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 evil and feds 
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1st Sergeant

Joined: Thu Dec 12, 2002 3:00 am
Posts: 33
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I once saw in the logs that Starport Alpha I killed someone. How does that work?


Tue Jan 14, 2003 7:53 am
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Chief Warrant Officer

Joined: Thu Aug 15, 2002 2:00 am
Posts: 166
Location: USA
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Kemper, just to let you know exiting and entering a game while you are in a commissioned ship and red is a sure fire way to get podded. I attempted that once. And only once. When I logged back on the feds were there to hand out a shiny new pod to me.
DEMON

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Tue Jan 14, 2003 10:30 am
Profile YIM
Chief Warrant Officer

Joined: Thu Aug 15, 2002 2:00 am
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Kemper, just to let you know exiting and entering a game while you are in a commissioned ship and red is a sure fire way to get podded. I attempted that once. And only once. When I logged back on the feds were there to hand out a shiny new pod to me.
DEMON

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Tue Jan 14, 2003 10:32 am
Profile YIM
Chief Warrant Officer

Joined: Wed Sep 05, 2001 2:00 am
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quote:Originally posted by Kemper_3
That isn't true either. Zyrain will pop you over planets (even advanced ones) as well.


Hmmmm... Works for me. [;)]

I hadn't put into consideration the total turns used to perform the trick but its reliably kept me fed free when done properly. Remember, I said it was a circumstantial tactic - not a forever role.


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Tue Jan 14, 2003 3:08 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by DEMON

Kemper, just to let you know exiting and entering a game while you are in a commissioned ship and red is a sure fire way to get podded. I attempted that once. And only once. When I logged back on the feds were there to hand out a shiny new pod to me.
DEMON


As far as I could tell, it treats it like moving. My tests a few versions back showed it as a sometimes thing, seeming to be related to how red you were. However, since it was a few versions back, I thought traitor might want to test it and see exactly how it is now.


Tue Jan 14, 2003 7:05 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by Damion

I once saw in the logs that Starport Alpha I killed someone. How does that work?

Someone attacked the starport but did not destroy it in their first wave. The retalitory blast from the starport was enough to kill the person attacking it.


Tue Jan 14, 2003 7:18 pm
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1st Sergeant

Joined: Thu Dec 12, 2002 3:00 am
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quote:Originally posted by Kemper_3


Someone attacked the starport but did not destroy it in their first wave. The retalitory blast from the starport was enough to kill the person attacking it.


why would someone do that? that seems like a lose lose lose situation for everyone.


Sat Jan 25, 2003 8:08 am
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Lieutenant J.G.
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Joined: Sun Oct 28, 2001 2:00 am
Posts: 347
Location: USA
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well there are reasons that you would want to destroy a star port, here is a couple. If someone has upgraded the port and they are selling product from a planet or they are port pair trading you would blow the port (ports) up so they can no longer use them. Most of the time the reason people blow up star ports in fed space is to keep people from being able to buy ore in fed space. this can effect blue commisioned players that can warp directly to fed space. another tactic you will see is people putting a bunch of planets in fed space then blowing them up to create nav haz. they do this to try to blow up someone that is cloaked out there. for this reason it is best to cloak out in #1 (terrra) or SD.


Sat Jan 25, 2003 11:27 am
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by Damion
why would someone do that? that seems like a lose lose lose situation for everyone.

With it being SD, I would guess that the person wanted to die. In some games the pods are worth more money than a regular ship, so it's a way to make money twice/day. Alternately, they could have just been bored. If they were actually trying to blow up stardock, it would be a move to deny stardock items to players for a certain amount of time.


Sat Jan 25, 2003 2:34 pm
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1st Sergeant

Joined: Thu Dec 12, 2002 3:00 am
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quote:Originally posted by Kemper_3


With it being SD, I would guess that the person wanted to die. In some games the pods are worth more money than a regular ship, so it's a way to make money twice/day. Alternately, they could have just been bored. If they were actually trying to blow up stardock, it would be a move to deny stardock items to players for a certain amount of time.


How hard is it to kill SD? Should I go Y2K and stock up on Genesis Torpedos, Cloaks, and the like? And take my nest egg out of the bank?


