Forum rules
This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.
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[ 7 posts ] |
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Setting up Alien planets.
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Setting up Alien planets.
Here's an issue I keep running up against with Version 2
I bang a fresh game, and set it to open at a later time. I used to then go in and edit my alien planets and such to prepare the game. With V2 the alien planets don't appear till after the game starts. I guess I can start the game, then make it inactive, and then schedule the start, but this is a PITA. Any ideas or help in this department?
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Sun Mar 18, 2012 6:03 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Setting up Alien planets.
That is what I do , I check mark the disable logins , then open the game for about 20 seconds or so , you can see the busy question mark as each race restarts.
When that all stops I deactivate that game and uncheck mark the disable logins , and Tedit the aliens with the SO_SetAliens script.
Yes , its a bit of a pain but does not stop me.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
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Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Mar 18, 2012 6:38 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Setting up Alien planets.
Sorry but this is not V2 specific, it has always been this way atleast as far as I can remember.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Mar 18, 2012 7:23 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Setting up Alien planets.
It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Sun Mar 18, 2012 8:58 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Setting up Alien planets.
John Pritchett wrote: It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice. I ended up doing that with DESC.ANS, activating the game, messing with it til I was happy then adding the game to the DESC.ANS. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Mar 18, 2012 10:30 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Re: Setting up Alien planets.
John Pritchett wrote: It's something I've given some thought to. One option with the current system is to set a login password so even if the game is online, players can't enter it. Probably the right solution would be to open a game but keep it hidden. Another option might be to keep the game inactive but allow you to run the alien servers. I can definitely see a gameop wanting to have a game fully functional, but hidden from others on his/her server. You can keep players out with a password, but just hiding it would be nice. All this would take is a setting that when you select a delayed start, it would run the alien serves for about a minute, then deactivate and wait for the desired time.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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Tue Mar 20, 2012 7:29 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3150 Location: USA
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Re: Setting up Alien planets.
Yeah, I just think there needs to be a way to have a game fully functional without being available to players. There are a number of ways a gameop might use that kind of feature, not just to initialize an alien race.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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Tue Mar 20, 2012 11:17 pm |
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