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www.ClassicTW.com - View topic - Bot Link Requests
View unanswered posts | View active topics It is currently Tue Jul 23, 2019 10:18 pm

Forum rules


This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



Reply to topic  [ 13 posts ] 
 Bot Link Requests 
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Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1793
Location: Guam USA
Unread post Bot Link Requests
I am a script writer and have written a few things for the new
up and coming twgs botlink.

Since this is a slow time for me , I would like to take this opportunity
to ask everyone :

What would you like to see in a game ?
As far as in features to spice up the game a bit ?


Let me start off with a few :
A port fixer , to move Star Dock adj to fed , change the type to sell ore.
An option to remove pass words from ships.
A sweeper script to clear fed space and star dock adj of planets and mines.
A wandering planet.


There are a few more that I have already made .
This is only a small list to help others get started.

Please add more , this will help in the development of the botlink.
You give ideas ..
That will help us to figure what more is needed to produce those effects.

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Sat Jun 02, 2012 3:09 am
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Joined: Wed Feb 28, 2001 3:00 am
Posts: 1402
Location: Boo! inc. Ireland
Unread post Re: Bot Link Requests
I agree 100% with your suggestion to remove the ship p/w. I have several times inadvertently script screwed up resulting in changed pw/s and lost ISS's, without session cap on to readback and get the p/w.

The rest of your suggestions, I think with respect, would just add to the dumbing down of TW that started with unlimited turn games.


Sat Jun 02, 2012 6:42 am
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Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
Unread post Re: Bot Link Requests
One of my "playability" goals is for players to not feel that they have to be on at a particular time of day. The main culprit, of course, is extern. I'd like to use Botlink to completely replace extern with a version that does its work continuously throughout the day. In particular, I'd like to change the way planet overloading works, so it's more like the way cloak fails work.

Another thing I'd like to see is the option to interpret citadel construction times as hours instead of days. This would fill the gap between "instant" citadels and waiting days.

I'd also like to add options to upgrade starter ships, so new players could start out with shields and a scanner.

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Sat Jun 02, 2012 9:38 am
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Joined: Sun Feb 25, 2001 3:00 am
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Location: Guam USA
Unread post Re: Bot Link Requests

_________________
TWGS V2 Port 2002
Telnet://202.151.82.243:2002
Coconut Telegraph (ICQ)# 14340614
Founding Member -=[Team Kraaken]=- Winners of Gridwars 2010 - Ka Pla
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The Oldist , Longist Running , Orginal Registered Owner of a TWGS server :
Vids World On Guam


Sat Jun 02, 2012 10:08 am
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Joined: Mon Oct 29, 2001 3:00 am
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Location: Tucson, AZ
Unread post Re: Bot Link Requests

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Sat Jun 02, 2012 10:24 am
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Unread post Re: Bot Link Requests
Which reminds me... if you can hook gtorp firing... different planet type distributions would be nice. Off the top of my head, I can't think of any existing fields in tedit that could be repurposed for that. But you could just make them all have the same chance, which would be much more intuitive to players. IMO, the difficulty of getting certain planet types is a needless source of frustration that adds nothing to the game.

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Sat Jun 02, 2012 10:30 am
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Unread post Re: Bot Link Requests


Sun Jun 03, 2012 8:16 am
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Unread post Re: Bot Link Requests


Sun Jun 03, 2012 10:21 am
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Unread post Re: Bot Link Requests

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Sun Jun 03, 2012 10:26 am
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Joined: Thu Aug 09, 2012 12:39 am
Posts: 54
Unread post Re: Bot Link Requests
Some things that I would like to see, that may or may not already be there...

Ability to remap all system jumps based on provided list of sectors....something like this

int[] sj = { 194,3838,8587,10283,12944 };
Sector s = sector.getSector(32);
s.setJumps(sj);

Ability to set sector beacon text, nebula text and fedspace indicator

Sector s = sector.getSector(32);
s.setBeacon("SectorWarning");
s.setNebula("SectorName")
s.setFedspace(true);

Ability to set the port name

Sector s = sector.getSector(32);
Port p = s.getPort();
p.setName("NewPortName");

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Fri Aug 31, 2012 9:29 am
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
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Unread post Re: Bot Link Requests
The first is definitely there. I fixed the game's map system to be able to handle dynamic changes. Any access of the game map will lock it, read it, then unlock it, so if Botlink changes a sector while a player is in it, there won't be any loss of consistency. Obviously this will be useful for creating extensions to Bigbang, but I think it'll also be interesting to have things like wormhole sectors where a sector link opens up ever 2 hours and lasts for 15 minutes, for example.

The other two may already be in there, probably are, but if not, it's just because I haven't gotten to them yet. They're part of the base data access functionality that was the first stage of Botlink dev.

I'll get you set up on twgs.classictw.com so you can see everything that's in already.

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Fri Aug 31, 2012 12:29 pm
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Commander

Joined: Sun Feb 25, 2001 3:00 am
Posts: 1793
Location: Guam USA
Unread post Re: Bot Link Requests
If you would like to look through or test any of the bot link commands
just telnet to twgs.classictw.com on port 2003 use any name you like and password is : sandbox
for game C

Fill free to rebang if you like , that game is for testing anything you like.

Vid Kid/CareTaker

_________________
TWGS V2 Port 2002
Telnet://202.151.82.243:2002
Coconut Telegraph (ICQ)# 14340614
Founding Member -=[Team Kraaken]=- Winners of Gridwars 2010 - Ka Pla
Image

Image
Image

The Oldist , Longist Running , Orginal Registered Owner of a TWGS server :
Vids World On Guam


Fri Aug 31, 2012 7:41 pm
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 3150
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Unread post Re: Bot Link Requests
It's down at the moment. I need to finish what I'm working on then I'll get it back up for testing.

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John Pritchett
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Fri Aug 31, 2012 9:29 pm
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