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 SWATH Port Negotiating 
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Ensign

Joined: Sun Mar 06, 2011 12:22 am
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Unread post SWATH Port Negotiating
I almost feel like turning off negotiation, I mostly run my planetary trade script to keep from producing too much product, maybe I will just focus on creating gun planets, move all of my colonists to them, and block off the trade lanes. I imagine that it is small compared to what some of you have built up, but I have twelve billion credits and forty-one million fighters.

I imagine that I make more money from citadel interest than trading, so haggling makes an insignificant difference.

Without a doubt, Elder Prophet's script is better than SWATH's, unless you do not have the new one after the old one expires! :P

Since it regularly required user interaction, I went with the built-in script, which just stopped working recently. As often as every trade, it does not negotiate when the port makes its first offer for organics. I looked at how it had negotiated, figured out that the first counter-offer was 108%, and did that until I went back through the log and realized that when SWATH took over, it offered to sell for zero credits, which the port accepted!

So, I just hit [enter]. It would have been easier to turn off negotiation and have my script accept the price than to write this message, but I wanted to know if any of you had any idea why it stopped working.

Have a great day!

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Mon May 13, 2013 3:40 pm
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Unread post Re: SWATH Port Negotiating
The new EP haggle is available here:

Subject: haggle 2013

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Mon May 13, 2013 4:06 pm
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Joined: Sat Dec 29, 2007 5:06 pm
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Unread post Re: SWATH Port Negotiating
SWATH only takes over trade negotiating if you forget to turn the light bulb off aka Auto Helper.

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Mon May 13, 2013 5:39 pm
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