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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.

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 New feature mods 
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Chief Warrant Officer
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Joined: Sat Feb 27, 2016 1:01 am
Posts: 191
Location: Molon Labe
Unread post New feature mods
A few thoughts I have had recently include:

The combat menu should have a transporter option--allowing you to escape being IG'ed at the (possible) cost of your ship.

A game setting for returning from being ship destroyed that will attempt to place you in one of your navigation point settings and then Terra as a last resort--the requirement being you have one or more personal or corporate fighters placed in the sector.

I am not certain if this is an oversight (at least in v2), but it is virtually impossible to invade a sector that has a very large number of fighters down but no planets or manned ships at the time of entering the sector, and while the adversary is running a script to pwarp/twarp and being equipped with an PIG/IG, the only outcome is to become ship destroyed on the first attempt. (But the reaction seems to work differently if there is already a planet or manned ship w/ IG in the sector prior to entry.)

The object of life is not to be on the side of the majority, but to escape finding one’s self in the ranks of the insane.” — Marcus Aurelius

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Sat Nov 26, 2016 4:10 am
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