Sat Jan 25, 2003 4:33 pm
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Lieutenant Commander
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Joined: Thu Mar 21, 2002 3:00 am
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It's easy to kill SD with the right setup. It's usually a good idea to keep a few extra ships lying around in the event that someone blows up the dock. With a full 6 person corp, it's possible to blow the dock early on day 2 if you dedicate your resources to it. (Assuming a low turn game. In unlimiteds, it's possible in the first couple of hours.) In tournaments, this isn't always an advisable strategy, but in a casual game, it's the ultimate blockade.

All you need are 2 corpies, an IG or two, and a lot of cash for figs.

quote:Originally posted by Damion

quote:Originally posted by Kemper_3


With it being SD, I would guess that the person wanted to die. In some games the pods are worth more money than a regular ship, so it's a way to make money twice/day. Alternately, they could have just been bored. If they were actually trying to blow up stardock, it would be a move to deny stardock items to players for a certain amount of time.


How hard is it to kill SD? Should I go Y2K and stock up on Genesis Torpedos, Cloaks, and the like? And take my nest egg out of the bank?

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Sat Jan 25, 2003 7:15 pm
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Lieutenant J.G.

Joined: Sat Dec 22, 2001 3:00 am
Posts: 427
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quote:Originally posted by Traitor

It's easy to kill SD with the right setup. It's usually a good idea to keep a few extra ships lying around in the event that someone blows up the dock. With a full 6 person corp, it's possible to blow the dock early on day 2 if you dedicate your resources to it. (Assuming a low turn game. In unlimiteds, it's possible in the first couple of hours.) In tournaments, this isn't always an advisable strategy, but in a casual game, it's the ultimate blockade.

All you need are 2 corpies, an IG or two, and a lot of cash for figs.


A couple of things you might want to add...
It's acomplished by one person sitting at the attack prompt attack stardock while I second corpie sits there feeding him figs. The most important thing it the person attacking needs to use a ship with enough fighters to take the return fire from the port. The port only fires once in response to each attack on it. Even if someone does blow it up, the game will rebuild it on it's own during the radiation lifetime cycle (which can be found on the * menu). It regenerates every x days, so if it's set to 14, it regenerates on day 14, day 28, etc. Alternately, the sysop can rebuilt it manually by porting at it as an observer. Each time it is blown up, it is harder to blow up again after it comes back, eventually becoming impossible.


Sun Jan 26, 2003 5:58 am
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Lieutenant J.G.
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What I have found is all 4 special ports start at 2500 defensive rating, if you blow one up the next one will be an additional 2500 making it 5000 defensive rating, the third will be 7500 and the fourth will be 10000. I once blew up all 4 in one day and really upset the balance of power in the game, not to mention really upset all the players too. I think it continues to rise by 2500 each time even after rebuilt, 5th time would be 12500 etc.

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Mon Jan 27, 2003 11:50 am
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Chief Warrant Officer

Joined: Wed Sep 05, 2001 2:00 am
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quote:Originally posted by Shorty

What I have found is all 4 special ports start at 2500 defensive rating, if you blow one up the next one will be an additional

Each regeneration of class 0 ports increases in strength but just to clarify...are you saying that if you destroy a class 0 then the other class 0 ports are effected? This was a little unclear, sorry.


Mon Jan 27, 2003 4:41 pm
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Lieutenant J.G.
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Joined: Tue Feb 19, 2002 3:00 am
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Yes, I tested it on Swaths test server too, the first special class port you attack, class 0 or 9, no matter which one, is always 2500. If not destroyed nothing else is affected but if destroyed the second special class port has 2500 more defense rating than the first one and it continues with them all. I dont know for sure what they are when they all come back after that but I dont think I would want to attack them after killing them all the first time. What I dont know because I never tried it, if one person blows up a special port is the second one he tries 2500 more defensive for only him or for everyone else also. This could be a way for people to prevent SD from being blown up right away by someone who has a reputation for doing so. Blow all the ports except SD and that should, if this holds true make SD 10k defensive rating and very hard and expensive to kill.

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Mon Jan 27, 2003 5:08 pm
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