Re: Failed to detect protocol. Expected Telnet...
Big D wrote:
Not necessarily. I've been getting a lot of node errors concerning the beta twgs. Example:
Incorrect caller protocol (Node 5)
Failed to start game session . . .
Terminated unresponsive game (Game A None) [1152]
After these errors occur, the server is still active, but when you try to shut down the server it won't shut down and you have to ALT, CNTL, DEL to stop the unresponsive software.
I've probably been sending a lot of those. I just had it happen again, this time I killed my relogger and went manually through SWATH/TWX and still got the same telnet protocol error. The TWGS functions fine for a while, and then seems to bog down.
The relogger seemed to freeze the TWGS up when loading the game (after game select). I would get hung on the pauses and no input would be accepted.
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