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 Finding the enemy 
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Joined: Tue Dec 29, 2015 5:28 pm
Posts: 7
Unread post Finding the enemy
I'm not very good at finding other peoples bases. My last couple of games, I've been trying to get better at this. My current "best" method is to use ls_Grid_Maker_v104 to generate a file of deadends. Then I feed that file as an input to 2_Probe. That gives me a nice "unreachable" output file. But then I'm not sure what to do with that file besides manually visit each unreachable deadend. Is there a T-warp then mow type script that can be fed a list of target sectors? Or am I just going about this the wrong way?

Any insights would be appreciated.

Tue Mar 08, 2016 1:18 am
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Joined: Sat Feb 27, 2016 1:01 am
Posts: 181
Location: Molon Labe
Unread post Re: Finding the enemy
I am not certain about the format of the data in the file, though what about a scouting script?

The object of life is not to be on the side of the majority, but to escape finding one’s self in the ranks of the insane.” — Marcus Aurelius

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Tue Mar 08, 2016 3:06 am
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