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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Port Quantities
Does anyone now how (what settings) would have caused all the ports in a Subzero game (Game A on DarkStarBase) to have the port quantities set to 15k for all ports in all categories? (the one with 15240 in equ was a port upgrade for stealing)
20238 15000 100% 15000 100% 15000 100% 20240 -15000 100% 15000 100% -15240 100% 20241 15000 100% -15000 100% 15000 100% 20244 -15000 100% 15000 100% 15000 100% 20246 -15000 100% 15000 100% -15000 100% 20247 15000 100% -15000 100% -15000 100% 20251 -15000 100% -15000 100% 15000 100% 20253 -15000 100% 15000 100% -15000 100% 20254 15000 100% -15000 100% -15000 100% 20255 -15000 100% 15000 100% 15000 100% 20256 -15000 100% -15000 100% -15000 100%
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Mar 18, 2012 9:01 am |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Re: Port Quantities
Helix wrote: Does anyone now how (what settings) would have caused all the ports in a Subzero game (Game A on DarkStarBase) to have the port quantities set to 15k for all ports in all categories? (the one with 15240 in equ was a port upgrade for stealing)
20238 15000 100% 15000 100% 15000 100% 20240 -15000 100% 15000 100% -15240 100% 20241 15000 100% -15000 100% 15000 100% 20244 -15000 100% 15000 100% 15000 100% 20246 -15000 100% 15000 100% -15000 100% 20247 15000 100% -15000 100% -15000 100% 20251 -15000 100% -15000 100% 15000 100% 20253 -15000 100% 15000 100% -15000 100% 20254 15000 100% -15000 100% -15000 100% 20255 -15000 100% 15000 100% 15000 100% 20256 -15000 100% -15000 100% -15000 100% Vid's port upgrade script.
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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Sun Mar 18, 2012 9:55 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Port Quantities
lol , I was going to say that .. I can think of no other way that could happen except that script.
btw , how long did it take to run that script .. I remember when I wrote it it took 45 mins on a game .. but with machines now days , it might take a fraction of that time.
Bot Link should take less time too.
Vid
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Mar 18, 2012 12:56 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Port Quantities
Thanks you guys, my thinking was that it might be related to the port harding feature in TWGS v2.xx. Though I am not sure if I am disappointed or not that it was an SO. H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
Last edited by Helix on Sun Mar 18, 2012 9:25 pm, edited 1 time in total.
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Sun Mar 18, 2012 4:04 pm |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Re: Port Quantities
Vid Kid wrote: lol , I was going to say that .. I can think of no other way that could happen except that script.
btw , how long did it take to run that script .. I remember when I wrote it it took 45 mins on a game .. but with machines now days , it might take a fraction of that time.
Bot Link should take less time too.
Vid took a long time to run 30k on that game.. the machine I run the server on is set for service memory and cpu optimization. Not program. several hours I think.
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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Sun Mar 18, 2012 4:50 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Port Quantities
Wow , my last test was on a 20k game and took 45 mins. although that was with a slow system (my best at the time)
I normally do not use that feature because it does effect the game. A player looking to gain exp from upgrades , looses some of that. As well as res running , can only use a port for a shorter amount of times before they run into the limitations of most red scripts.
Red scripts like to upgrade ports , when they can not , they stall.
Otherwise that Port Fixer is great.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Mar 18, 2012 7:01 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Port Quantities
I have used my version of the same script but normally only 4 sectors out and around fed to allow players to make money before heading out.
Yes these are building games, not sure I would do it in an unlim or kill'em all game.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Sun Mar 18, 2012 7:25 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Port Quantities
Good idea Toyman , I may do that with the bot link .. beef up the fed space ports so they will be cash makers and harden them as well.
Great idea for startups ...
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Sun Mar 18, 2012 9:06 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Port Quantities
Unrelated question, DSB, why the exit enter delay this edit? It makes clearing Farley's 10 armid, 10 limps per sector painfully slow.
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Sun Mar 18, 2012 10:46 pm |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Re: Port Quantities
Helix wrote: Unrelated question, DSB, why the exit enter delay this edit? It makes clearing Farley's 10 armid, 10 limps per sector painfully slow.
H Didn't know any delays were set. I will check it out.
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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Mon Mar 19, 2012 9:31 am |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Re: Port Quantities
Darkstarbase wrote: Helix wrote: Unrelated question, DSB, why the exit enter delay this edit? It makes clearing Farley's 10 armid, 10 limps per sector painfully slow.
H Didn't know any delays were set. I will check it out. Are you talking about a death delay?
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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Mon Mar 19, 2012 12:12 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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Re: Port Quantities
I think what he is seeing is the new exit prodecure that closes the game when you logout, so there is a delay when relogging. Not huge but there is one, if it is taking to long might have to look at the exit/enter script and see if it can be made faster.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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Mon Mar 19, 2012 1:34 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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Re: Port Quantities
T0yman wrote: I think what he is seeing is the new exit prodecure that closes the game when you logout, so there is a delay when relogging. Not huge but there is one, if it is taking to long might have to look at the exit/enter script and see if it can be made faster. T0y, Thats exactly the issue I am talking about. I didn't even think to attribute it to the fact the game had to close. If you want to check it out its game a on darkstarbase H Command [TL=00:00:00]:[6007] (?=Help)? : Q <Quit> Confirmed? (Y/N)? Yes Do you wish to engage a Cloaking Device? No The pause seems to happen here. ==-- Trade Wars 2002 --==
T - Play Trade Wars 2002 I - Introduction & Help S - View Game Settings H - High scores M - View Access Modes X - Exit
Enter your choice:
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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Mon Mar 19, 2012 5:52 pm |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Re: Port Quantities
So, in response to your question, I havent added any delays to any of my games. If TWGS is doing it, its not under my control.
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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Tue Mar 20, 2012 3:47 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1837 Location: Guam USA
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Re: Port Quantities
Helix wrote: T0yman wrote: I think what he is seeing is the new exit prodecure that closes the game when you logout, so there is a delay when relogging. Not huge but there is one, if it is taking to long might have to look at the exit/enter script and see if it can be made faster. T0y, Thats exactly the issue I am talking about. I didn't even think to attribute it to the fact the game had to close. If you want to check it out its game a on darkstarbase H Command [TL=00:00:00]:[6007] (?=Help)? : Q <Quit> Confirmed? (Y/N)? Yes Do you wish to engage a Cloaking Device? No The pause seems to happen here. ==-- Trade Wars 2002 --==
T - Play Trade Wars 2002 I - Introduction & Help S - View Game Settings H - High scores M - View Access Modes X - Exit
Enter your choice: The pause after The pause seems to happen here. is because TWGS is taken the player (invisibly) to the Main Menu and back to the TMenu to close all files and reset all player variables. This should not take more then a few micro seconds ... I have used a : WaitOn "Enter your choice" to send the remaining part of an exit/enter script to trigger and keep in sync with. By no way is this safe way to clear limpits with an active player online unless you change your clearing strategies. Note : It had to be done to fix other bugs that have been with TWGS for awhile.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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Tue Mar 20, 2012 7:53 pm |
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