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 Funsville 
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Chief Warrant Officer

Joined: Sun Apr 17, 2005 2:00 am
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Unread post Funsville
Yay! I just wanted to post this edit here FIRST just in case anyone else wanted to take credit for it.

The edit is called "Funsville" and it's basically an edit that *casual* players will enjoy.

-Scorpion ship enabled and enhanced (rendering the ISS completely obsolete)
-Planet upgrading simplified *ridiculously*
-Terran population growth set to maximum
-Gold Alien Traders given a surprisingly powerfully useful (but extremely weak) ship
-several other improvements for casual play (like 1 day bust clears, 200% port regen, etc.)

I didn't use the "port fixer" script on this edit (from Vid Kid) to max all the products on all ports, but that was the next step to really make this a "Funsville" edit! Yay!


Attachments:
Funsville.TWA [933.41 KiB]
Downloaded 17 times

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Sun Dec 06, 2020 11:24 pm
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Unread post Re: Funsville
Cashing in a "port fixed" game requires a special cashing script, so it is not much "Fun" unless you have the script. Granted it is not a hard script to write, but I do not know of a public version.

I recommend the following changes:
La tenancy - Maybe? I run 75ms on all my game, and Sultan Bey runs 50ms, Star Killer runs 100ms, so this is a bit controversial.
Movement Speed - 250ms or faster (Also controversial)
Remove Rob/Steal Delay
Turn on Interactive Sub-Prompts
Unlimited Time
Turn off Fedspace Photons


I have banged this edit on my server with these changes, and scheduled to open Friday 12/18 at 8pm Eastern!

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Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

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Mon Dec 14, 2020 2:24 pm
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Chief Warrant Officer

Joined: Sun Apr 17, 2005 2:00 am
Posts: 193
Location: USA
Unread post Re: Funsville
Well, gee, I forgot to modify a few things!? Hyuck!

There are a couple of public cashing scripts on TWXProxy. SWATH also has a built-in cashing script, but it's not as good as TWXProxy's.

1) What, exactly, does latency do? I've heard it makes the game unstable below the default value so I've never messed with it.

2) Movement rates were SUPPOSED to be set the way you specified, already! Someone forgot to change that!

3) What does interactive sub-prompts do? And where is it? I've seen it, but never really messed with it.

4) Heh... Fedspace photons *is* a bit dirty!

_________________
The New Order
66.26.112.116:2002

MicroBlaster:
http://www.microblaster.net/ServerDetai ... erverid=66

One day, the entire Tradewars 2002 fanbase will tremble at the mere mention of "Lionmane." Too bad it's not my name!?!?! -Krovach


Sun Dec 27, 2020 10:17 am
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Unread post Re: Funsville
Lionmane wrote:
There are a couple of public cashing scripts on TWXProxy. SWATH also has a built-in cashing script, but it's not as good as TWXProxy's.
Not talking about normal cashing. In a "port fixed" game you need a script that scouts and ROBs each port 1 time. You can easily modify any passive gridder, but there is not public script that does this.
Lionmane wrote:
1) What, exactly, does latency do? I've heard it makes the game unstable below the default value so I've never messed with it.
Latency adds a delay to all connections based on ping. The lower your ping, the more delay is added. The intent is to put all players on an equal footing. Movement speed may cause corruption, not latency.
Lionmane wrote:
2) Movement rates were SUPPOSED to be set the way you specified, already! Someone forgot to change that!
lol
Lionmane wrote:
3) What does interactive sub-prompts do? And where is it? I've seen it, but never really messed with it.
It hides messages from the game if you are not at a main prompt and breaks photon and other scripts.
Lionmane wrote:
4) Heh... Fedspace photons *is* a bit dirty!

More than a bit. A player can lock down a game in seconds if you have fedspace photons enabled.

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Micro

Website: http://www.microblaster.net
TWGS2.20b/TW3.34: telnet://twgs.microblaster.net:2002

ICQ is Dead Jim! Join us on Discord:
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Sun Jan 03, 2021 11:45 pm
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