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 Black Market update 
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Chief Warrant Officer

Joined: Tue Jan 01, 2008 8:08 pm
Posts: 193
Unread post Black Market update
The Black Market has developed marvelously.

- have 11 maxed f/e ports at 65k prod. ... earning 80 mill. creds per day
- making 1 mill. fuel and about 950k equip.
- making about 800k figs per day
- have room to expand in bubble
- gate to bubble has 3 lv. 6, huge shields and figs, plus 1 mill. offence figs in sector
- cash on had is about 220 mill.

The Black Market needs customers.
Come and play this first Black Market game at
It is the first trial, and i would like to work out the details on methods of selling to traders.
Also, i would like to experience the effect The Black Market has on game play.
Clearly, if a trader is wiped out... that trader would work for the Market to re-establish themselves.
Remember, The Black Market is not an edit (as such)... it can be added manually to any existing edit.
Picking the owners of The Black Market each game... ??? i don't know... there is a couple ways of selecting owners.
1.) each game a new corp. runs the Market ... (rotation from list of interested corps)c p y 9927
2.) in a 30k sector game... we could look for the "undisclosed" Market location... first corp to lay a beacon at the gate, runs the Market.

I am somewhat at a loss to understand the lack of interest/curiosity from traders I have played with and against for many yrs.
Here is something new in tradewars and nobody is participating.
Get off your comfy asses and check Black Market out. (if not for yourself... then for me)

cc bee... out

Tue Oct 19, 2010 10:54 am
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Joined: Wed May 03, 2006 2:00 am
Posts: 1722
Location: USA
Unread post Re: Black Market update
well we are preparing for the HHT frankly and cant get to involved in any games atm

Coconut Telegraph (ICQ)#586137616
Team Speak3@
Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
Jesus wounldn't Subspace Crawl

Tue Oct 19, 2010 5:11 pm
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