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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Truce on Cruncher's TW
Crosby wrote: This is the natural evolution of a truce game. You teach players to play only during the truce; tradehugs. Uh-oh, truce is over, hafta come back next bang... It was never formally a truce game. I was just declaring my own truce on the newbies I was beating up. I wanted to extricate myself so I can play less and work on helpers and scripts more, and let them go on colonizing in CargoTrans or whatever stupid thing they were doing. But now there's a player called Xanos with way more fighters than me, 'cause he's red and I'm blue. I don't know if he's building his own planets or if he's going to hunt mine or what. Could be interesting.
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| Sun Jan 08, 2012 7:06 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: Truce on Cruncher's TW
Yeah, that Xanos guy is pretty good! He's pulled my bacon out of the fire more than once.
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| Sun Jan 08, 2012 10:38 pm |
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TheButcher
Lieutenant Commander
Joined: Thu Dec 08, 2005 3:00 am Posts: 903 Location: USA
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 Re: Truce on Cruncher's TW
Cruncher wrote: Kaus wrote: We got that in your previous posts. Why are you dodging the question?
Why would you post exactually what i wrote about HVS in response to my HVS post?
Regurgitating the same thng doesnt emphasize your previous point. Rather you disrupt the flow of the thread conversation, which in all honesty makes you look like a troll. Are you simply trolling your own thread? I don't see a question in your post, just a statement. Kaus wrote: Kaus wrote: Hvs would not hinder those whom writemore than the time it took to rewrite the database. Honestly I can't believe people are so engulfed with ways to slow it down. You know Darn well alls that will do is give fewer people more ability. Twx is open source with multiple people supporting it.
This makes learning the language and using it very accessible to those with the time and desire. What you purpose with this hvs thing is akin to when twx first came out and only xide and afew others had it. You will likely get your results but I dont think you will like them. If you want to keep this game in the realm of IT professionals, programmers and geeks, then yes, it seems TWX may be easy for them to write. But, the fact remains that there are but a few players who truely do know how to write scripts. I was corped with two very good script writters. For them, the fun isn't playing the game, it's writting successful scripts. Most worked some did not. My target players are not script writters, they are not IP professionals, but they probably do have to be at least a little geekie to want to play this game. So, what is your question? Iam not an IT pro, nor a programmer, nor a geek, besides TW I hardly use the computer. When scripting/TWX came out I put in a little research, did my homework, ask questions and opened others public scripts and taught myself!!! iam far from the best at it, just know enough to get me by. If you were to spend less time posting half the garbage you post and put a little of that time to learning, it can be done.
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| Sun Jan 08, 2012 10:54 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: Truce on Cruncher's TW
Hey if I can make a grid script off of using some help from a public script then anyone can do it! However, I still get killed. Gotta start somewhere 
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| Mon Jan 09, 2012 4:36 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Truce on Cruncher's TW
Kaus wrote: Hvs would not hinder those whom writemore than the time it took to rewrite the database. Honestly I can't believe people are so engulfed with ways to slow it down. You know Darn well alls that will do is give fewer people more ability. Twx is open source with multiple people supporting it.
This makes learning the language and using it very accessible to those with the time and desire. What you purpose with this hvs thing is akin to when twx first came out and only xide and afew others had it. You will likely get your results but I dont think you will like them. Most TWX scripts that interrogate the TWX database will not work in HVS. It is not a matter of editing the scripts to get them to work, it would be necessary to modify the TWX source code itself. I ran TWX in the background on a HVS game a year ago. The database could not even pick up the warp data from the ZTM I ran, nor could it store port data. The problem is that as written, TWX is very syntax sensitive and there are subtle differences between HVS and TWGS. I first noticed this when TWGS came out - I use Trade Wars Assistant (TWASSIST) for data management and suddenly my ZTM didn't work anymore. Took me hours to figure out the reason, which was actually very simple. In TWGS, if a course plot is more than one line, a leading space appears on the second and any subsequent lines. In HVS, no space. There are similar differences in the port report displays. I know next to nothing about TWX and discussed the problem here with Sing, who told me nothing could be done to make TWX work in HVS.
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| Mon Jan 09, 2012 8:35 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Truce on Cruncher's TW
Kavanagh wrote: Most TWX scripts that interrogate the TWX database will not work in HVS. It is not a matter of editing the scripts to get them to work, it would be necessary to modify the TWX source code itself.
There are a few perks in your analogy. For one, TWX source code is available, and could be easilly modified to work with HVS. Second, we don't have to have the TWX database to write scripts, the only hinderance is the offensive scripts may be a couple of milliseconds slower, but still much faster than swath scripts. Thirdly, there are still a few of us that can write rexx scripts for Zoc that would effectively get the job done. Your HVS game is pretty safe however since very few players are interested in playing it at all.
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| Mon Jan 09, 2012 10:36 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: Truce on Cruncher's TW
Big D wrote: Kavanagh wrote: Most TWX scripts that interrogate the TWX database will not work in HVS. It is not a matter of editing the scripts to get them to work, it would be necessary to modify the TWX source code itself.
There are a few perks in your analogy. For one, TWX source code is available, and could be easilly modified to work with HVS. Second, we don't have to have the TWX database to write scripts, the only hinderance is the offensive scripts may be a couple of milliseconds slower, but still much faster than swath scripts. Thirdly, there are still a few of us that can write rexx scripts for Zoc that would effectively get the job done. Your HVS game is pretty safe however since very few players are interested in playing it at all. First, I do not play HVS much, three times in the last dozen years. Second, It would be very difficult to modify TWX source code to deal with HVS. I doubt if I could, and I am a code writer of some competence. Third, ZOC REXX is not a good language - it is legacy from OS/2, IBM's belated (and failed) attempt to take on Bill Gates' takeover of the personal computer market. Fourth ? I would be very interested to read your HVS TWX version that is so simple to write, seems it should take maybe a few minutes?
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| Mon Jan 09, 2012 2:48 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: Truce on Cruncher's TW
I'm not going to get into a pissing match with you Kav. Think what you want to, but I'm also a programmer, and I'm telling you that in a couple of days I could rewrite the entire database structure of TWX. I'm sure EP could do the same thing if he actually wished to spend the time to do so. However, considering the popularity of HVS, I doubt that will happen.
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| Mon Jan 09, 2012 3:26 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: Truce on Cruncher's TW
The main problem with modifying TWX is that it's written in some version of Pascal, itself more or less a dead language, and the build files are proprietary. I tried to port them to a FOSS Pascal IDE called... Leopard? Cheetah? Some type of cat. Anyway, I couldn't figure it out. I decided it was too many new things to learn at once, skills I would never use again, so I just went back to using SWATH. 
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| Mon Jan 09, 2012 8:07 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: Truce on Cruncher's TW
Mongoose wrote: The main problem with modifying TWX is that it's written in some version of Pascal, itself more or less a dead language, and the build files are proprietary. I tried to port them to a FOSS Pascal IDE called... Leopard? Cheetah? Some type of cat. Anyway, I couldn't figure it out. I decided it was too many new things to learn at once, skills I would never use again, so I just went back to using SWATH.  Delphi I believe.
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| Tue Jan 10, 2012 1:17 am |
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