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This is not an area to debate the pros and cons of proposed features. It is an area for people to suggest new features for either TW or TWGS. I will either add the proposed feature to my planned features list, or explain my reasons for passing on the feature at this time. Features added to the list can be voted on so I can gauge people's interest.



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 Game Summary Tab 
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Gameop
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Unread post Game Summary Tab
I'd love to see a game summary tab in the command center showing how old the games are, how many players are in the game, and when the last time a player was active in them (somehow weeding out the crawlers from other sites)

Also perhaps a trigger that is in game, kinda a "ring the bell" type of feature that would send the sysop a message (either a pop up, or an email) requesting a re-bang.

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Thu Jan 05, 2012 6:07 pm
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Unread post Re: Game Summary Tab
Runaway Proton wrote:
I'd love to see a game summary tab in the command center showing how old the games are, how many players are in the game, and when the last time a player was active in them (somehow weeding out the crawlers from other sites)

Also perhaps a trigger that is in game, kinda a "ring the bell" type of feature that would send the sysop a message (either a pop up, or an email) requesting a re-bang.



When you saw crawlers is that in reference to Micro's Crawler that goes around looking up game stats and posting them to his website?

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Thu Jan 05, 2012 6:38 pm
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Gameop
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Unread post Re: Game Summary Tab
Comet wrote:
Runaway Proton wrote:
I'd love to see a game summary tab in the command center showing how old the games are, how many players are in the game, and when the last time a player was active in them (somehow weeding out the crawlers from other sites)

Also perhaps a trigger that is in game, kinda a "ring the bell" type of feature that would send the sysop a message (either a pop up, or an email) requesting a re-bang.



When you saw crawlers is that in reference to Micro's Crawler that goes around looking up game stats and posting them to his website?


exactly what I was referring to. These would make a game look active if you're simply looking for game logins. So you need some way to tell the difference.

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Just a has been now.


Thu Jan 05, 2012 8:01 pm
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Immortal Op
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Unread post Re: Game Summary Tab
that would be very useful. An easy way to tell when the game needs to be rebanged... i like it :D

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Thu Jan 05, 2012 8:37 pm
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Unread post Re: Game Summary Tab
JP would just have to ignore the username "Microbot" for mine, and "daryl" for EleqTriziT bot.

On version 2.08+ Microbot doesn't actually enter any games thanks to the new XML settings dump.

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Fri Jan 06, 2012 1:02 am
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Unread post Re: Game Summary Tab
Micro wrote:
JP would just have to ignore the username "Microbot" for mine, and "daryl" for EleqTriziT bot.

On version 2.08+ Microbot doesn't actually enter any games thanks to the new XML settings dump.


Daryl might enter the game but I think it only goes as far as the Game Menu

H

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Fri Jan 06, 2012 1:55 am
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Gameop
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Unread post Re: Game Summary Tab
Helix wrote:
Micro wrote:
JP would just have to ignore the username "Microbot" for mine, and "daryl" for EleqTriziT bot.

On version 2.08+ Microbot doesn't actually enter any games thanks to the new XML settings dump.


Daryl might enter the game but I think it only goes as far as the Game Menu

H


I'm not sure exactly how each bot works, or how it would affect the summary screen depending on how things were set up, but for future versatility, mabye a customizable list of excludes for future bots that may come along.

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American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Fri Jan 06, 2012 1:21 pm
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