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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: What is fair game play?
Crosby wrote: Several of these 'Anti-cby-cashing' ideas are workable. I personally like the 'wait til the top of the hour to reenter.' That would eliminate cby cashing and mothing mostly.
Aren't we losing sight of the fact that this (death delay off) is a setting, and is optional? Like many new features that are designed to fine tune the game now, it can be turned on and off. That's why I liked the method I suggested it lets people get back in and play with out the reward of making fast cash. Crosby wrote: The weekend I spent writing that cby cashing script was a blast. Would I use this script in a real game? I'd never be able to, as a real game would have a death delay. I never troubled myself about the morality of using it. Yea I wrote one to but I only used it on my server, I was to lazy to T-Edit cash in a game I was testing 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sat Aug 27, 2011 8:22 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: What is fair game play?
John Pritchett wrote: Here's a radical idea. What if you're expected to set your restart ship aside as insurance in case you die? In other words, when you restart, you randomly restart in any empty ship you own. If you don't have any empty ships, you can't restart until the next day when you get a new ship. Where would you start? The sector you ship is in or would the game move your ship to sector 1? A big part of playing last team standing games is to be able to kill all of your opponents in one day AND keep them from re-entering the game. That means putting the game in lock-down, nav hazing all sectors around Terra and blocking the MSL. I can see all sorts of potential abuses to allowing someone to enter the game in a ship they already own...
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Aug 27, 2011 9:00 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: What is fair game play?
Cruncher wrote: I can see all sorts of potential abuses to allowing someone to enter the game in a ship they already own... Possible, but make the ship random and move the ship to sector 1 so the player could be sitting in a pod @ terra and be red. These could be settings under the Death Delay Off, make it a new set of options.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sat Aug 27, 2011 9:13 am |
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TheButcher
Lieutenant Commander
Joined: Thu Dec 08, 2005 3:00 am Posts: 903 Location: USA
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 Re: What is fair game play?
Helix wrote: CBY cashing or mothing is generally considered a tactic for unlims
H Not a true statement it doesnt matter how many turns game it is, if you need to moth, moth. It actually depends more on the planet and ship edits
_________________

  **Helix, guess who called me today? Thats right, The Partridge Family they want Danny Bonaduces picture back! ROFLMAO!**
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| Sat Aug 27, 2011 11:29 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: What is fair game play?
TheButcher wrote: Helix wrote: CBY cashing or mothing is generally considered a tactic for unlims
H Not a true statement it doesnt matter how many turns game it is, if you need to moth, moth. It actually depends more on the planet and ship edits In turn games with death delay turned off mothing can be an advantage, but not as much as in an unlimited turn game. The player can't be towed out of sector 1 and he returns with 0 turns. However, you can moth every hour even if it is a very low turn game.
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| Sat Aug 27, 2011 11:47 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: What is fair game play?
Big D wrote: In turn games with death delay turned off mothing can be an advantage, but not as much as in an unlimited turn game. The player can't be towed out of sector 1 and he returns with 0 turns. However, you can moth every hour even if it is a very low turn game. I haven't played a turn limit death delay off game in TWGS, but in MBBS HVS after your 3rd pod which would have been your #SD# your turns revert back to what they were. So, in a turn game pod 3 times with full turns, then you're basically playing an unlimited game with unlimited moths. We should test this in TWGS.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Sat Aug 27, 2011 12:46 pm |
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TheButcher
Lieutenant Commander
Joined: Thu Dec 08, 2005 3:00 am Posts: 903 Location: USA
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 Re: What is fair game play?
I was pointing out that helix made a in- correct statement when he said "mothing was a unlimited turn edit tactic", which it isnt!!!!! Mothing is just as successfully in a low turn edit!!!!!! Appeartly cause I posted he was incorrect he felt it was considered smack and deleted my last replay, I justed didnt want new players get false information!
_________________

