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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 More lies from Big D
This post on that other forum was brought to my attention today: Big D wrote: Yes, if JP had fixed the bugs we told him about at the time, and then released a workable version, things would have been fine. There were a few features added that were pretty nice, including: 1) Ability to bang games with the server online. 2) Sync timing that JP and Sing worked on for weeks 3) Delay options (Which this is all Cruncher needs to for her style game)
But the main thing was BUG FIXES. We made a list of every bug we know of in v1.03 and not even half of these were repaired. A few got fixed about the same time JP started adding all the crazy crap that totaly screwed up sysop scripts and even several popular public scripts. Now these versions have gone to way far to be repaired. The only option would be to roll back to a workable version and start over which JP says he isn't going to do. SO, the players and sysops have decided they aren't going to help him debug the software. If he doesn't want to work with us we won't work with him and we willl stick with the version we've played for years. Is that the best scenario? Probably not, but it's what we have to work with. JP has made his bed, now he can lie in it. This is BigD being opportunistic. A better explanation would be "I wanted JP to ban Helix and he wouldn't do it". That's why he's irritated with me, and the rest of this is just looking for excuses to turn others to his side. As far as I knew, I had fixed the v1.03 bugs before I moved on. If that's not the case, it's because they did not answer my call for remaining bugs. Even now, I'm asking for details about what v1.03 bugs remain. I'm not getting a lot of detail. But I will fix them as soon as they're reported. There were so many changes under the hood that there's no guarantee that any v1.03 bug carried over to v2. I don't need a blanket list of v1.03 bugs, I need a list of bugs that are still active in v2. Give me that and I'll fix every one of them. As for the sysop script stuff, I didn't do that blindly. Ask Vid Kid, V'Ger, and T0yman. There were much needed fixes in TEDIT, and I engaged those gameops as very active server-side scripters to make sure I didn't break their scripts. They all agreed that the changes were important enough that I should just move forward with them and they'd adapt. Vid Kid was upset at first, but there was a miscommunication there. I cleared it up with him that I am willing to get his scripts working again, and we've been working on that with the latest version. My promise to Vid was that I'd do whatever it takes, but he's been very generous in compromising, changing his scripts where it's easy to do so, and telling me what I can do to fix them on my end. So ask Vid Kid if he's unhappy about this work. If there is a single gameop who's unhappy about it, they haven't reported it to me. If you haven't been following along, that's how you get things fixed. Report it and we'll work it out. As for the public scripts, it is not my intention to break them. It is up to the players to report when they break so I can fix them. But if they'd rather jump on those problems as proof that I'm unresponsive to them and that they should stick with the older version (the one with their bugs intact, btw), there isn't much I can do about that. I just want everyone to be aware of what's going on here. Take anything Big D says with a grain of salt. Same for some other disgruntled community members. They have their reasons. You should decide for yourself whether I'm living up to my promises with the new version, and hopefully do your best to help me succeed rather than turn your back on me. I am doing this in my spare time and I depend on the community to help me. Without input from you guys, I wouldn't know what bugs need fixing, what features people want, what issues people have, etc. So if you want TW to get better, it's up to you. If you haven't looked at it, you can see the complete list of bug fixes (a ton of these) and new features for v2 at http://wiki.classictw.com/index.php?tit ... on_History
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Nov 16, 2011 10:56 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: More lies from Big D
Oh, a quick followup. One of the problems is that I didn't limit myself to only the bugs they reported to me and wanted fixed. There are two bug lists. One is the list that everyone agrees needs to be fixed. The other is a list of bugs that not everyone knows about that certain players use to their unfair advantage. I've fixed bugs from both lists, and that's one reason why they're rebelling against the new version. They can't give me any other reasons. Just excuses. None of the stated reasons justify these players boycotting this version.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Nov 16, 2011 11:01 am |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: More lies from Big D
John Pritchett wrote: This is BigD being opportunistic. A better explanation would be "I wanted JP to ban Helix and he wouldn't do it". That's why he's irritated with me, and the rest of this is just looking for excuses to turn others to his side. Yea John Pritchett wrote: As for the sysop script stuff, I didn't do that blindly. Ask Vid Kid, V'Ger, and T0yman. There were much needed fixes in TEDIT, and I engaged those gameops as very active server-side scripters to make sure I didn't break their scripts. They all agreed that the changes were important enough that I should just move forward with them and they'd adapt. Correct, it destroyed mine  I gladly re-wrote mine and added some options that I did not have in the initial release. John Pritchett wrote: As for the public scripts, it is not my intention to break them. Someone wrote the originals, someone will write new ones. I will fix mine as I go and I have updated several other scripts to help others. John Pritchett wrote: Take anything Big D says with a grain of salt. Same for some other disgruntled community members. Grain!!  Salt Block maybe! Keep up the good work, there are some of us willing to do some work to keep the game moving.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Wed Nov 16, 2011 11:36 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: More lies from Big D
Some people are, and have always been, jackasses. Most of us know them. Most of us appreciate what you have done and continue to do. Suggest that you ignore the begrudgers.
