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 Scripting Challenge 
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Unread post Re: Scripting Challenge
Dynamic data in S should also be updated only once per hour.

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Thu Jul 14, 2011 6:31 pm
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Unread post Re: Scripting Challenge
As it was before, if you seen someones experience or alignment change by watching the high scores display, you could sort of tell if someone was gridding, trading, attacking someone, etc., simply by the way the experience or alignment changed. Now it's all guess work. Sure any dynamic data should only update periodically, but at this point, it's all guess work. I would assume by the responses from those that use the menu squatting techniques that you are moving in the right direction.


Thu Jul 14, 2011 6:52 pm
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Unread post Re: Scripting Challenge
Yeah, but Sing is still pretty smug ;)

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Thu Jul 14, 2011 7:09 pm
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Unread post Re: Scripting Challenge
:)

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Thu Jul 14, 2011 7:52 pm
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Unread post Re: Scripting Challenge
John Pritchett wrote:
Yeah, but Sing is still pretty smug ;)


I wouldn't read to much into that. Sing is known for playing head games. Things aren't always what they seem in Sings world. lol


Thu Jul 14, 2011 8:22 pm
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Unread post Re: Scripting Challenge
That's true. There's obviously no other possible ways you could detect activity in a game, right? :)

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2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Thu Jul 14, 2011 8:31 pm
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Unread post Re: Scripting Challenge
Big D wrote:
John Pritchett wrote:
Yeah, but Sing is still pretty smug ;)


I wouldn't read to much into that. Sing is known for playing head games. Things aren't always what they seem in Sings world. lol


Can't be playing head games with people, because there are those without the resources to play. Since there are those without sufficient reources, it gives the edge to those who do, therefore head games cannot be used in a game or in the forums because it is unfair to the resource challenged.

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Fri Jul 15, 2011 12:09 am
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Unread post Re: Scripting Challenge
Promethius wrote:
Can't be playing head games with people, because there are those without the resources to play. Since there are those without sufficient reources, it gives the edge to those who do, therefore head games cannot be used in a game or in the forums because it is unfair to the resource challenged.


The way I read it you're saying that JP doesn't have the capability to compete in head games with Sing because he lacks the mental resources.
Is that what you said?

Actually I love head games. Sometimes one might act dumb to get the other party to take the bait. Sort of like someone getting into a game and acting like a noob for the first few days to get time to catch up. rofl


Fri Jul 15, 2011 12:42 am
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Unread post Re: Scripting Challenge
Promethius wrote:
Can't be playing head games with people, because there are those without the resources to play. Since there are those without sufficient reources, it gives the edge to those who do, therefore head games cannot be used in a game or in the forums because it is unfair to the resource challenged.

ROFL

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Fri Jul 15, 2011 1:15 am
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Unread post Re: Scripting Challenge
Singularity wrote:
That's true. There's obviously no other possible ways you could detect activity in a game, right? :)


There are no legitimate ways. If a gameop has set the appropriate settings, then anything you can do to detect realtime activity in the game from the startup or TWGS menu is unintended and unexpected behavior and therefore clearly a bug. Are you aware of a bug but unwilling to report it? The details of that tactic are actually moot here. I am clearly saying that the game should not allow you to detect realtime activity unless you're logged into a game, assuming the op has set the appropriate settings, so anything that circumvents that goal is a bug and should be fixed.

Of course you don't have to be cooperative in helping me find and fix bugs. But if you aren't... Well, let's just say I wouldn't play the game with the alias Singularity if I were you. Or am I bluffing... Hmmmmm.

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Fri Jul 15, 2011 10:25 am
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Unread post Re: Scripting Challenge
John Pritchett wrote:
Of course you don't have to be cooperative in helping me find and fix bugs. But if you aren't... Well, let's just say I wouldn't play the game with the alias Singularity if I were you. Or am I bluffing... Hmmmmm.

I'm sure he has more than one alias.

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Fri Jul 15, 2011 10:49 am
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Unread post Re: Scripting Challenge
John Pritchett wrote:
I am clearly saying that the game should not allow you to detect realtime activity unless you're logged into a game, assuming the op has set the appropriate settings, so anything that circumvents that goal is a bug and should be fixed.


There's a lot of bugs that have been reported. I've already reported the one(s) in question, but you haven't wanted to listen to my fixes. I'm sick of repeating myself at this point, so I'll just wait for the problem to become even more obvious.

John Pritchett wrote:
Of course you don't have to be cooperative in helping me find and fix bugs. But if you aren't... Well, let's just say I wouldn't play the game with the alias Singularity if I were you. Or am I bluffing... Hmmmmm.


LOL. I'd be careful about introducing a bad reputation in-game for my primary alias. Be sure whatever you do add is 100% factual. :)

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Fri Jul 15, 2011 11:25 am
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Unread post Re: Scripting Challenge
Big D wrote:
Actually I love head games. Sometimes one might act dumb to get the other party to take the bait. Sort of like someone getting into a game and acting like a noob for the first few days to get time to catch up. rofl


LOL, That was essentially SG's argument to me when I griped about some of JP's changes and his initial forum attitude.

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Fri Jul 15, 2011 11:35 am
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Unread post Re: Scripting Challenge
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There's a lot of bugs that have been reported. I've already reported the one(s) in question, but you haven't wanted to listen to my fixes. I'm sick of repeating myself at this point, so I'll just wait for the problem to become even more obvious.


Seriously? That's your argument? I didn't fix it when you first reported it, so you're not going to report it again? News flash, I'm not perfect, and I get a lot of bug reports that end up falling through the cracks because I have other priorities at the time. I'm trying to plug up this hole right now, and I could use a little help. So please, refresh my memory.

Geesh, I feel like I'm arguing with my wife. If I had a dime for every time she complained that she told me something and I either ignored her or forgot...

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Fri Jul 15, 2011 12:53 pm
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Unread post Re: Scripting Challenge
Big D wrote:
Promethius wrote:
Can't be playing head games with people, because there are those without the resources to play. Since there are those without sufficient reources, it gives the edge to those who do, therefore head games cannot be used in a game or in the forums because it is unfair to the resource challenged.


The way I read it you're saying that JP doesn't have the capability to compete in head games with Sing because he lacks the mental resources.
Is that what you said?

Actually I love head games. Sometimes one might act dumb to get the other party to take the bait. Sort of like someone getting into a game and acting like a noob for the first few days to get time to catch up. rofl


lol, no. It is just a similar take on players who don't know the game, and complain about what another player did as cheating. The other player used his/her knowledge to gain an advantage, and I see tactics being attacked because the knowledge (what/how to) isn't served on a silver platter to everyone.

Monitoring of CLV is an example. I used it to gauge my relative cashing speed against another player, and some use it to monitor activity - big deal. Play like your opponent is always at keys, or find a dead game where you don't have to worry (and that isn't directed at anyone).

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Fri Jul 15, 2011 12:53 pm
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