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 A New Script From Me 
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Staff Sergeant

Joined: Tue Jun 03, 2003 2:00 am
Posts: 10
Location: USA
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Well, I've never posted here before so none of you know me, but I've never seen a WorldRob script for ZOC before so I decided to write one. Please note, this is in VERY early stages and I'm not even sure if it really makes all that much money. Of course, this is only useful in unlimited turn games, don't even THINK of trying it in a turned game.

From the beginning of the script:

/* -------------------------------------------------------- */
/* WorldRob has been released! Please note that there is no */
/* warranty on this script, not even the implied warranty of*/
/* useability or fitness for a particular purpose. */
/* -------------------------------------------------------- */
/* This script WILL drain your EXP. Use a planet buster to */
/* get it back when you're done if you lose too much. The */
/* script automatically buys back holds when you get busted */
/* so you don't have to do it yourself (hence the need of a */
/* class 0 port). */
/* -------------------------------------------------------- */
/* This script creates 2 files on the root of your C drive: */
/* C:\bustlog.txt and C:\denslog.txt. Bustlog, of course, */
/* logs the ports you get busted at, and denslog logs any */
/* sector with a density greater than 300. */
/* -------------------------------------------------------- */
/* DATE CHANGES */
/* ---------- --------------------------------------------- */
/* [03.17.02] NEW: WORLDTRADE RELEASED */
/* ---------- --------------------------------------------- */

You must know your games Rob Factor and the location of a Class 0 port (Terra works, but I gave the choice of going to a different one for those evils who like to avoid FedSpace).

Any errors, bug reports, questions, comments, etc please email me at will@willsrepair.com or reply here. I've tried to be as thorough as possible.

Also, if you wish to flame me for my script being a waste of time or worthless since WorldRob is useless....Go ahead, but I'll still use it since I have very little time to play and I am currently playing in a dead game. I very well realize it's not all that useful, but hey...I wanted to do it.

Trios


Tue Jun 03, 2003 3:14 am
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Staff Sergeant

Joined: Tue Jun 03, 2003 2:00 am
Posts: 10
Location: USA
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Hah, I post all this and forget the address: http://www.willsrepair.com/scripts/

There ya go.

Trios


Tue Jun 03, 2003 3:15 am
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Gunnery Sergeant

Joined: Tue Apr 01, 2003 3:00 am
Posts: 20
Location: USA
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Thanks for the script I'll try it out when I get home from work.
There are other world rob scripts out there for ZOC, one can be found here: http://zocscripts.bbsnet.ca/downloads.php
This site also has a world ssm and a world trade script for ZOC.


Tue Jun 03, 2003 12:58 pm
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Staff Sergeant

Joined: Tue Jun 03, 2003 2:00 am
Posts: 10
Location: USA
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Ahh, Dell Bond. I don't know where I got his original WorldTrade script, but it was the basis for my WorldRob script and you can probably see some of his architecture in it (though the coding is 90% mine). I have my own version of his WorldTrade on my website as well, much improved :).

Trios


Tue Jun 03, 2003 1:51 pm
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Staff Sergeant

Joined: Tue Jun 03, 2003 2:00 am
Posts: 10
Location: USA
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I just fixed a couple bugs, and it doesn't get busted as often now, but I was just wondering if anyone here knows of a way for ZOC to check the busted list before it ports. I'm new to this, and while REXX is very similar to Telemate's old scripting language (which I was a master at), I don't know too much about input/output from files. Any help would be appreciated :)

Trios


Tue Jun 03, 2003 2:10 pm
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