I will confess to a difficulty understanding why there is an effort to pander to the script kiddies. The original version was not written with them in mind, nor were any subsequent ones until recently. If fixing a bug means that one of their toys gets broken, shrug. It might bring back some of those who left because of the pixies.
I do not buy into the counter argument that I have read in this forum - that it will render the script writers (as opposed to the scripters/script kiddies/twixie pixies) invincible, a new all conquering elite. There were always script writers; we never dominated the game. No more did those who used helpers. Strategy did. TWX has switched the emphasis to tactics and reaction time.
The problem now, is that the TWX database has grossly unbalanced the game; retreads and newbies are "baby seals". I will shed crocodile tears if TWX functionality is destroyed. The pixies themselves have said that there are only 100 of them +/- . Big loss if they all quit?
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| Wed Nov 16, 2011 12:41 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: More lies from Big D
I don't disagree with what you're saying. The only things I'd add, and it's nothing new, are that a) I've promised to keep this game running the same as that under v1.03 to the best of my ability, and I don't want to break my promise and b) I'm far more motivated to keep server-side scripts running, because the gameops who write them are among the best gameops, and the things they do to innovate and fix flaws in the game, I have nothing but appreciation for that. I don't want to penalize them with unnecessary changes. But it's a balancing act. TEDIT has been neglected for years. I wanted to update it, improve it, and at the same time, work with today's server-side scripters to make the transition as smooth as possible.
I haven't had any reports of broken player scripts. When I get them, I fixed them. That's a complete misrepresentation. If I've broken the game for scripters in anything other than options, I'm not aware of it. Now, in options, that's kind of the point. I want to break scripts with options. Many of these are options to limit the use of scripts.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Nov 16, 2011 12:59 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: More lies from Big D
Thanks, Comet. If you do have issues, bring them to me. I do want to address them.
Hey, where did Comet's post go? Oh well... ;)
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed Nov 16, 2011 1:03 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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 Re: More lies from Big D
John Pritchett wrote: Thanks, Comet. If you do have issues, bring them to me. I do want to address them. Hey, where did Comet's post go? Oh well...  SG taught me the way to avoid that, many, many years ago. Words to the effect: "Kav, always quote, that way even if they delete the post, its on the record" Grin
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| Wed Nov 16, 2011 1:11 pm |
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Comet
Commander
Joined: Thu Oct 17, 2002 2:00 am Posts: 1159
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 Re: More lies from Big D
John Pritchett wrote: Thanks, Comet. If you do have issues, bring them to me. I do want to address them. Hey, where did Comet's post go? Oh well...  I went to edit it LOL... Oh well
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| Wed Nov 16, 2011 1:29 pm |
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Daala
Gameop
Joined: Tue Oct 10, 2006 2:00 am Posts: 112 Location: In my bubble...
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 Re: More lies from Big D
Kavanagh wrote: Some people are, and have always been, jackasses. Most of us know them. How true this statement is indeed...
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| Wed Nov 16, 2011 2:07 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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 Re: More lies from Big D
Daala wrote: Kavanagh wrote: Some people are, and have always been, jackasses. Most of us know them. How true this statement is indeed... I follow no one, lmao But what you said is true. For most anyway. Personally I think JP is on the right track on fixing the game. Yes people may complain and gripe, mainly the ones that use the bugs for their game play. As for me I like playing by hand, and use of Macro's, as long as the Macro's still work I will be happy. But I do like some scripts, and do like trying some of them to see what they do. Vulcan
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Tue Nov 29, 2011 8:40 pm |
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