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 What needs attention? 
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Unread post What needs attention?
I've been away on other projects for awhile, but am trying to work TW back into my rotation. I know of a few issues that are showing up under serious script conditions. But I'm wondering if there are any other common issues I need to address. Does anyone know of a bug that they believe appeared only within the last few releases? I'm just trying to get an assessment of where we are with this version before diving back in. Botlink and TW Passport not included, because they're not officially released yet and aren't critical.

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Tue Apr 24, 2012 8:13 pm
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Unread post Re: What needs attention?
The only thing I know of, and it's minor...

When the game is in Gold mode, the Alien Traders swarm SD. To prevent this I have to go into the alien editor and tell them to avoid Fed Space.

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Tue Apr 24, 2012 9:16 pm
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Unread post Re: What needs attention?
The TW passport thing. I still have never been able to get in the game with it.

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Tue Apr 24, 2012 9:23 pm
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Unread post Re: What needs attention?
Yeah, TW Passport has some bugs that I need to clean up before we can do another test pass.

Cruncher, I'll have another look at the alien thing. I've looked at it before. Maybe send me another TWA where it's happening and I'll have a fresh look at it. It's just so time-consuming to trace these aliens and see if they're behaving right or not.

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Tue Apr 24, 2012 10:22 pm
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Unread post Re: What needs attention?
If I recall correctly John , that has been addressed and fixed on the twgs.classictw.com server.
The aliens were dropping fighters in fed space.
They avoid fed space and dock if so set.

What else was needed ?

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Wed Apr 25, 2012 1:55 am
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Unread post Re: What needs attention?
John Pritchett wrote:
Yeah, TW Passport has some bugs that I need to clean up before we can do another test pass.

Cruncher, I'll have another look at the alien thing. I've looked at it before. Maybe send me another TWA where it's happening and I'll have a fresh look at it. It's just so time-consuming to trace these aliens and see if they're behaving right or not.


Game A on the beta server. The aliens behave just fine unless the game is in Gold mode, then they swarm SD unless you go into the alien editor and tell them to avoid fed space.

So, quick fix would be to make "avoid fed space" the default setting in the alien editor.

I want to clarify - this is not the custom "Gold" aliens here, but the normal Alien Traders race that's misbehaving. ;)

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Wed Apr 25, 2012 6:44 am
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Unread post Re: What needs attention?
Vid Kid wrote:
If I recall correctly John , that has been addressed and fixed on the twgs.classictw.com server.
The aliens were dropping fighters in fed space.
They avoid fed space and dock if so set.

What else was needed ?


Check out game A. I'd verify but the game is still closed right now and won't open until after I leave.

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Wed Apr 25, 2012 6:48 am
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Unread post Re: What needs attention?
Oh, I misunderstood that. It's standard Alien Traders. The behavior of those aliens shouldn't be different today than it has been for 15 years. So I wonder at what point this started happening. Whatever "ai" there is about alien movement does not apply to standard Alien Traders.

I'm confused about what you mean about telling these aliens to avoid FedSpace. You can't tell the non-Gold Alien Traders anything. They aren't customizable in that way.

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Wed Apr 25, 2012 9:39 am
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Unread post Aliens Swarming SD
Alien/Ferrengi/Whatever - they are indeed swarming the StarDock.

Cruncher is right: the only way to prevent this is to enable, for every Alien Race "Avoid FedSpace".

Here is my current SD sector (with Alien and Custom Aliens):

Sector : 14580 in The Federation.
Beacon : FedSpace, FedLaw Enforced
Ports : Stargate Alpha I, Class 9 (Special) (StarDock)
Aliens : Private 1st Class Shucho Vaopog, w/ 65 ftrs,
in Ochuob Dunacez (Yokotosaki Colonial Transport)
Alien Tr: Menace 1st Class Weru Nuequg, w/ 2,478 ftrs,
in Oqoed Bucosam (Impetuoso Merchant Cruiser)
Gorgon : Smuggler 3rd Class Cimo Shieqag, w/ 225 ftrs,
in Ewaen Tacaxoth (Martel Matra Merchant Freighter)
Menace 2nd Class Juzo Xiuthij, w/ 250 ftrs,
in Ovoiz Xushejoj (Provornyy Scout Marauder)
Menace 2nd Class Thasa Nuipig, w/ 235 ftrs,
in Akiag Suhahej (Seeschlange Scout Marauder)
Smuggler 3rd Class Coni Miishup, w/ 226 ftrs,
in Uwaos Cagethin (Antarian Scout Marauder)
Menace 2nd Class Sheqa Taaliw, w/ 250 ftrs,
in Echeid Wukinis (Provornyy Scout Marauder)
Menace 2nd Class Tofe Leidur, w/ 226 ftrs,
in Ezoex Givixuch (Pescador Scout Marauder)
Xorbitro: Menace 2nd Class Teve Hiubag, w/ 246 ftrs,
in Asuoq Gupixosh (Bitubo Scout Marauder)
Menace 2nd Class Fewe Hiupuch, w/ 250 ftrs,
in Acheeb Wuritoc (Martel Matra Scout Marauder)
Gunnery Sergeant Tibu Shuacif, w/ 230 ftrs,
in Axael Fekarev (Axis Industries Scout Marauder)
Menace 2nd Class Teso Vuonac, w/ 239 ftrs,
in Ezioth Cheluchak (Mammongam Scout Marauder)
Menace 1st Class Kihe Ceojik, w/ 232 ftrs,
in Ehiiq Hanethaz (Sovremenny Scout Marauder)
Menace 1st Class Suvu Nuodex, w/ 249 ftrs,
in Ovoom Thuwachas (Markham Space Tech Merchant Freighter)
Warps to Sector(s) : 3478 - 9446 - 13627 - 14967 - 21369 - 29521


