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 Should scripts be allowed or disallowed in Tradewars 

Should the use of scripts be allowed in Tradewars?
NO 9%  9%  [ 3 ]
YES 91%  91%  [ 32 ]
Total votes : 35

 Should scripts be allowed or disallowed in Tradewars 
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Cruncher wrote:
T0yman wrote:
Cruncher wrote:
Because we DO use scripts to trade, haul and colonize. No one wants carpel tunnel syndrom...

My server - Low turn/time limit games, Planets move delay 5s, photon delay 2s, emulation 56k down, 1mb up. MBBS mode - Mega Rob off.

I have players playing these games.

So all the players can type "c p y 2345 * q m 2345 * *" in 2 seconds....that's not fair I can't type it that fast. Oh and heaven forbid I have to xport ships before I move. So either no one is firing photons or someone is scripting. :)


Nope, the photon wave lasts 10 seconds. The new delay gives you two seconds to avoid the wave. In other words, you receive a message that a photon has been fired into your sector, you have two seconds to move before the wave takes your turns. That's plenty enough time to type m 2345 or hit the < key.

I'm not saying you'll never loose turns, or you'll never have a planet dropped on your head in my games - these things are still possible, but now "at key" players can move out of the way without relying on a script.

Get it?

I don't like crippled up truce games, I want players to have the opportunity to play aggressively without ending up being a guppy in a shark pond.


odd, I just tested with a 2 second delay and a 4 second duration - the player being torped received the message about the launch at the same time the torp hit in v2.10.

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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Cruncher wrote:
IF - we non-script writers agree to be botted. Gamers vs. script writters - not gonna happen.

Why do you think everyone is getting botted? I’ll tell ya first hand your wrong and everyone that buy what your saying.. Welp ignorance is bliss, right?

Cruncher wrote:

Because we DO use scripts to trade, haul and colonize. No one wants carpel tunnel syndrom...

Don’t forget.. YOU bot all your corpies to do that, maybe that’s where you get it from.
Cruncher wrote:
My server - Low turn/time limit games, Planets move delay 5s, photon delay 2s, emulation 56k down, 1mb up. MBBS mode - Mega Rob off.

So basicly I could go over there assuming you don’t ban me as soon as ya figure out I’m there, grid away and you can’t stop me, Once I find your base you won’t be able to stop the invasion.
Cruncher wrote:
I have players playing these games.

I would hope so, and not just people logging in creating an account and then logging out never to return. What would it mean if that were to happen?

Cruncher wrote:
Yes, and when they're ready they'll ask. I've just sent Vid a returning player who wanted to learn more.

I wonder how much vid has botted him.. Oh I know, not at all.

Cruncher wrote:
I'm not against players having the choice to play script, I'm fighting for those who opt to NOT play combat/AFK/BOT scripts.

Why do you feel the need to fight.. It seems simple to me Just tell people to come to your server, end of story.

Cruncher wrote:
Nope, the photon wave lasts 10 seconds. The new delay gives you two seconds to avoid the wave. In other words, you receive a message that a photon has been fired into your sector, you have two seconds to move before the wave takes your turns. That's plenty enough time to type m 2345 or hit the < key.

Grid them into their base and take them out without the ability to be stopped (got it)
Cruncher wrote:
I'm not saying you'll never loose turns, or you'll never have a planet dropped on your head in my games - these things are still possible, but now "at key" players can move out of the way without relying on a script.

People that run scripts are at keys…. I still don’t get why you don’t think they aren’t.
Cruncher wrote:
Get it?

I don't like crippled up truce games, I want players to have the opportunity to play aggressively without ending up being a guppy in a shark pond.

Yes you like to argue for the sake of argument rather then the simple resolution… if you don’t want to use scripts go over to crunchers server or else your just a guppy for all the evil script writers out there. If you go to crunchers Your just a guppy for her. She plays on her own server, uses scripts and T-edit. Yes Yes got it.

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Sun Sep 18, 2011 5:08 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Promethius wrote:
Cruncher wrote:
T0yman wrote:
Cruncher wrote:
Because we DO use scripts to trade, haul and colonize. No one wants carpel tunnel syndrom...

My server - Low turn/time limit games, Planets move delay 5s, photon delay 2s, emulation 56k down, 1mb up. MBBS mode - Mega Rob off.

I have players playing these games.

