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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: 2 ship gridder
ElderProphet wrote: If memory serves, CK's original combat pack required validation, but the later 'source' release didn't. Try the attached file and see if it works for you.
Regards, +EP+ Thanks for trying, but back to original error. Enter second ship's ID Where is a SAFE sector to TWarp to at the end? How many figs to deploy? (1-1000) Don't let ships fall below how many figs? (1,000-45,000) What is the max density to grid? (set to 499 to avoid planets, 0 to ignore) Note - regardless of this setting, if the density translates into too many figs for your ship to handle, the script will not move into that sector. Do you wish to CBY if you are photoned or podded and someone powers up in your s ector? (Y/N) Loading script: _ck_refresh_figs.cts Script load error: File is not a compiled TWX script
Script terminated: _ck_refresh_figs.cts
_________________
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| Sun Jul 07, 2013 9:53 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: 2 ship gridder
Cruncher wrote: ElderProphet wrote: If memory serves, CK's original combat pack required validation, but the later 'source' release didn't. Try the attached file and see if it works for you.
Regards, +EP+ Thanks for trying, but back to original error. Enter second ship's ID Where is a SAFE sector to TWarp to at the end? How many figs to deploy? (1-1000) Don't let ships fall below how many figs? (1,000-45,000) What is the max density to grid? (set to 499 to avoid planets, 0 to ignore) Note - regardless of this setting, if the density translates into too many figs for your ship to handle, the script will not move into that sector. Do you wish to CBY if you are photoned or podded and someone powers up in your s ector? (Y/N) Loading script: _ck_refresh_figs.cts Script load error: File is not a compiled TWX script
Script terminated: _ck_refresh_figs.cts
recomplile them all or don't use old scripts, most of ck's and supg's scripts were made for 2.02
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun Jul 07, 2013 1:19 pm |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: 2 ship gridder
when you going to give the 3 ship gridder a try?
_________________

 Founding Member of: Flying Ace's
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| Mon Jul 08, 2013 1:43 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: 2 ship gridder
I prefer the 17 ship gridder....
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Mon Jul 08, 2013 2:02 am |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: 2 ship gridder
Micro wrote: I prefer the 17 ship gridder.... just use a 2 ship P grid and your good....
_________________

 Founding Member of: Flying Ace's
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| Mon Jul 08, 2013 2:06 am |
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Micro
Ambassador
Joined: Wed Apr 20, 2011 1:19 pm Posts: 2559 Location: Oklahoma City, OK 73170 US
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 Re: 2 ship gridder
...and have an exit plan, last time you guys killed me was actually when the gridder stopped.
_________________ Regards, Micro Website: http://www.microblaster.net TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002
ICQ is Dead Jim! Join us on Discord: https://discord.gg/zvEbArscMN
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| Mon Jul 08, 2013 2:21 am |
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Kewlbreeze
Commander
Joined: Sun Aug 27, 2006 2:00 am Posts: 1419 Location: USA
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 Re: 2 ship gridder
Micro wrote: ...and have an exit plan, last time you guys killed me was actually when the gridder stopped. shhhhhhhh we don't let any one do anything like that just to kill them 
_________________

 Founding Member of: Flying Ace's
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| Mon Jul 08, 2013 2:35 am |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1133 Location: Augusta, GA
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 Re: 2 ship gridder
Cruncher wrote: Loading script: _ck_refresh_figs.cts
Script load error: File is not a compiled TWX script
Script terminated: _ck_refresh_figs.cts This indicates that the problem is the refresh figs script. I've attached a newly compiled version, which works for me, using the latest interim TWX build... but it *should* work for you too. Regards, +EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Mon Jul 08, 2013 8:17 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: 2 ship gridder
ElderProphet wrote: Cruncher wrote: Loading script: _ck_refresh_figs.cts
Script load error: File is not a compiled TWX script
Script terminated: _ck_refresh_figs.cts This indicates that the problem is the refresh figs script. I've attached a newly compiled version, which works for me, using the latest interim TWX build... but it *should* work for you too. Regards, +EP+ I'm still getting the same error. I can run the refresh figs on it's own just fine. Here's an idea, does it matter what directory I have the scripts in? I have both in C:\TWX\scripts\ElderProphet\ Yeap! Bingo! It runs now, I had to put the scripts closer to the root. C:\TWX\scripts\ Thank you for all your help!
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
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| Mon Jul 08, 2013 11:54 pm |
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Tweety
Boo! inc.
Joined: Fri Jan 04, 2002 3:00 am Posts: 221 Location: Canada
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 Re: 2 ship gridder
you could have had the files in the elderprophet directory. but then you would have had to have the script load the ck refresh figs script in the elderprophet directory. most scripters seem to just load from the root scripts directory. hence why you had to move the scripts to scripts/
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| Tue Jul 09, 2013 12:34 am |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: 2 ship gridder
Tweety wrote: you could have had the files in the elderprophet directory. but then you would have had to have the script load the ck refresh figs script in the elderprophet directory. most scripters seem to just load from the root scripts directory. hence why you had to move the scripts to scripts/ I did have the refresh figs in the EP directory as well. That's why it was so puzzling.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Jul 09, 2013 6:35 am |
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Tweety
Boo! inc.
Joined: Fri Jan 04, 2002 3:00 am Posts: 221 Location: Canada
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 Re: 2 ship gridder
no no
inside that script there probably is a command called
LOAD which takes a string variable. that string variable corresponds to a file path. chances are the original loads the refresh figs script from the default scripts directory by not providing a relative file directory in the path.
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| Tue Jul 09, 2013 7:33 pm |
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Cruncher
Ambassador
Joined: Fri Feb 23, 2001 3:00 am Posts: 4016 Location: USA
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 Re: 2 ship gridder
Tweety wrote: no no
inside that script there probably is a command called
LOAD which takes a string variable. that string variable corresponds to a file path. chances are the original loads the refresh figs script from the default scripts directory by not providing a relative file directory in the path. Yeah, starts on line 156: load "_ck_refresh_figs.cts" waitfor " sectors marked." setVar $fig_file "_ck_" & GAMENAME & ".figs" fileExists $fig_file_check $fig_file if ($fig_file_check <> 1) echo "**You need to have CK Refresh Figs or higher to use this grid script**" halt end It stores the fig data file in the TWX directory, not in the same directory the 2 ship gridder and refresh figs scrips are in.
_________________
BOTE 1998 Champs: Team Fament HHT 2015 Champs: Cloud09 Big Game 2016 Champs: Draft team HHT 2018 Champs: Rock Stars Big Game 2019 Champs: Draft Team
Classic Style Games Here: telnet://crunchers-twgs.com:2002 Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm Blog with current server info: http://cruncherstw.blogspot.com Discord: https://discord.gg/4dja5Z8 E-mail: Cruncherstw@gmail.com FaceBook: http://www.facebook.com/CrunchersTW
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| Tue Jul 09, 2013 9:08 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: 2 ship gridder
ck scripts need to be in the scripts folder they were written with that assumption in mind
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Tue Jul 09, 2013 9:56 pm |
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Tweety
Boo! inc.
Joined: Fri Jan 04, 2002 3:00 am Posts: 221 Location: Canada
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 Re: 2 ship gridder
i suppose it would mean changing the fig file variable location too. so that would be another change.
so yeah helix is right.
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| Tue Jul 09, 2013 11:39 pm |
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