View unanswered posts | View active topics It is currently Thu Mar 28, 2024 3:27 am



Reply to topic  [ 7 posts ] 
 Level 3 in MSL 
Author Message
Warrant Officer
User avatar

Joined: Thu May 09, 2013 2:21 pm
Posts: 73
Unread post Level 3 in MSL
I accidentally popped a planet in a MSL. It was due to go to level 4 at last extern but TradeWars said it destroyed my quasar cannon because it was in a major space lane. I still have the quasar cannon in the MSL. The planet is a 0 day level 1, 0 day level 2, 1 day level 3, 1 day level 4. Would the 0 day cit builds have something to do with this? Tradewars just knocks it down one level instead of checking to see what level it is actually at? That still doesn't add up though.

Any thoughts besides the obvious? - Don't put planets in MSLs.

_________________
-Zoom

Zoom's Team Speak3 Server @ ts3server://vs26.tserverhq.com:7214
TradeWars2002: The Basics @ http://playtwars.altervista.org


Sat May 17, 2014 11:45 am
Profile
Veteran Op
User avatar

Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: Level 3 in MSL
Been a while since I played but if i remember correctly it always knocks them down to L2 no matter what they are at. If you can get to L3 waiting on extern to hit for 4 you can warp the planet out before the lanes are swept. Set a script to key on the clock at midnight and get it out.

Midnight: A lot of things happen at midnight, so I thought I would list them here. (See Extern too)
1) Players that died the previous day are allowed back in. (no pod recovery, that happens at extern)
2) Hold, Fig, and Shield prices change at Class 0 and Class 9 ports
3) Players who log in after Midnight gain one point of Experience and one point of Alignment.
4) Citadel construction advances.
5) Underground wrong passwords resets.

Extern: A lot of things happen at Extern, so I thought I would list them here. (see Midnight too) I will put them in order of occurrence later. **There is a lot more to add, I'm still fleshing this out. If you see something I missed, let me know. -T 7/3/02
1) Check for players with different alignments in the same corp. Apply penalties if needed.
2) Fedspace is cleared of Nav Haz.
3) Empty ships in Fedspace are repo'd. (unless locked in tow. see tip #4)
4) Players are towed for Armament Violations. (having more than 100 figs in Fedspace while off-line)
5) Check for too many players in a Fedspace sector. (Random off-line players are towed if the number of allowed off-line players is exceeded in the sector) (not TOTALLY random :-)
6) Reset Tax time.
7) Reset Grimy Trader Curse.
8) Recover deaths (2 pods).
9) Reset Jettison Collies.
10) Reset Alignment loss for breaking into another corp.
11) Clear busts (if it's the right day. In MBBS mode, it happens here daily)
12) Player Figs and Mines are cleared out of MSL's. Planets with Cits in MSL's are reduced to LV 2 Cits.
13) Planets in overloaded sectors collide. Only 2 planets collide per extern.
14) Destroyed Class 0 and 9 ports rebuilt if the radiation is gone.
15) Nav Hazz clears/reduces
16) Port construction advances
17) Players and Corps timeout. Remaining assets go rougue.

_________________
T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Sat May 17, 2014 12:42 pm
Profile ICQ YIM WWW
Commander
User avatar

Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
Unread post Re: Level 3 in MSL
Assaulter wrote:
It was due to go to level 4 at last extern . . .


Maybe it knocked it down to level 2, then applied the 1 day of construction and made it level 3. That order would explain how you got it to level 3 in the first place. Keep it under construction and maybe you can keep it at level 3 forever.

_________________
Suddenly you're Busted!


Sat May 17, 2014 12:50 pm
Profile WWW
Warrant Officer
User avatar

Joined: Thu May 09, 2013 2:21 pm
Posts: 73
Unread post Re: Level 3 in MSL
Toyman

Yes I was hoping to try that tonight.

Mongoose

Yep! That would explain it. Only now my plan to save it won't work. haha

Thanks

_________________
-Zoom

Zoom's Team Speak3 Server @ ts3server://vs26.tserverhq.com:7214
TradeWars2002: The Basics @ http://playtwars.altervista.org


Sat May 17, 2014 7:23 pm
Profile
Warrant Officer
User avatar

Joined: Thu May 09, 2013 2:21 pm
Posts: 73
Unread post Re: Level 3 in MSL
Does Extern happend before the "Midnight" stuff?

_________________
-Zoom

Zoom's Team Speak3 Server @ ts3server://vs26.tserverhq.com:7214
TradeWars2002: The Basics @ http://playtwars.altervista.org


Sat May 17, 2014 7:26 pm
Profile
Veteran Op
User avatar

Joined: Sat Dec 29, 2007 5:06 pm
Posts: 2059
Location: Oklahoma
Unread post Re: Level 3 in MSL
If I remember correctly ( I am getting old) midnight happens first then extern starts on game A and runs through Z .... if you're on the first game it will be close but if after that you should be able to get it out pretty easily. I always just wrote a quick script to trigger off the message.

Good Luck!!

_________________
T0yman (Permanently Retired since 2012)
Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.


Sat May 17, 2014 9:48 pm
Profile ICQ YIM WWW
Warrant Officer
User avatar

Joined: Thu May 09, 2013 2:21 pm
Posts: 73
Unread post Re: Level 3 in MSL
Awesome. Gonna give it a shot. Thanks for the info!

_________________
-Zoom

Zoom's Team Speak3 Server @ ts3server://vs26.tserverhq.com:7214
TradeWars2002: The Basics @ http://playtwars.altervista.org


Wed May 21, 2014 1:02 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.