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This topic is locked, you cannot edit posts or make further replies.  [ 43 posts ]  Go to page Previous  1, 2, 3
 Haunted Holloween 2016 
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Ensign
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Joined: Wed Aug 13, 2008 10:56 pm
Posts: 267
Unread post Re: Haunted Holloween 2016
Congratulations!!!!!!


Tue Nov 29, 2016 12:56 am
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Posts: 1318
Location: Rural Indiana
Unread post Re: Haunted Holloween 2016
Hammer_2 wrote:
Micro wrote:
The point system can be decoded at http://www.bagill.com/text-encrypt.php with the key:
&F3Vm-phhu>q*n7Q

Encoded Text:
N1LOSWBq9PZjv++g0jLazCYubyH3rhsd3BgPgeykPTKAQBUCU+MoH9XxqNqjpex7Evm8JubBf2bI9d0O
ahXYfaAjnH5uE73VP2vhQtIkhKbj4If/pjRtOUgYv8bBQ7TC

1 point for each fighter deployed a a sector with one or more level 4+ planets.

Code:
    C1          MS-DOS 6.21   600,001
    C2              Camelot 2,097,156
    C3  1st Pumpkin Brigade         0


The wiiner is C2 Camelot!!!

Congratualtions!!!


Lol, I went around and moved most of our ftrs into groups of 1200 yesterday. Based on your previous point scoring methods and to stop them griding.

GG corp 2


Crazy way to win... Good Game C1...

Thanks to my team proud of everyone this was a tough game but we hung in there to the end....thanks to my team

Xanos: our leader and script god as always
Cruncher: Cashing Queen
Willow: BD/COLO great work with that
Adt and MAD good job!

sk

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Tue Nov 29, 2016 1:06 am
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Gameop

Joined: Mon Jan 15, 2007 2:41 am
Posts: 342
Unread post Re: Haunted Holloween 2016
Congrats on the win. Well played game. As mentioned by many people, toss this edit back into the past and leave it there. All jokes aside it was a very challenging edit and it tested the TW knowledge

On a side note: A public apology to C3. While there were talks of a mega corp, C1 decided against the mega corp but were ok with a non-aggression pack (unless a red/non-fed safe was out in the open). C3 and I had this talk over a month before the tournament and I never got back to you on the final decision.

My pdrop script hit one of their players who mis-keyed something and hung on our fighters and ended up SD. At that point we ran across their sst area and took it out as it was in the open.

C1 Team
Frenzy
Angus
Hammer
Sando
LoneStar
The Bounty Hunter

Mind Dagger was set to make his public return to this game but a family emergency kept him away. A huge thanks to Frenzy for filling in and we look forward to MD's return at a later time.

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Tue Nov 29, 2016 1:23 am
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Joined: Wed Jan 27, 2016 6:02 pm
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Unread post Re: Haunted Holloween 2016
The Bounty Hunter wrote:
A huge thanks to Frenzy for filling in and we look forward to MD's return at a later time.

Thanks for letting me join your corp. I wouldn't have lasted long on my own!


Tue Nov 29, 2016 1:52 am
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Chief Warrant Officer
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Unread post Re: Haunted Holloween 2016
Great win for Camelot. A very complicated edit that should probably never be attempted again, heh.

...Sorry C3 had to drop out. Seems only one corp was prepared for the destruction of SD.

I very much enjoyed my corp. A group of extraordinarily talented tw-warriors!

And a special congratulations to Xanos, who devised highly creative (scripting) solutions to counter the intricacies of this strange edit.

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Tue Nov 29, 2016 5:51 am
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Unread post Re: Haunted Holloween 2016
Was a good game. Good job Corp 2.

Till we meet again 8)

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Tue Nov 29, 2016 7:24 am
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Unread post Re: Haunted Holloween 2016
Hammer_2 wrote:
Micro wrote:
The point system can be decoded at http://www.bagill.com/text-encrypt.php with the key:
&F3Vm-phhu>q*n7Q

Encoded Text:
N1LOSWBq9PZjv++g0jLazCYubyH3rhsd3BgPgeykPTKAQBUCU+MoH9XxqNqjpex7Evm8JubBf2bI9d0O
ahXYfaAjnH5uE73VP2vhQtIkhKbj4If/pjRtOUgYv8bBQ7TC

1 point for each fighter deployed a a sector with one or more level 4+ planets.

Code:
    C1          MS-DOS 6.21   600,001
    C2              Camelot 2,097,156
    C3  1st Pumpkin Brigade         0


The wiiner is C2 Camelot!!!

Congratualtions!!!


Lol, I went around and moved most of our ftrs into groups of 1200 yesterday. Based on your previous point scoring methods and to stop them griding.

GG corp 2


Probably because we never found your base and you did find ours, that's why we kept figs in door. :)

But yeah, we were trying very hard to get to 50% grid and hold it. You never let us get there. I think we ended with 44% grid.

