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 Beta test for TWGS v2.00/TW v3.14 
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Unread post Beta test for TWGS v2.00/TW v3.14
Welcome to the TWGS beta discussion area! I decided to open a forum specifically for this topic because I'm inviting people from outside the forum to join in the beta and wanted to make it easy for them to find where to post bugs, questions, suggestions, etc. I'm moving the related posts from the general discussion area into this area. Feel free to post a new thread on any bug or feature request.

Thanks!

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Sat May 29, 2010 3:01 pm
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
I know Im dreaming but here goes. Listening to all the smack on the hht gave Me an idea for a suggestion, Its just too bad its not possible.
what if twigs could recognize all scripts that are being used on the system, and when a new one is used it makes a copy of it and then makes it availible to all. laff
would'nt it be nice to not have to hear about someone having private scripts. :lol:


Tue Nov 02, 2010 11:18 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Then everyone would be putting expiration dates or you have to use a specific name / corp name in order to use the script. And you would start only seeing cts (compiled) instead of ts that can be edited.

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Tue Nov 02, 2010 11:24 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
T0yman wrote:
Then everyone would be putting expiration dates or you have to use a specific name / corp name in order to use the script. And you would start only seeing cts (compiled) instead of ts that can be edited.


Right, I would lock it to a set of pre-determined player and
corp names. I could also set it to delete a bunch of scripts
if it's ran by an unapproved user. Talk about fun... ;)

Of course it's not technically possible. Scripts are player-side
not server side. The server never gets any of the code.

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Tue Nov 02, 2010 11:33 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Do to tactics in the HHT game that some feel unethical

How about a setting for a corp only SS channel , so all players who set this
all thier SS comms get rerouted to corp members restricted sub-space channel , so scripts wont have to be changed.

The server just handles the output to restricted groups.

Scanning subspace would be obsolete and end of problems.
Otherwise this attempt to revive tradewars can fail before it starts.

This problem has never been exploited because of many of the players would not
do it , sorta like duping because its considered by many as not ethical.

But now the basis of how to write these types of script has been released ...
Like cby cashing , a fix server should be done. CBY cashing , set death delay.
Subspace scanning/spoofing .. corp only comms channel .. all fixed.

comments : <---- please fill in here

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Tue Nov 02, 2010 9:41 pm
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
i hope this change doesn't happen. With the Advent of controling "bots" thru SS commands (ie mombot) there by controling your afk corpie i think its important to let scripters solve some these issue's ie Sub Space Scanners for people to take advantage of the SS bots and will help to scale them back or make them more dangerous to use...i think the balance this creates ie risk/reward is important. So i hope that jp considers this before handing the AFK bot crowd some ultra secure Corp Channel .

edit:: further i can see the day where bots have SS scramblers to solve this.....I think scripters can solve this without having to change the mechanics of the game.

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Tue Nov 02, 2010 10:29 pm
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Space Ghost wrote:
i hope this change doesn't happen. With the Advent of controling "bots" thru SS commands (ie mombot) there by controling your afk corpie i think its important to let scripters solve some these issue's ie Sub Space Scanners for people to take advantage of the SS bots and will help to scale them back or make them more dangerous to use...i think the balance this creates ie risk/reward is important. So i hope that jp considers this before handing the AFK bot crowd some ultra secure Corp Channel .

edit:: further i can see the day where bots have SS scramblers to solve this.....I think scripters can solve this without having to change the mechanics of the game.


Didn't he just make a bunch of changes that "scripters" had already solved, so really weather he does change it or not what difrence does it make?

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Tue Nov 02, 2010 11:00 pm
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Kewlbreeze wrote:
Space Ghost wrote:
i hope this change doesn't happen. With the Advent of controling "bots" thru SS commands (ie mombot) there by controling your afk corpie i think its important to let scripters solve some these issue's ie Sub Space Scanners for people to take advantage of the SS bots and will help to scale them back or make them more dangerous to use...i think the balance this creates ie risk/reward is important. So i hope that jp considers this before handing the AFK bot crowd some ultra secure Corp Channel .

edit:: further i can see the day where bots have SS scramblers to solve this.....I think scripters can solve this without having to change the mechanics of the game.


Didn't he just make a bunch of changes that "scripters" had already solved, so really weather he does change it or not what difrence does it make?


I agree, it doesn't make a difference. Everytime one scripter does something to change the way the game is played. Other scripters just evolve their scripts to meet the change.
H

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Tue Nov 02, 2010 11:09 pm
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Space Ghost wrote:
i hope this change doesn't happen. With the Advent of controling "bots" thru SS commands (ie mombot) there by controling your afk corpie i think its important to let scripters solve some these issue's ie Sub Space Scanners for people to take advantage of the SS bots and will help to scale them back or make them more dangerous to use...i think the balance this creates ie risk/reward is important. So i hope that jp considers this before handing the AFK bot crowd some ultra secure Corp Channel .

edit:: further i can see the day where bots have SS scramblers to solve this.....I think scripters can solve this without having to change the mechanics of the game.



Ill just move the bot talk to private hail. Just play the game and never mind the silly buggers.

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Tue Nov 02, 2010 11:57 pm
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
good idea

H

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Wed Nov 03, 2010 1:18 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
When a corporation is created, a sub space channel should be assigned to that corporation that can't be used by anyone not on that corp IMO. That would stop all this sub space stuff.


Wed Nov 03, 2010 1:28 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Change the game!! Change the game!! Make it easier!! Change the game!! /sarcasm

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Wed Nov 03, 2010 1:32 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Singularity wrote:
Change the game!! Change the game!! Make it easier!! Change the game!! /sarcasm


If the game is flawed then that is a change that is needed. Let's keep the smack talk in the smack talk forum. Is it that hard for you to cut and paste into the appropriate forum?


Wed Nov 03, 2010 1:43 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Big D wrote:
If the game is flawed then that is a change that is needed. Let's keep the smack talk in the smack talk forum. Is it that hard for you to cut and paste into the appropriate forum?


The bulk of this thread is engineered smack.

So the same question could be asked of you.

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Wed Nov 03, 2010 1:46 am
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Unread post Re: Beta test for TWGS v2.00/TW v3.14
Actually It is Ideas being sent to John for consideration. No need for you to post on the subject.

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