 31, 2012 10:22 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Feedback Loop: v2.17
I posted this to J.P. ' Questions for Bug Reports'
1) What OS you have ? (Win 7 problematic) 2) What version of TWX Proxy you use ? (2.05 problematic) 3) What helper you use ? 4) Where you using Swath ? Light bulb on ? 5) Were you using a Bot ? Which one(s) ? 6) What scripts (background and other) were you running ? 7) Describe in detail as best as possible what was noticed or happening.
I have found that the disconnect without notice is a TWX 2.05 thing. Also many scripts over the years have a comms on/off and that may get in the way of maybe game messages as well.
I hope this helps in the up coming bug discussions.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue Jan 31, 2012 10:49 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Feedback Loop: v2.17
I agree with Vid that there may be some strange things happening as a result of the client. But the one thing about this that strikes me is that Crosby dropped from the Stardock menu directly to the startup menu, and that shouldn't be possible. So I'll explore that clue and see if I can find a bug.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jan 31, 2012 11:03 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Feedback Loop: v2.17
I know this has nothing to do with the current topic but it may shed some light. I been working with Stein to find an issue on the map. If you have an extensive fig listing in the several thousands it appears data is not making to through TWX correctly. So the visual map is not updating showing your entire grid. If you remove TWX and hook in to the game directly and run a figs listing it works perfecting everytime.
There maybe a few bugs in TWX that need to be looked at in the way it is passing data, I know this only happens on the final 2.05 released. Previous version I never had issue with.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 31, 2012 11:07 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Feedback Loop: v2.17
Seems like we discussed something like this awhile ago, and the conclusion was that the client wasn't properly handling a full receive buffer. If it doesn't detect that condition and wait to receive new data until the buffer has been partially emptied, you end up losing chunks of data. And that would happen with very long, fast displays like fig output, but would usually not show up under normal conditions.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jan 31, 2012 11:33 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Feedback Loop: v2.17
John Pritchett wrote: Seems like we discussed something like this awhile ago, and the conclusion was that the client wasn't properly handling a full receive buffer. If it doesn't detect that condition and wait to receive new data until the buffer has been partially emptied, you end up losing chunks of data. And that would happen with very long, fast displays like fig output, but would usually not show up under normal conditions. Yea I need to forward this to EP and see if he time to look into it. TWX still has the data since all scripts work fine, just not passing it out correctly.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 31, 2012 11:36 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Feedback Loop: v2.17
Ok, I have not been able to dupllicate any condition in which the game will restart after a crash. So something more subtle must be going on there. I need to look at the error logs for RPs game before I can go any further with this.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jan 31, 2012 12:06 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 793 Location: Iowa
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Re: Feedback Loop: v2.17
Shouldn't I have gotten a few messages? Inactivity warning?
If naught else, how about kicking me off.. and then I'd get a Connection Lost message and Mom woulda logged me back in...
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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Tue Jan 31, 2012 1:15 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Feedback Loop: v2.17
Under all normal and expected circumstances, you'd have gotten messages or gotten booted all the way out. That's what makes this so odd. I'm still waiting for access to the logs.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jan 31, 2012 3:02 pm |
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mob
Boo! inc.
Joined: Sat Oct 09, 2004 2:00 am Posts: 865 Location: USA
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Re: Feedback Loop: v2.17
RP said he will get them to you when he gets home.
_________________ “The object of war is not to die for your corp but to make the other bastard die for his.”
Boo! inc.
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Tue Jan 31, 2012 3:08 pm |
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