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Author:  Lionmane [ Sun Dec 06, 2020 11:24 pm ]
Post subject:  Funsville

Yay! I just wanted to post this edit here FIRST just in case anyone else wanted to take credit for it.

The edit is called "Funsville" and it's basically an edit that *casual* players will enjoy.

These are all old edits. Please see my next post in this thread for the latest edition!

Funsville 1_2.TWA [933.61 KiB]
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Funsville 1_1.TWA [935.5 KiB]
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Funsville.TWA [933.41 KiB]
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Author:  Micro [ Mon Dec 14, 2020 2:24 pm ]
Post subject:  Re: Funsville

Cashing in a "port fixed" game requires a special cashing script, so it is not much "Fun" unless you have the script. Granted it is not a hard script to write, but I do not know of a public version.

I recommend the following changes:
La tenancy - Maybe? I run 75ms on all my game, and Sultan Bey runs 50ms, Star Killer runs 100ms, so this is a bit controversial.
Movement Speed - 250ms or faster (Also controversial)
Remove Rob/Steal Delay
Turn on Interactive Sub-Prompts
Unlimited Time
Turn off Fedspace Photons

I have banged this edit on my server with these changes, and scheduled to open Friday 12/18 at 8pm Eastern!

Author:  Lionmane [ Sun Dec 27, 2020 10:17 am ]
Post subject:  Re: Funsville

Yay! I managed to upload a new and better version!

So... My previous versions were either untested or had very limited play-testing. This new version has had three months of play-testing and is updated accordingly! Updates also includes new player input!

1) The Big Bang is initially adjusted according to Traitor's recommendations:
...plus my own "casual-friendly" adjustments! Oh, and Micro's suggestions, above, are incorporated as well!

2) Post bang settings are adjusted specifically to allow new players to quickly defend a home sector from their very first day of joining the game! Note that player strategy is *still* vital to this process! The bank at Stardock is modified, too!

3) Two new ships are added! The "Federal Mowing Unit" is the most useful utility ship in the game! Yes, I carefully restricted it's firepower to prevent the Gold Aliens from taking over the game. But! Did you check *ALL* the Hardware options at Stardock? No, I don't think you did! This ship is *also* designed to benefit players! The second ship added: the Scorpion, renders the Imperial StarShip completely obsolete! 'Nuff said!

4) A Gold Alien race is added specifically to neutralize gridding and also to provide the players with an incredibly awesome ship!

Funsville 1_3.TWA [933.67 KiB]
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Author:  Micro [ Sun Jan 03, 2021 11:45 pm ]
Post subject:  Re: Funsville

Lionmane wrote:
There are a couple of public cashing scripts on TWXProxy. SWATH also has a built-in cashing script, but it's not as good as TWXProxy's.
Not talking about normal cashing. In a "port fixed" game you need a script that scouts and ROBs each port 1 time. You can easily modify any passive gridder, but there is not public script that does this.
Lionmane wrote:
1) What, exactly, does latency do? I've heard it makes the game unstable below the default value so I've never messed with it.
Latency adds a delay to all connections based on ping. The lower your ping, the more delay is added. The intent is to put all players on an equal footing. Movement speed may cause corruption, not latency.
Lionmane wrote:
2) Movement rates were SUPPOSED to be set the way you specified, already! Someone forgot to change that!
Lionmane wrote:
3) What does interactive sub-prompts do? And where is it? I've seen it, but never really messed with it.
It hides messages from the game if you are not at a main prompt and breaks photon and other scripts.
Lionmane wrote:
4) Heh... Fedspace photons *is* a bit dirty!

More than a bit. A player can lock down a game in seconds if you have fedspace photons enabled.

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