1. Start Date and Entry
a. The tournament will begin June 3rd at 8PM Eastern time.
b. No entry fee is required to enter this tournament.
c. Registration on the classictw.com forum is required.
d. Team membership will be determined on May 6th. Two captains will be drawn at random from the draft pool. The two captains will then alternate picking players from the draft pool. Substitions and/or exchanges may be allowed at the GameOPs descretion.
e. Individual players may join the game at any time during the first 2 days. All players must join one of the two corps by the end of the second day. The final teams should be the same size, and may need to be adjusted at the GameOps descretion.
f. No entry will be permitted after the 2nd day.
2. Game Settings
a. This will be a 30K sector universe with 2500 turns per day and a 2 day turn bank.
b. Extern will run at Midnight Eastern Time. Note: The server’s local time is set to the Easter time Zone, even though it is physically located in Oklahoma.
c. This is a "Near Stock" edit with slight modifications to planet and ship specs. Planet citadel build times are aproximatly half of stock settings. Some hardware prices may have been changed. You can download hte TWA from this thread.
3. Duplicate Accounts
a. There shall be no duplicate accounts. This is primarly determined by IP address.
b. At no time is a player allowed to log into another players account.
a. There is no maximum corporation size.
b. There is no minimum corporation size.
c. There are only two corps, so Mega-corping should not be an issue.
d. All corporations must be formed by the third day, and all players are required to join a corporation.
e. Once a player joins a corporation they are not allowed to join a different corporation.
f. When a corporation looses a player, that player cannot be replaced by another player.
5. Player Conduct
a. All players will refrain from offensive language regarding race, sex, or religion in any form of in-game communication and on the TeamSpeak server. This also applies to player handles, and the naming of any in-game object such as beacons, ships, planets, ports, etc…
b. Hacking another player’s password is prohibited.
c. Bug use is prohibited. This is a very difficult area to define and violations will be taken on a case by case basis
d. Buyouts of any kind are not permitted.
e. Anything else allowed by the game will be considered legal regardless of how dishonorable a tactic may be. This includes but is not limited to Subspace Crawling, Shield Riding, Backstabbing, Blowing StarDock, Blocking Fedspace, AFK scripts, Botting, etc...
NOTE: I don’t personally agree with the attitude that anything allowed by the game is "Fair Play", but in a tournament I feel that we must clearly define any and all tactics that are to be considered violations.
I will take into consideration any conduct requests that are emailed to email@example.com
the start of the game.
6. Penalties and Disqualification
a. Any player suspected of breaking these rules may be penalized and/or disqualified
b. I cannot see everything that is happening in the game, so most violations must be reported to me by a player.
c. Violations must be reported within 48 hours of the violation, and the accuser must provide logs or other evidence of the violation
d. Each violation will be considered on a case by case basis and may be punished be temporary suspension or permanent removal of the player or corporation.
e. Game assets may also be given or taken away if the violation resulted in an unfair loss or gain of such assets.
e. A single player’s violation may result in a penalty to all corporation members.
g. My decisions are final, and no additional argument will be tolerated after a decision has been made.
7. End of Game
a. In the event the tournament exceeds 45 days, overtime will be declared, and Turns per Day will be doubled to 5000.
b. This is a last corporation standing tournament with a maximum death limit of 5 deaths. At the end of day 60 on the "V" settings screen, a stalemate will be declared and the winner will be decided by a sealed point system.