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 HTML/Mobile client 
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Chief Warrant Officer

Joined: Sat Nov 17, 2001 3:00 am
Posts: 175
Unread post HTML/Mobile client
I wrote a prototype of an HTML5-based client that also happens to work on a phone:

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It uses HTML 5 websockets for fast two-way communication and renders with a dos437 true type font, so you get all that stuff like copy/paste for free. It is a bit glitchy still, but functional.

I think this app would work best on the same box as the TWGS server, especially when combined with server-side scripts, which I plan to add next. Think of it like having a twxproxy running on the TWGS server + a light-weight HTML client. The terminal as is doesn't work well for a touch-based mobile device, but I think with some contextual input options like the aformentioned mouse overlays, my goal of catching up on a game from my phone or laying on the couch with my tablet would be within reach.


Fri Feb 08, 2013 3:38 am
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Joined: Fri Feb 23, 2001 3:00 am
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Unread post Re: HTML/Mobile client
Very Cool!

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Fri Feb 08, 2013 7:47 am
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Commander

Joined: Wed Apr 14, 2004 2:00 am
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Unread post Re: HTML/Mobile client
Cruncher wrote:
Very Cool!


What she said.

I remember Thrawn had something set up so that you could access his games via the web IIRC.

Is this something that would need to be set up to host on a server, and then have the server send the data via telnet, or is this something that you would be the one doing the hosting?

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Fri Feb 08, 2013 1:21 pm
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Chief Warrant Officer

Joined: Sat Nov 17, 2001 3:00 am
Posts: 175
Unread post Re: HTML/Mobile client
Oso wrote:
Cruncher wrote:
Very Cool!


What she said.

I remember Thrawn had something set up so that you could access his games via the web IIRC.

Is this something that would need to be set up to host on a server, and then have the server send the data via telnet, or is this something that you would be the one doing the hosting?


Technically, it would work either way, but for performance, I think it would make the most sense on the TWGS server or close to it to avoid the two hops for every bit of data. I want to add some basic data parsing and storage, then some scripting capability, then I'd say it is ready for trial. I tried the Flash client, and while nice, I felt it was too plain. I don't need a fancy HUD (although it is nice) but basic awareness and scripting is key to play the game I think.


Fri Feb 08, 2013 1:34 pm
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Civilian

Joined: Sun Feb 10, 2013 10:46 am
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Unread post Re: HTML/Mobile client
Let me know if you need a server to test with. I am running the latest TWGS server in an actual datacenter. I am more than happy to help out where I can.


Sun Feb 10, 2013 10:48 am
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Joined: Sun Feb 10, 2013 10:46 am
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Unread post Re: HTML/Mobile client
I am running the latest TWGS server and am willing to test an HTML/Mobile client setup. Ping me if you are interested. Everything I run is Linux/Windows and sits in a datacenter.


Sun Feb 10, 2013 4:16 pm
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