Forum rules
1. Each thread must begin with the Tournament Name, date expected to open, host server information, and rules if this information is available. 2. After the tournament officially opens, we will then open the thread to general discussion of the tournament. 3. There will be one thread here per tournament. 4. Members not in the game are allowed to comment on the game, however if this results in arguments that get personal the member NOT playing will be banned from the thread. This can be a temporary or permanent ban. 5. Posts viewed by the admin/moderators of this site as being out of line with the intent of this thread, can be moved or deleted at the moderators discretion. 6. Continued violations of the rules of this thread can result in the temporary or in extreme cases a permanent ban from this thread.
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Fire 2012 Tournament
Let me first start off stating I did not read every word in the last 5 posts .. But from my testing 1) Deaths are #SD# 2) pod/deaths as referred in the tourney mode setting as ship loss ..
If pod/death were selected , then surrendering causes the count to increase by one this was my test and confirmed ..
#SD# confirmed only one count when you die ...
All counts for all activities are verified by player typing 'I' (eye)
The tournament should be set to : if deaths only : then 3 to 5 at most. If pod/ship loss/deaths then 10 to 15 .. but since this is FIRE : play by fire .. die by 13 .. lol
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue Jan 31, 2012 10:27 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Fire 2012 Tournament
We discussed this setting and I explained that I looked at providing a hybrid limit, but it required so many changes to code that I wasn't comfortable with it. On the other hand, the solution I provided required a few small changes to code and very little change to the way the settings are presented.
"Pods and Deaths" is basically the same as the original setting, with the main difference being that you're out on the last pod. Before, you'd only go out on a death.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Jan 31, 2012 10:53 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Fire 2012 Tournament
Ok so for this game we need the Pod / Death setting turned on to 10.... correct RP?
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Tue Jan 31, 2012 11:23 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Fire 2012 Tournament
Toyman , that is correct.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue Jan 31, 2012 11:42 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
T0yman wrote: Ok so for this game we need the Pod / Death setting turned on to 10.... correct RP? I'll make the change
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Tue Jan 31, 2012 4:28 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Fire 2012 Tournament
John Pritchett wrote: We discussed this setting and I explained that I looked at providing a hybrid limit, but it required so many changes to code that I wasn't comfortable with it. On the other hand, the solution I provided required a few small changes to code and very little change to the way the settings are presented.
"Pods and Deaths" is basically the same as the original setting, with the main difference being that you're out on the last pod. Before, you'd only go out on a death. You did fine John, I was just commenting on which method was going to be used in the Fire tourney. We're all excited, new "toys" to play with. Like I said, both offer some interesting challenges. Thanks for the settings!
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Tue Jan 31, 2012 8:52 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
2.18 installed.
Let's give it a rundown! Thanks JP
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Tue Jan 31, 2012 8:53 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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Re: Fire 2012 Tournament
2.18B looks good!
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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Wed Feb 01, 2012 9:47 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Fire 2012 Tournament
I did an interesting test today where I did a macro-burst to move a planet from one sector to another 1000 times at maximum speed (ANSI off), with another player on the planet riding it. Prior to the recent release, this was causing the riding player to go out of sync and sometimes drop off the planet, and other times end up in the wrong sector or worse with mangled sector data (sector number shows up in the warps list, for example). But that's fixed now. And what was interesting about this test was that I had the riding player also bursting the same macro so they were both warping the planet back and forth, fighting for control of it. And it was able to stay in sync, nobody dropped to the sector and both players stuck with the planet and in the correct sector. So that's definitely stabilized. Finally.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Thu Feb 02, 2012 12:31 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
Anybody else interested in playing on the mods team? Last call.
Will be banging the edit tommorrow morning sometime, and the game will activate at 8pm EST. Game will be a bang and go. No moving dock, no hardening, just the edits as banged.
Have fun, and may the best team (I think that includes Crosby) win.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Thu Feb 02, 2012 9:16 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Fire 2012 Tournament
Bump -
"February 3 at 8pm EST" Tonight!!
I think the mods are still looking for some players, contact Crosby or RP if looking for info.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Fri Feb 03, 2012 1:49 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 793 Location: Iowa
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Re: Fire 2012 Tournament
Ahh it seems there can't be a tourney without some kind of drama.
We have a few players who wouldn't mind joining the mods. I'm unfortunately at work and am too busy to fix all this now. I'll be contacting them when I get off work ~4pm CST and we'll be bringing a by-God team this evening...
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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Fri Feb 03, 2012 2:56 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
Glad to hear about the additional players.
Game is banged, and set to open at 8pm EST Game P on the server Game address is in my sig Colos have been adjusted as per discussed. The requirement previously set for player passwords has been waived. The game will close to new players in 2 days (if this is an issue for either team we can discuss it). Anybody not on team Killbillies or the Mods team will be removed from the game. (can we rename Mods at this point to something else? Firefighters? )
Good luck everybody.
Per the forum rules, chatter about the progress of this game can now commence
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Fri Feb 03, 2012 4:56 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Fire 2012 Tournament
Game kicked off right on time, 3 vs 4 (currently) no one did anything really stupid that they are admitting anyway Server is running smooth and all looks good, thanks RP in advance for hosting this Tournie! I hope no bugs show up but if they do, please everyone make sure and report them it will only make it better.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Fri Feb 03, 2012 9:48 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Fire 2012 Tournament
Sysop goofed and set colies to 100k regen rather than the 25k I'm not going to T-edit a change at this point though. Sorry for the mixup.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sat Feb 04, 2012 9:05 pm |
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