  **Helix, guess who called me today? Thats right, The Partridge Family they want Danny Bonaduces picture back! ROFLMAO!**
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| Sun Aug 28, 2011 12:44 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: What is fair game play?
TheButcher wrote: I was pointing out that helix made a in- correct statement when he said "mothing was a unlimited turn edit tactic", which it isnt!!!!! Mothing is just as successfully in a low turn edit!!!!!! Appeartly cause I posted he was incorrect he felt it was considered smack and deleted my last replay, I justed didnt want new players get false information! Mothing works better in limited turn games because you usually cannot refill the planets quickly enough. In an unlim game, you can refill planets using ore wh0re or port buydowns. This is why the most important resource in an unlim is a large area of space that cannot be taken by your enemies (ie: bubbles), where-as the most important resource in a turns game is ore and fig production.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Aug 28, 2011 1:05 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: What is fair game play?
TheButcher wrote: I was pointing out that helix made a in- correct statement when he said "mothing was a unlimited turn edit tactic", which it isnt!!!!! Mothing is just as successfully in a low turn edit!!!!!! Appeartly cause I posted he was incorrect he felt it was considered smack and deleted my last replay, I justed didnt want new players get false information! In an unlim, if you have your enemy SD'd, or AFK, you just run your script to login and mow to moth (dropping cash/figs) - no skill or resources required to burn the base's ore, it really isn't playing in my opinion - even though "the game/sysOp has allowed it".
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Aug 28, 2011 1:25 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: What is fair game play?
That would be true of a game w/o a death delay. However it would also work in a turns game too, as you don't lose your turns in a game w/o death delay if you're #SD#.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Aug 28, 2011 1:32 pm |
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TheButcher
Lieutenant Commander
Joined: Thu Dec 08, 2005 3:00 am Posts: 903 Location: USA
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 Re: What is fair game play?
Singularity wrote: TheButcher wrote: I was pointing out that helix made a in- correct statement when he said "mothing was a unlimited turn edit tactic", which it isnt!!!!! Mothing is just as successfully in a low turn edit!!!!!! Appeartly cause I posted he was incorrect he felt it was considered smack and deleted my last replay, I justed didnt want new players get false information! Mothing works better in limited turn games because you usually cannot refill the planets quickly enough. In an unlim game, you can refill planets using ore wh0re or port buydowns. This is why the most important resource in an unlim is a large area of space that cannot be taken by your enemies (ie: bubbles), where-as the most important resource in a turns game is ore and fig production. Agreed!!!
_________________

  **Helix, guess who called me today? Thats right, The Partridge Family they want Danny Bonaduces picture back! ROFLMAO!**
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| Sun Aug 28, 2011 2:51 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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 Re: What is fair game play?
Helix wrote: CBY cashing or mothing is generally considered a tactic for unlims
H Should probably read: crosby wrote: CBY cashing or CBY mothing are generally considered tactics for unlims
H I read it: Quote: Either self-destruct; cashing, or mothing, are generally considered a tactic for unlims.
H Helix didn't mean to imply that you can only moth without death delay. CBY mothing is what we were talking about, eh?
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Sun Aug 28, 2011 6:18 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: What is fair game play?
Nobody CBY moths, why would you CBY if you were just planning to moth? Wouldn't you let the cannons kill you?
What you mean is using the no death delay to run straight for the cannons, ad naseum. This, however, works in both unlims and turn limits. If you die in a turn limit game without a death limit, when you return you will still have your turns.
Ex: I have a set of scripts that can xport thru ship to xport to a moth ship, land on a planet, pwarp adj, then pgrid moth in. At 5 turns per cycle, I can hit 100 times in 500 turns. Ride the hourly regen, hit 10 times an hour... lol. Works all the same.
It works better, arguably, in turn limit games since the enemy's ore production will be much lower. Once you get a fig in the enemy's base, they're in trouble.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Aug 28, 2011 6:31 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: What is fair game play?
Ok, I'm looking at a simple option, not too complicated to implement that it's likely to break something, but that would limit the CBY abuses and mothing. I think there must be two separate settings for this.
Setting 1) Initial asset dropoff - Specify the number of deaths before initial assets drop to zero. So if you have starting credits at 1000 cr and dropoff set to 1 death, you'd start the game with 1000 cr, but after 1 death, you'd start with 0 cr. 2 deaths would start you after 1 death with 500 cr, but 0 cr after the second death.
Setting 2) Total deaths per day - How many times can you restart after dying each day before being locked out until the next day? So 0 restarts is normal death delay. 1 restart allows you to die and restart immediately once, but if you die again, you wait until the next day to restart.
Any issues here?
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Aug 28, 2011 11:52 pm |
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Master Blaster
Gameop
Joined: Mon Apr 16, 2001 2:00 am Posts: 419 Location: Denver Colorado
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 Re: What is fair game play?
I like it..... 
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| Mon Aug 29, 2011 12:35 am |
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