So all the players can type "c p y 2345 * q m 2345 * *" in 2 seconds....that's not fair I can't type it that fast. Oh and heaven forbid I have to xport ships before I move. So either no one is firing photons or someone is scripting. :)


Nope, the photon wave lasts 10 seconds. The new delay gives you two seconds to avoid the wave. In other words, you receive a message that a photon has been fired into your sector, you have two seconds to move before the wave takes your turns. That's plenty enough time to type m 2345 or hit the < key.

I'm not saying you'll never loose turns, or you'll never have a planet dropped on your head in my games - these things are still possible, but now "at key" players can move out of the way without relying on a script.

Get it?

I don't like crippled up truce games, I want players to have the opportunity to play aggressively without ending up being a guppy in a shark pond.


odd, I just tested with a 2 second delay and a 4 second duration - the player being torped received the message about the launch at the same time the torp hit in v2.10.


No it's broken too..

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Sun Sep 18, 2011 5:09 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Promethius wrote:
Cruncher wrote:
Promethius wrote:
T0yman wrote:
Everyone playing has a Computer & Text Editor of some kind.... Game is even!

Unless the next version of TWGS only allows for typing 20wpm and restricts everyone to the same input speed it will never be 100% even (in some peoples eyes).


Agreed. The tools are availabe to anyone to create whatever it is that they want. Help is available for those with scripting questions in the forum.


Yes, and when they're ready they'll ask. I've just sent Vid a returning player who wanted to learn more. I'm not against players having the choice to play script, I'm fighting for those who opt to NOT play combat/AFK/BOT scripts.


What is there to fight for? The settings are there. I'm not sure why some people continue to bash scripts - esp private ones. I won't go into a non-attack script game and use scripts so what exactly is the issue?


AMEN!!!

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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Promethius wrote:
odd, I just tested with a 2 second delay and a 4 second duration - the player being torped received the message about the launch at the same time the torp hit in v2.10.



Excellent! We have a bug report! :)

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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Kewlbreeze wrote:
So basicly I could go over there assuming you don’t ban me as soon as ya figure out I’m there, grid away and you can’t stop me, Once I find your base you won’t be able to stop the invasion.


Actually no, I would not ban you, I would log your activity. Great test of the beta! :)

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Sun Sep 18, 2011 5:17 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Cruncher wrote:
Kewlbreeze wrote:
So basicly I could go over there assuming you don’t ban me as soon as ya figure out I’m there, grid away and you can’t stop me, Once I find your base you won’t be able to stop the invasion.


Actually no, I would not ban you, I would log your activity. Great test of the beta! :)

It was an example... was hopping you could relate to, guess not and no I won't be heading over to your server, your personal guppy pond is safe.

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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Sigh....so once again we have gone either on a huge tangent, or we have gotten incredibly defensive.

I think we are STILL missing the point. If you had read my initial post on this, I think 2 things stand out

1. I am in favor or scripts

2. I think I was VERY polite (unlike some others)

What I think we are missing is this. I LOVE TW. I really do. How many games am I playing right now? NONE. Zero. Not a one.

Now before you get all childish and say "well good, we dont want you" why dont you actually think about it. Here is someone who loves playing TW, but isnt. I care enough to write a post, but I wont play.

For example (assuming there is REAL competition). I like unlims. I like subzero edits. I like the 3 day truce. The problem is this: No matter how much time I put in, once the truce is over, even if I have more planets, more colos, more money, more figs, more grid, I lose. EVERY TIME. Why? Because I have to sit there and watch people run ALL over my grid, and i cannot stop them. And worse, the moment I use ANY public script to grid, i get maybe 3 sectors before I am either photoned, or podded, or SD'd.

Why am I going to donate 4-7 days of my life playing a game where the outcome is ALWAYS the same? I tried at least 10 times my last go round, with a variety of partners. The problem is none of my partners were scripters, and we could not hold our grid, nor could ANY of us re-grid using public scripts.

Prom said "Could it be that they are just better players? They know how to execute their game plan and do it. A very organized group will, in the vast majority of time, beat an unorganized group"

To this I say AWESOME!! I hope this is the case. Beat me by being better. Beat my by knowing more, executing better, having more key time...just dont beat me because you have a script I dont.

Its really kind of mind boggling that people actually defend the point, as if they are correct in their opinions.....why not just be honest?

