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 Stripping overloaded colonists 
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Civilian

Joined: Sun Apr 02, 2023 12:40 pm
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Unread post Stripping overloaded colonists
Does anyone know of a script that will go to each corporate owned plane and strip colonists off a planet until its not overloaded anymore? By overload I mean having too many colonists on a planet that negatively affects production.


Sun Apr 02, 2023 12:53 pm
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Chief Warrant Officer

Joined: Sun Mar 06, 2011 12:22 am
Posts: 196
Unread post Re: Stripping overloaded colonists
Where would you place the excess colonists?
Would you want the population down to 100% production?
Would you want it to account for command maintenance?

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Sun Aug 04, 2024 5:13 pm
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Civilian

Joined: Sun Apr 02, 2023 12:40 pm
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Unread post Re: Stripping overloaded colonists
Thanks for the reply. I was thinking either jettison or use fighters to kill them. When I play it's mostly on modded servers. Or have an option to choose a planet to transport them to.

As far as what % production, maybe like 85% or have an option for the user to pick the %.

And I don't know what you mean by command maintenance.


Sun Aug 04, 2024 7:15 pm
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Chief Warrant Officer

Joined: Sun Mar 06, 2011 12:22 am
Posts: 196
Unread post Re: Stripping overloaded colonists
Maintenance.
We called it "Command Maintenance" in the Army and that stuck with me.
You write like moving colonists to another planet is another thought.
I have always done that.
At what point is enough enough? :)
I have over 300 planets in one game and I pretty much log in, find a planet that not only has too many colonists, but is maxed out.
It can't produce anything and the population can't grow.
I create a new planet, move over the colonists, upgrade the citadel, and then start another one for the rest of the colonists.
It is time-consuming and I wish there were a script for it.
Then again, I wish that I could just run a world-trade script indefinitely.
I play on one server where my script runs so fast, I have difficulty seeing what it is doing, and SWATH doesn't really respond.
I need to periodically check, stop the script, and deposit almost a billion credits in my citadel.

In games with built-up aliens, abandoned mines, etc., I need to check periodically, resume my trading script, reconnect for no apparent reason, etc.

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Fri May 09, 2025 10:37 am
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