View unanswered posts | View active topics It is currently Thu Dec 25, 2025 1:12 pm



Reply to topic  [ 5 posts ] 
 Weapon M UI directions 
Author Message
Chief Warrant Officer

Joined: Sat Nov 17, 2001 3:00 am
Posts: 175
Unread post Weapon M UI directions
I've started to play with some new directions for the UI of Weapon M and would love to hear some feedback. I'm torn between bringing over a docking framework like Jide or reimplementing the display in HTML and build the whole UI using a browser. On one hand, a docking framework is really flexible and could be tweaked to do just about anything w/o no coding, but on the other hand, an HTML UI would potentially work with mobile or any other computer with no installation necessary.

Anyway, here is the quick swing hack I did to at least add a chat panel:

Attachment:
weaponm_with_chat.png
weaponm_with_chat.png [ 38.49 KiB | Viewed 6933 times ]


Wed Jan 16, 2013 2:19 am
Profile WWW
Commander
User avatar

Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
Unread post Re: Weapon M UI directions
I originally put the status panel on the bottom so I could put a map on the side and still fit everything on a 1024x600 screen. But I'm sure there are as many preferences as there are players. It would be pretty cool if it could be skinned with XML.

_________________
Suddenly you're Busted!


Sat Jan 19, 2013 10:50 am
Profile WWW
Chief Warrant Officer

Joined: Sat Nov 17, 2001 3:00 am
Posts: 175
Unread post Re: Weapon M UI directions
Mongoose wrote:
I originally put the status panel on the bottom so I could put a map on the side and still fit everything on a 1024x600 screen. But I'm sure there are as many preferences as there are players. It would be pretty cool if it could be skinned with XML.


Yeah, this is why I was thinking of going with Jide for a flexible docking framework. I'm on multiple 24" screens, so a 1024x600 optimization isn't ideal.


Sat Jan 19, 2013 11:08 am
Profile WWW
Commander
User avatar

Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
Unread post Re: Weapon M UI directions
I looked at Jide and didn't like it for some reason. Can't remember what it was. I looked at several docking frameworks at the same time.

The nice thing about having the status panel under the terminal is that if the map were put on the right side with something else (chat or a script console) below it, the right panel could take up all available space. I also wrote a simple docking panel that I planned to use for the map so it could be put on another screen. It's not used but it's in the source tree.

_________________
Suddenly you're Busted!


Sat Jan 19, 2013 11:28 am
Profile WWW
Commander
User avatar

Joined: Mon Oct 29, 2001 3:00 am
Posts: 1096
Location: Tucson, AZ
Unread post Re: Weapon M UI directions
What's your reason for preferring Jide? I'm going to survey the various docking frameworks again and think about using one.

_________________
Suddenly you're Busted!


Sat Apr 13, 2013 2:12 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 101 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.