And by honest I mean this. Just come out and say "we are not going to give up our script advantage. We know you cant beat us with public scripts and we dont care. We want to win at all costs, even to the detriment of the game itself and the player base."

At least then we dont have to bicker about whether its fair or not, and all the other nonsense. We all know its not equitable...stop trying to fool yourselves and us. I may not be able to write a script, but that doesnt make me dumb....


Sun Sep 18, 2011 8:41 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Checkin It Out wrote:
Sigh....so once again we have gone either on a huge tangent, or we have gotten incredibly defensive.

Who are you talking to… quotes help.
Checkin It Out wrote:
I think we are STILL missing the point. If you had read my initial post on this, I think 2 things stand out

1. I am in favor or scripts

2. I think I was VERY polite (unlike some others)

....

Again quotes help…

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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Checkin It Out wrote:
Now before you get all childish and say "well good, we dont want you" why dont you actually think about it. Here is someone who loves playing TW, but isnt. I care enough to write a post, but I wont play.

I don’t view that an issue anyone here can solve… maybe take a look at your self…
Checkin It Out wrote:
For example (assuming there is REAL competition). I like unlims. I like subzero edits. I like the 3 day truce. The problem is this: No matter how much time I put in, once the truce is over, even if I have more planets, more colos, more money, more figs, more grid, I lose. EVERY TIME. Why? Because I have to sit there and watch people run ALL over my grid, and i cannot stop them. And worse, the moment I use ANY public script to grid, i get maybe 3 sectors before I am either photoned, or podded, or SD'd.

SZ is a game that was designed for scripts and team play built around aliens, the aliens are a Major factor for that edit so I guess it just goes to exp and knowledge of the edits you play.
Checkin It Out wrote:
Why am I going to donate 4-7 days of my life playing a game where the outcome is ALWAYS the same? I tried at least 10 times my last go round, with a variety of partners. The problem is none of my partners were scripters, and we could not hold our grid, nor could ANY of us re-grid using public scripts.

Heh I am amused with you viewing it as a donation of your time.. When really isn’t it an investment of your time in a GAME.. Where the fun should be beneficial to you…. And again your partners need to use scripts for that edit.. One of the reasons I stick to the turn games.
Checkin It Out wrote:
Prom said "Could it be that they are just better players? They know how to execute their game plan and do it. A very organized group will, in the vast majority of time, beat an unorganized group"

To this I say AWESOME!! I hope this is the case. Beat me by being better. Beat my by knowing more, executing better, having more key time...just dont beat me because you have a script I dont.

We have won SZ with nothing but the public scripts that are out there….
Checkin It Out wrote:
Its really kind of mind boggling that people actually defend the point, as if they are correct in their opinions.....why not just be honest?

So in your opinionated statement your saying your wrong or your in some sense a liar ???
Checkin It Out wrote:
And by honest I mean this. Just come out and say "we are not going to give up our script advantage. We know you cant beat us with public scripts and we dont care. We want to win at all costs, even to the detriment of the game itself and the player base."

This one just seems like a rant, must be playin a good team that plays SZ over and over.
Checkin It Out wrote:
At least then we dont have to bicker about whether its fair or not, and all the other nonsense. We all know its not equitable...stop trying to fool yourselves and us. I may not be able to write a script, but that doesnt make me dumb....


Who called ya dumb? I must have missed it.. Oh and btw I can’t write script either but I got a clue how to mod them.

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Last edited by Kewlbreeze on Sun Sep 18, 2011 9:10 pm, edited 1 time in total.



Sun Sep 18, 2011 9:06 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
I don't have access to Kraakens bot, I don't have access Proms private cashing scripts, and I don't have access to Sings datamining scripts, yet I seem to be able to compete somewhat effectively and believe it or not I sometimes win. It's not the scripts, it's the knowledge of how to, and when to use them. As I've said several times before, if you select the wrong photon or the wrong pdrop script, you won't stop them from gridding all over you.


Sun Sep 18, 2011 9:09 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Checkin It Out wrote:
Sigh....so once again we have gone either on a huge tangent, or we have gotten incredibly defensive.

Tangents are somewhat normal, and the huge variety is the most common tangent.

I think we are STILL missing the point. If you had read my initial post on this, I think 2 things stand out

1. I am in favor or scripts

2. I think I was VERY polite (unlike some others)

Yes you were polite, but we have been through this same thing with Cruncher and frankly I am tired of hearing it.

