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https://classictw.com/viewtopic.php?f=14&t=20108
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Author:  Admin 1 [ Sun Dec 02, 2007 6:11 pm ]
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In the intrest of /generating More games and settings of those games that People Want.
So please tell everyone what your looking for in a Game For settings
Turns Games/players  settings edits. time limit if so how much?
Unlimiteds settings/edits. time limits etc etc
include how long you think a Game Should Last .
What would generate the most intrest??? in a game?

Author:  Supertech [ Sun Dec 02, 2007 6:39 pm ]
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For turns I prefer medium to low, let's say 5k or less tpd in a 20k universe, with NO TRUCE.  MBBS prefered but wont stop me from playing if not.  Most important is at least enough players for 3 full corps with no less than 3 players per corp (5 preferred).  Just as important is that these players actually play or at least be logged in to the game most times.  Obvious stuff like no delays, 100% regen, etc and fair settings/ships for red players, and planets that don't take the better part of a month to go mobile.
Recent examples of edits like this that I have played:  MOO2 and mega-pirates on UTW.
Now if it's an unlim game I might play it even if there is a truce but if that is the case then the only requirement is that Bob not be in the game.  If the objective of a truce unlim were to kill off as many players and disrupt as many scripts as possible during the truce then yeah I might change my mind on that one.

Author:  Promethius [ Sun Dec 02, 2007 7:10 pm ]
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Turns Games/players  settings edits. time limit if so how much?
Turns game - <10k for absurd, 20k for low, 30k med, 40k for high. ;-) for a solo corp.  20k sector.  Settings as below for the edit.
Unlimiteds settings/edits. time limits etc etc
In an unlim, solo corps (let's see what people can actually do on their own), no time limit.  No truce preferred or maybe till first extern at most.  Balanced blue/red ships, non-MBBS.  Steal  70% rob 50%, no delays of any type, cpc of  0 or 30, ISP on.  No guardian bonus on attack ships - main issue in the SZ edit and one star wars edit.
include how long you think a Game Should Last .
Saturday afternoon bang, over by Sunday night

What would generate the most intrest??? in a game?
A weekend (Saturday) bang so most people won't be at work.  I know a lot of people are not the 9 to 5, Mon-Friday so finding a good time is hard to do.

Author:  Singularity [ Sun Dec 02, 2007 7:38 pm ]
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Turns games... corp size 4, 1k base (800 to 1600 range), 2 day bank. Edits like moo2, pirates, afew others. Usually lasts 2 weeks to a month depending on competition.

High turns... corp size 2 or 3, 20k or higher turns, no bank, edits like hell on earth and poker run. Usually lasts a week.

Unlims... subzero, starwars, hell on earth, poker. Edits are pretty good as they stand, but if you make any changes be sure you tell people about them so they don't go in thinking it's something that it isn't. Usually lasts 3 days, unless there's a truce... then it can go for a week, or for months if you're playing with turtles.

Author:  Admin 1 [ Sun Dec 02, 2007 9:17 pm ]
Post subject: 

Promethius wrote:
Turns Games/players  settings edits. time limit if so how much?
Turns game - <10k for absurd, 20k for low, 30k med, 40k for high. ;-) for a solo corp.  20k sector.  Settings as below for the edit.
Egads man 10k turns?? Why even have turns  easier to control a time limit as 10k to me would be close to unlimited and with a 2 day trurn bank it WOULD be a Unlimited for me.
Where do normal
 
800 - 1200 turn games fit into in the world???
Unlimiteds settings/edits. time limits etc etc
In an unlim, solo corps (let's see what people can actually do on their own), no time limit.  No truce preferred or maybe till first extern at most.  Balanced blue/red ships, non-MBBS.  Steal  70% rob 50%, no delays of any type, cpc of  0 or 30, ISP on.  No guardian bonus on attack ships - main issue in the SZ edit and one star wars edit.
I definetly would like to see some solo games But i would like to see a Turns 800-1200 solo game including a time limit a turn bank and a min log on time.
nclude how long you think a Game Should Last .

Saturday afternoon bang, over by Sunday night

What would generate the most intrest??? in a game?
A weekend (Saturday) bang so most people won't be at work.  I know a lot of people are not the 9 to 5, Mon-Friday so finding a good time is hard to do.

Author:  Promethius [ Sun Dec 02, 2007 10:13 pm ]
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lol, I hate to think of how many turns I burn in the first hour of a game.  10k would not last very long.  I normally don't play turns less than 5k at all and really not very often below 20k turns.  I prefer to have a weekend game and not games over that due to work/home - wife used to play TW, be she gets, shall we say, a bit perturbed at my time at keys.

Author:  Kane [ Sun Dec 02, 2007 10:19 pm ]
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Still doing weekend DM's Prom? Right now for me and my time, It would have to be unlimiteds, saturday daytime bang, NO TRUCE, and 3 man corps although i play solo most of the time. That would be of course if we were talking about people would show up...

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