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Photon wave and losing turns
https://classictw.com/viewtopic.php?f=14&t=34766
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Author:  Black Knight [ Mon Jan 04, 2016 12:28 pm ]
Post subject:  Photon wave and losing turns

I was fooling around in an Alien Retribution game (game H) over at After Hours BBS when a script when wonky and I ran into an enemy fig. He had a grid defense TWarp script running that twarped him adjacent and photoned me. Lucky for me, 30 seconds later the new hour started so I got more turns back. Also lucky, his script had some problem which left him just sitting in the adjacent sector. So I went to SD, got a photon and photoned him back. Then I thought it would be fun to try and deny him turns by writing a TWX script to launch a photon every hour, on the hour. Since the photon wave in that game is 20 seconds, I played it safe and had my script launch the photon around XX:59:50. I thought that as long as the wave was still in effect, he would lose his turns when the hour flipped. I guess I was wrong because I got blown up. :( Can anyone confirm what I believe happened? To lose turns, a player has to be in the photoned sector when the photon initially goes off NOT in the sector during ANY portion of the photon wave?

Thanks.

Author:  The Bounty Hunter [ Wed Mar 02, 2016 10:05 pm ]
Post subject:  Photon wave and losing turns

You would have to hit them with the photon right after the hour.


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Author:  LoneStar [ Thu Mar 03, 2016 6:49 am ]
Post subject:  Re: Photon wave and losing turns

Hi there.. I was trolling and this post brought back a fond memory :lol:

I wrote a script for this type of 'issue', a long, long, time ago called: LS_BRBv1.ts ...meaning 'be-right-back' (to foton you). Of course the player alias I was targeting at the time was: Black Rose ...hence the name of the script 'BRB' became: Black Rose Boogie.. hehe.. goodtimes

anyways. it's attached to this msg.. make sure you have a foton and are running from a lvl5 planet. Enjoy.

Attachments:
File comment: Black Rose Boogie v1.00
LS_BRBv1.ts [22.79 KiB]
Downloaded 493 times

Author:  Star Killer [ Thu Mar 03, 2016 7:39 am ]
Post subject:  Re: Photon wave and losing turns

LoneStar wrote:
Hi there.. I was trolling and this post brought back a fond memory :lol:

I wrote a script for this type of 'issue', a long, long, time ago called: LS_BRBv1.ts ...meaning 'be-right-back' (to foton you). Of course the player alias I was targeting at the time was: Black Rose ...hence the name of the script 'BRB' became: Black Rose Boogie.. hehe.. goodtimes

anyways. it's attached to this msg.. make sure you have a foton and are running from a lvl5 planet. Enjoy.


You know you can't stay away.....hehe

sk

Author:  Shadow2 [ Wed Mar 09, 2016 4:03 pm ]
Post subject:  Re: Photon wave and losing turns

Black Knight wrote:
I was fooling around in an Alien Retribution game (game H) over at After Hours BBS when a script when wonky and I ran into an enemy fig. He had a grid defense TWarp script running that twarped him adjacent and photoned me. Lucky for me, 30 seconds later the new hour started so I got more turns back. Also lucky, his script had some problem which left him just sitting in the adjacent sector. So I went to SD, got a photon and photoned him back. Then I thought it would be fun to try and deny him turns by writing a TWX script to launch a photon every hour, on the hour. Since the photon wave in that game is 20 seconds, I played it safe and had my script launch the photon around XX:59:50. I thought that as long as the wave was still in effect, he would lose his turns when the hour flipped. I guess I was wrong because I got blown up. :( Can anyone confirm what I believe happened? To lose turns, a player has to be in the photoned sector when the photon initially goes off NOT in the sector during ANY portion of the photon wave?

Thanks.


Your best tactic for avoiding getting killed by me in the future is avoiding my grid. :)

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