Lionmane wrote:
There are a couple of public cashing scripts on TWXProxy. SWATH also has a built-in cashing script, but it's not as good as TWXProxy's.
Not talking about normal cashing. In a "port fixed" game you need a script that scouts and ROBs each port 1 time. You can easily modify any passive gridder, but there is not public script that does this.
Lionmane wrote:
1) What, exactly, does latency do? I've heard it makes the game unstable below the default value so I've never messed with it.
Latency adds a delay to all connections based on ping. The lower your ping, the more delay is added. The intent is to put all players on an equal footing. Movement speed may cause corruption, not latency.
Lionmane wrote:
2) Movement rates were SUPPOSED to be set the way you specified, already! Someone forgot to change that!
lol
Lionmane wrote:
3) What does interactive sub-prompts do? And where is it? I've seen it, but never really messed with it.
It hides messages from the game if you are not at a main prompt and breaks photon and other scripts.
Lionmane wrote:
4) Heh... Fedspace photons *is* a bit dirty!
More than a bit. A player can lock down a game in seconds if you have fedspace photons enabled.