What I think we are missing is this. I LOVE TW. I really do. How many games am I playing right now? NONE. Zero. Not a one.

Then we are playing an equal number of games.

Now before you get all childish and say "well good, we dont want you" why dont you actually think about it. Here is someone who loves playing TW, but isnt. I care enough to write a post, but I wont play.

For example (assuming there is REAL competition). I like unlims. I like subzero edits. I like the 3 day truce. The problem is this: No matter how much time I put in, once the truce is over, even if I have more planets, more colos, more money, more figs, more grid, I lose. EVERY TIME. Why? Because I have to sit there and watch people run ALL over my grid, and i cannot stop them. And worse, the moment I use ANY public script to grid, i get maybe 3 sectors before I am either photoned, or podded, or SD'd.

Why am I going to donate 4-7 days of my life playing a game where the outcome is ALWAYS the same? I tried at least 10 times my last go round, with a variety of partners. The problem is none of my partners were scripters, and we could not hold our grid, nor could ANY of us re-grid using public scripts.

Grid defense in an unlim is difficult, but knowing their method helps. When you gridding are you jumping only to sectors that have your limpets in them? If not then you are probably hitting an enemy limpet.

Prom said "Could it be that they are just better players? They know how to execute their game plan and do it. A very organized group will, in the vast majority of time, beat an unorganized group"

To this I say AWESOME!! I hope this is the case. Beat me by being better. Beat my by knowing more, executing better, having more key time...just dont beat me because you have a script I dont.

Its really kind of mind boggling that people actually defend the point, as if they are correct in their opinions.....why not just be honest?

Ok, now this could be taken far from polite - are you saying we are lying? Because you do not agree with someone's opinion implying that the other person is dishonest is not really what I would expect in "polite" conversation.

And by honest I mean this. Just come out and say "we are not going to give up our script advantage. We know you cant beat us with public scripts and we dont care. We want to win at all costs, even to the detriment of the game itself and the player base."

Actually I could care less if I win or lose. It is all about a weekend of killing time and traders.

At least then we dont have to bicker about whether its fair or not, and all the other nonsense. We all know its not equitable...stop trying to fool yourselves and us. I may not be able to write a script, but that doesnt make me dumb....

I seriously doubt that anyone who enjoys this game is "dumb", a little warped maybe, but not dumb. I would guess that if you desired you could write a script. There is a tutorial in the helper/scripts section written for people who have never coded anything. Give it a try and ask questions - we all started somewhere at writing scripts and are more than happy to help.


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Sun Sep 18, 2011 9:25 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Well, to Big D I will say the following.

1. I agree with you. The knowledge of what script to use when, is super important.

2. I have won on occasion as well. But not against "elite" players.....B- level guys with public stuff i can beat :)

I guess to summarize, I will say this. I dont think Player "A" using public scripts has anywhere near the same chance of winning a game, when playing against player "B" who has private combat/gridding scripts

If I am wrong, and you have no private scripts and truly feel that you can compete on THE SAME level as those who do, then perhaps my view is tainted.

If this is the case, I would love to corp with some of you who are in this particular situation, and see how you compete against the elite private scripts. Maybe you can show me something I dont know, and change my view :)


Sun Sep 18, 2011 9:36 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Checkin It Out wrote:
If I am wrong, and you have no private scripts and truly feel that you can compete on THE SAME level as those who do, then perhaps my view is tainted.

If this is the case, I would love to corp with some of you who are in this particular situation, and see how you compete against the elite private scripts. Maybe you can show me something I dont know, and change my view :)


I have a few scripts of my own that I've released public, and I can script, but I have no super scripts that give me a huge advantage over other players. You'll just have to talk to the people in my permacorp or that have corped with me. My advantage is that I know a few tricks of the trade that have taken me years to learn and I can't teach them in a short time. Some of them I don't even remember until that type scenario appears and I remember.
For one thing, and you can ask several players that I've played against, don't turn your planet IG's on and your sector cannons off at the same time. laff


Sun Sep 18, 2011 9:48 pm
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Unread post Re: Should scripts be allowed or disallowed in Tradewars
Big D wrote:
For one thing, and you can ask several players that I've played against, don't turn your planet IG's on and your sector cannons off at the same time. laff


That's cheating

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