Here is the alien traffic since I started writing this post :)

Fewe Hiupuch warps out of the sector.
Teso Vuonac warps out of the sector.
Weru Nuequg warps out of the sector.
Geke Meubet warps into the sector.
Coni Miishup warps out of the sector.
Ruhi Choozid warps into the sector.
Kihe Ceojik warps out of the sector.
Cimo Shieqag warps out of the sector.
Buxa Saumov warps out of the sector.
Lumi Shaawit warps into the sector.
Thasa Nuipig warps out of the sector.
Fewe Hiupuch warps into the sector.
Soshe Leumec warps into the sector.
Geke Meubet warps out of the sector.
Thuxa Kiilex warps into the sector.
Lumi Shaawit warps out of the sector.
Tibu Shuacif warps out of the sector.
Sheqa Taaliw warps out of the sector.
Fewe Hiupuch warps out of the sector.
Meqe Xietiv warps into the sector.
Teso Vuonac warps into the sector.
Soshe Leumec warps out of the sector.
Weru Nuequg warps into the sector.
Geke Meubet warps into the sector.
Kihe Ceojik warps into the sector.
Tofe Leidur warps out of the sector.


I know the Aliens can trade, etc, but is there an algorithm tied into their trading habits as well as navigation? I ask because - Cruncher, if you have seen this also, chime in - I find Aliens/Ferrengi/Custom Aliens all over FedSpace. It's kinda fun, actually because I spend my day hunting them down on the usual routes between Sol, sectors 2-10, and around the Star Dock.


Sun Jun 10, 2012 11:26 pm
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Unread post SD Swarm and Scatter
Cruncher,

Do you also notice that as soon as you enter the SD's sector that any type of alien seems to "scatter" after attacking? For example, I'll attack a negative aligned alien and poof: 50% of the aliens swarming the SD are gone, but they return on and off.

Just curious if you've seen the same behavior...


Sun Jun 10, 2012 11:30 pm
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Unread post Re: What needs attention?
Cruncher posted somewhere that the Desc.ansi screen does not show after editing unless you cycle your server.

I have not noticed this because I do not edit it that file but once or twice .. but was a good catch that she noticed it.

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Mon Jun 11, 2012 3:42 am
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Unread post Re: SD Swarm and Scatter
zelfadoid wrote:
Cruncher,

Do you also notice that as soon as you enter the SD's sector that any type of alien seems to "scatter" after attacking? For example, I'll attack a negative aligned alien and poof: 50% of the aliens swarming the SD are gone, but they return on and off.

Just curious if you've seen the same behavior...


Can't say that I have, I usually don't attack the Alien Traders. Now, you make some special Gold Aliens, and make them aggressive, put them in powerful ships... now you're having fun!

I have an edit with 3 Gold races that attack everything in site, even other Alien races.

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Mon Jun 11, 2012 9:54 pm
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Unread post Re: SD Swarm and Scatter
Hehehehe - I tried to make my new Aliens peaceful, but they chose their own path: DESTRUCTION!

[quote="Cruncher"][quote="zelfadoid"]Cruncher,

Do you also notice that as soon as you enter the SD's sector that any type of alien seems to "scatter" after attacking? For example, I'll attack a negative aligned alien and poof: 50% of the aliens swarming the SD are gone, but they return on and off.

Just curious if you've seen the same behavior...[/quote]

Can't say that I have, I usually don't attack the Alien Traders. Now, you make some special Gold Aliens, and make them aggressive, put them in powerful ships... now you're having fun!

I have an edit with 3 Gold races that attack everything in site, even other Alien races.[/quote]


Mon Jun 11, 2012 10:46 pm
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Unread post Re: What needs attention?
Strider2 wrote:
There seems to be a problem with this edit. I got an H with IG on in sector with Iron Ranger. He was able to retreat off my def figs. This seems to be the second time this has happened. What should have been a pod was a dud.

I really do not want to play in a game where hours of play ends in a glitch.



I worry that the scripter in this case will continue to take advantage of a 'bug' not only in this game but in the future. Is there anyway to fix this? This should capture the attention of JP.



Re-posted and edited from Official tournaments

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