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[ 6 posts ] |
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Kokua 0.7 released (with video)
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mrdon
Chief Warrant Officer
Joined: Sat Nov 17, 2001 3:00 am Posts: 175
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Kokua 0.7 adds a new "linking" capability to the terminal window. It allows you to click on a sector's warps and either choose an option from a popup menu (right click) or move straight-away (left click). For a menu, I'm trying out a radial or pie menu (also used in games such as Neverwinter Nights) to make selections quicker and easier. Finally, as before, most all actions in Kokua actually trigger or script TWXProxy to make common operations quicker and easier.
I'd like to hear some feedback on what people think about these radial menus (other than they are ugly ) and how "linking" and context menus could be used in other areas of the game. One example of future work would be the ability to simply click on a player to run a default attack script or right click to select other options.
To demonstrate Kokua 0.7, I put together a short screencast on Google Video:
http://video.google.com/videoplay?docid ... 2326203985
Kokua homepage
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Sat Jun 16, 2007 12:26 pm |
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DarkNight
Gameop
Joined: Fri May 25, 2007 9:25 am Posts: 34
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Very nice update, however...
the click move feature works well with sectors under 10000 one above 10000 require an enter key.
The trade via click failed gives a java issue.
scan did nothing.
keep up the good work.
_________________ Sysop of D A R K M A T T E R
telnet://tw2002.pcmedix.org
Creator of TW2002 Web Stats
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Sat Jun 16, 2007 2:45 pm |
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Mind Dagger
Chief Warrant Officer
Joined: Wed Jan 04, 2006 3:00 am Posts: 136 Location: USA
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Looks like some excellent interface ideas. Clicking to move adjacent is a nice idea, and I really like the mapping features.
Some great potential there.
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Sat Jun 16, 2007 7:33 pm |
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mrdon
Chief Warrant Officer
Joined: Sat Nov 17, 2001 3:00 am Posts: 175
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Thanks for the feedback. I fixed the enter after warp for the next version (hadn't tested all sizes of games), and could you send me the error message you get when you try to trade? The scan option doesn't work as it is just a placehold for something else.
Part of the difficulty of doing this is choosing which four or so actions are the most commonly used, affecting this sector warp menu, but also others like the trader menu to come.
What do you guys think would be the most commonly used actions for a:
- Warp sector menu
- Trader menu
- Planet menu
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Sat Jun 16, 2007 8:34 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Warp sector: Lawnmow w/ various options
Trader menu: PPT, SSM, SDT, SST, Rob, Megarob
Planet: Nego, move product, move cols, figs, etc
I like the sector notes and the map thing. What kind of details are on the sector info when you click on it?
Some stuff to have...
Good macro/hotkey support
An info bar that has stuff like class 0s, dock, planet #, ship #, etc in it. Swath has that, very useful. Only thing I wish I could do was add new info there, so if you add a customizable little info bar somewhere... that'd rock.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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Sun Jun 17, 2007 1:09 pm |
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mrdon
Chief Warrant Officer
Joined: Sat Nov 17, 2001 3:00 am Posts: 175
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These are really helpful suggestions, thanks. In Kokua, most every screen and action is actually written in Javascript (a language familiar to anyone who has written a web page) and XML (text files), so theoretically, Kokua is very customizable. I'm still working on a good way to support customizations, however, during upgrades, so perhaps that is worth spending more time on.
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Sun Jun 17, 2007 9:50 pm |
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