GG all.. and yes Please put this edit deep in the vault. I don't think we ever want to play this one again. (Thanks SK!) hehe...

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Tue Nov 29, 2016 8:47 am
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Unread post Re: Haunted Holloween 2016
Image

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Micro

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TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

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Tue Nov 29, 2016 10:53 am
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Joined: Wed May 01, 2013 11:28 pm
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Unread post Re: Haunted Holloween 2016
Micro wrote:
Image




and a huge thanks to micro for running prob the most stable server ever played in a tourney in resent years!!!

sk

_________________
Star Killer
USA(RETIRED)
Loyalty Above All Else Except Honor
Playing with integrity is more important than winning
HHT 2015 Champs: Cloud09
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HHT 2016 Champs: Cloud09
HHT 2021 Champs(Just For Showing Up)
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Star Killer's Ice9 TWGS
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Website: http://sk-twgs.com
Email: starkillerstwgs@yahoo.com
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Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002
Viper's Pit V1 TWGS: V1.SK-TWGS.COM PORT 2002
Now The Fastest TWGS in the West
https://www.facebook.com/StarKillersTradeWars/
To help offset the server(s) hosting bill donate via PayPal to: starkillerstwgs@yahoo.com


Tue Nov 29, 2016 12:04 pm
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Ensign
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Unread post Re: Haunted Holloween 2016
No comment. This games ended as I had decided I wanted it to. I don't take well to people destroying a game. Then the communication was terrible to say the least. I'll think this through very carefully as usual.

In my opinion the game was playable or we wouldn't have been there at all.
After stating that there's not much else to say.


Tue Nov 29, 2016 2:08 pm
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Unread post Re: Haunted Holloween 2016
Star Killer wrote:
and a huge thanks to micro for running prob the most stable server ever played in a tourney in resent years!!!

sk

I hate to say it, but I think we owe that in part to TWGS v1.x

I know there were invasion attempts... but I didn't hear about anyone getting kicked out of the game during the invasion...

as for the edit... it is burned beyond recognition and can't be recovered :wink:

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Tue Nov 29, 2016 6:29 pm
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Unread post Re: Haunted Holloween 2016
Micro wrote:
Star Killer wrote:
and a huge thanks to micro for running prob the most stable server ever played in a tourney in resent years!!!

sk

I hate to say it, but I think we owe that in part to TWGS v1.x

I know there were invasion attempts... but I didn't hear about anyone getting kicked out of the game during the invasion...


this does give me some pause for the upcoming Ice Tourney. V1 might be the way to go for these high load games. At least for now.

sk

_________________
Star Killer
USA(RETIRED)
Loyalty Above All Else Except Honor
Playing with integrity is more important than winning
HHT 2015 Champs: Cloud09
2015 Lottery Tournament Winning Team Member
2016 Big Game Draft Tournament Winning Team Member
HHT 2016 Champs: Cloud09
HHT 2021 Champs(Just For Showing Up)
HHT 2022 Champs(For 90mins of Play)

Star Killer's Ice9 TWGS
Viper's Pit V1 TWGS
Website: http://sk-twgs.com
Email: starkillerstwgs@yahoo.com
Discord: Star Killer#0358
Ice 9 V2 TWGS: SK-TWGS.COM PORT 2002
Viper's Pit V1 TWGS: V1.SK-TWGS.COM PORT 2002
Now The Fastest TWGS in the West
https://www.facebook.com/StarKillersTradeWars/
To help offset the server(s) hosting bill donate via PayPal to: starkillerstwgs@yahoo.com


Tue Nov 29, 2016 8:14 pm
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Joined: Mon Dec 01, 2014 5:39 pm
Posts: 440
Unread post Re: Haunted Holloween 2016
Star Killer wrote:

this does give me some pause for the upcoming Ice Tourney. V1 might be the way to go for these high load games. At least for now.

sk


It's worth considering.. What do we miss with v2? I would miss planet numbers in the TL List haha, not knowing the planet number when I need to quickly land to avoid a photon is a pain.

The knocking players out on MXEX when you have 5-6 at a time is almost guaranteed to occur in v2 :(

I can't recall any weird settings from last year that would need to be changed. It's not like Micro working his magic like he did on the Big Game which I actually liked.

Micro: Thanks for hosting!

Zipp: Apologies if you think we (or I) broke a truce/acted poorly? We as a team didn't speak for a few weeks before the game and most arrived late to actually play. To be honest last I heard we had changed our mind on Mega corping but apparently we hadn't told you that. We were just super disorganized leading up to the game and the first week.

No apologies on blowing the dock tho, if it's in the rules and someone else could have done it, we had to do it. If we were organised it would have been gone within days. Left it a bit late so couldn't really capitalize enough.

Anyway, bring on ICE and ships with holds!!!!


Tue Nov 29, 2016 11:32 pm
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