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Bil Simser (teamEIS)
Private 1st Class
Joined: Wed Feb 28, 2001 3:00 am Posts: 2 Location: Canada
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Just wanted to say hi (and test my posting here). I'm from the old school of Trade Wars and was working with John over the last couple of years (has it been that long) on conceptual ideas for the new TW. I'm also the author of a new game programming book based on my CDX library (a C++ DirectX wrapper) and the author of a much talked about 3D modeller for The Sims.
Yup, that's about it.
-liB
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| Wed Feb 28, 2001 3:11 pm |
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khelben
Private
Joined: Wed May 28, 2003 2:00 am Posts: 1 Location: USA
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hmm 3d modeller for sims, ok your on the eis team, ok,
Here is a request for you,
You see I think this game is highly more marketable then what it currently is, it just needs an update, the back ground engine is fine for the server end, it just needs a proper client interface to make it back into being a compditor with the current mmpogs out there.
By making a client that interprates the current output of the servers and gives it a gui you may just get closer to making it a major mmpog, instead of a relic of bygone days or a back water MUD.
Make a TW client looking at the current helpers out there it would not be hard to make a client application that would give us mouse/graphics to how tw works, I seem to remember maritech at one time toying with the idea, at that time the hit thing was rip graphics.
this is a TW2002 Client I am thinking about not a helper, please someone if this is out there tell me about it.
first graphical mapping would be a square showing the current sector and leads to boxes around that sector but only the ajacent sectors. The surounding boxes would be blank except for a sector number until a desnity scan was done then the density would show up under neath the secor number. or is a holo scan was done it would show information in the boxs sort of like swath does on their map.
This map should be clickable so people can move via it or type a sector into the main input text box if they want to move more then one sector at a time, or want to set up a warp path. Note this shows only the sector your in and the surounding sectors only, this adds for a new scanner that can do a depth of 2 or more sectors away. THIS IS NOT INTENDED TO BE A ZTM or of those ilk.
There sould be a series of buttons (mouseclickable) for the standard menus, (some items could be sub menued better, like fighter control and mine control and photons could be put under the combat buttons). The command buttons should directly tied to and analogious to the regualr commands not scripted commands. (I am proposing a gui for the game not a helper/scripter)
Graphics for things could be preinstalled into the client instead of downloaded new so they would come up faster on home systems, and be in alot higher detail then the standard ansi.
As you can see the Idea may be worth rolling with...
khelben
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| Wed May 28, 2003 2:53 pm |
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Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
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I think your trying to stretch TW into something its not which is a top of the line fully graphical video game. I dont think it could ever get to that point and still be anything close to the same game that it is now. Yes some improvements and additions would be nice but I think your asking a little much of the game itself.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
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| Wed May 28, 2003 3:06 pm |
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Hunter Hearst Helmsley
Warrant Officer
Joined: Sun Apr 06, 2003 3:00 am Posts: 71 Location: USA
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Yeah this isn't a game that uses high graphics. How many players enter a game and hit cn2 right away, who needs graphics. Granted those ansi graphics are from the old school, ie never updated, but still they slow the game down. Get into a competitive game, and one graphic slows down and your dead, see you tomorrow. On the other hand, I feel some updates could be made, but I'm in no position to state what. I think we had a post on here a couple months back about a possible 7th lvl citadel, and other suggestions. Great to see that someone is on to help JP, he seems to be very busy with this and other projects I'm sure.
HHH
-Cerebral Assassin
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| Thu May 29, 2003 3:22 am |
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Gravedigr
Chief Warrant Officer
Joined: Sat Feb 09, 2002 3:00 am Posts: 127 Location: USA
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LOL. I was hoping I wouldnt have to post this, but the date of that post is 02/28/2001.
2001!
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| Thu May 29, 2003 5:17 pm |
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lewdpotato
Lieutenant J.G.
Joined: Sun Oct 28, 2001 2:00 am Posts: 347 Location: USA
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wow, thats the best laugh I've had in a long while, just about pissed my pants.
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| Thu May 29, 2003 8:21 pm |
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Boss
Lieutenant J.G.
Joined: Tue Feb 19, 2002 3:00 am Posts: 486 Location: United States
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LOL...Darn...missed that one. Let me get back in my pod and get out of here.
_________________ It is not our duty to forgive terrorists, that is God's duty. Our duty is to make sure they meet!
The Boss TWGS
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| Thu May 29, 2003 11:05 pm |
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Hunter Hearst Helmsley
Warrant Officer
Joined: Sun Apr 06, 2003 3:00 am Posts: 71 Location: USA
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Hahaha...well I'm an a**...oh well, shouldn't a post that old be deleted...oh well...it happens...
HHH
-Cerebral Assassin
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| Fri May 30, 2003 2:13 am |
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lord_of_the_left_hand
Staff Sergeant
Joined: Mon Mar 04, 2002 3:00 am Posts: 14
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quote:Originally posted by khelben
hmm 3d modeller for sims, ok your on the eis team, ok,
first graphical mapping would be a square showing the current sector and leads to boxes around that sector but only the ajacent sectors. The surounding boxes would be blank except for a sector number until a desnity scan was done then the density would show up under neath the secor number. or is a holo scan was done it would show information in the boxs sort of like swath does on their map.
This map should be clickable so people can move via it or type a sector into the main input text box if they want to move more then one sector at a time, or want to set up a warp path.
....
There sould be a series of buttons (mouseclickable) for the standard menus, (some items could be sub menued better, like fighter control and mine control and photons could be put under the combat buttons). The command buttons should directly tied to and analogious to the regualr commands not scripted commands. (I am proposing a gui for the game not a helper/scripter)
I tried about a year ago to make my own helper like this. It worked... kinda .... One of my friends who can't seem to figure out tradewars used it for a little while but all it let him do was get *sd* faster with out having to use the keyboard. A friendly GUI might get more people to try the game though, and a certain % might stick it out.
as a side note: I wonder what % of new players stick it out for lets say 1 year?
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| Wed Jun 04, 2003 8:09 pm |
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LordLawless
Sergeant
Joined: Mon May 26, 2003 2:00 am Posts: 7 Location: USA
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Most newbies these days aren't worth having...too many years of playing games with cheats in them. 
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| Thu Jun 05, 2003 4:11 am |
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Ahab
Gameop
Joined: Mon Dec 16, 2002 3:00 am Posts: 241 Location: USA
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I don't know, Lord, but I've been playing for about 12 yrs now with a short (2 yrs) hiatus when I took out my back. Twar is the only online game I play and as my corpie likes to say, I'm rather addicted.
_________________ Ahab
ahabstwgs.game-host.org msn orkidz4u@hotmail.com yahoo orkidz4u@yahoo.com msn IM Ahab yahoo IM Orkidz4u
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| Sun Jun 08, 2003 12:16 pm |
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