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| Photon wave and losing turns https://classictw.com/viewtopic.php?f=14&t=34766 |
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| Author: | Black Knight [ Mon Jan 04, 2016 12:28 pm ] |
| Post subject: | Photon wave and losing turns |
I was fooling around in an Alien Retribution game (game H) over at After Hours BBS when a script when wonky and I ran into an enemy fig. He had a grid defense TWarp script running that twarped him adjacent and photoned me. Lucky for me, 30 seconds later the new hour started so I got more turns back. Also lucky, his script had some problem which left him just sitting in the adjacent sector. So I went to SD, got a photon and photoned him back. Then I thought it would be fun to try and deny him turns by writing a TWX script to launch a photon every hour, on the hour. Since the photon wave in that game is 20 seconds, I played it safe and had my script launch the photon around XX:59:50. I thought that as long as the wave was still in effect, he would lose his turns when the hour flipped. I guess I was wrong because I got blown up. :( Can anyone confirm what I believe happened? To lose turns, a player has to be in the photoned sector when the photon initially goes off NOT in the sector during ANY portion of the photon wave? Thanks. |
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| Author: | The Bounty Hunter [ Wed Mar 02, 2016 10:05 pm ] |
| Post subject: | Photon wave and losing turns |
You would have to hit them with the photon right after the hour. Sent from my iPhone using Tapatalk |
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| Author: | LoneStar [ Thu Mar 03, 2016 6:49 am ] | ||
| Post subject: | Re: Photon wave and losing turns | ||
Hi there.. I was trolling and this post brought back a fond memory I wrote a script for this type of 'issue', a long, long, time ago called: LS_BRBv1.ts ...meaning 'be-right-back' (to foton you). Of course the player alias I was targeting at the time was: Black Rose ...hence the name of the script 'BRB' became: Black Rose Boogie.. hehe.. goodtimes anyways. it's attached to this msg.. make sure you have a foton and are running from a lvl5 planet. Enjoy.
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| Author: | Star Killer [ Thu Mar 03, 2016 7:39 am ] |
| Post subject: | Re: Photon wave and losing turns |
LoneStar wrote: Hi there.. I was trolling and this post brought back a fond memory I wrote a script for this type of 'issue', a long, long, time ago called: LS_BRBv1.ts ...meaning 'be-right-back' (to foton you). Of course the player alias I was targeting at the time was: Black Rose ...hence the name of the script 'BRB' became: Black Rose Boogie.. hehe.. goodtimes anyways. it's attached to this msg.. make sure you have a foton and are running from a lvl5 planet. Enjoy. You know you can't stay away.....hehe sk |
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| Author: | Shadow2 [ Wed Mar 09, 2016 4:03 pm ] |
| Post subject: | Re: Photon wave and losing turns |
Black Knight wrote: I was fooling around in an Alien Retribution game (game H) over at After Hours BBS when a script when wonky and I ran into an enemy fig. He had a grid defense TWarp script running that twarped him adjacent and photoned me. Lucky for me, 30 seconds later the new hour started so I got more turns back. Also lucky, his script had some problem which left him just sitting in the adjacent sector. So I went to SD, got a photon and photoned him back. Then I thought it would be fun to try and deny him turns by writing a TWX script to launch a photon every hour, on the hour. Since the photon wave in that game is 20 seconds, I played it safe and had my script launch the photon around XX:59:50. I thought that as long as the wave was still in effect, he would lose his turns when the hour flipped. I guess I was wrong because I got blown up. Thanks. Your best tactic for avoiding getting killed by me in the future is avoiding my grid. |
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