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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 LS OREinator 1.6
LS,
Found a bug is the OREinator. If the planet number is greater than 999 then when it starts to move product it ends at the corp message prompt and all the keystrokes show up there until the ZDY.
I know you are busy with the new family member. So dont sweat it. You put out the TS so I will try to track it down. For now, I am just filling planets with numbers less than 1000 LOL
H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sat May 26, 2012 2:24 pm |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1401 Location: Canada
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 Re: LS OREinator 1.6
Yeah. I think that had something to do with planet numbers not being displayed properly in the planet list.. <000> instead of <1000> ..or soemthing like that
I'll have to take a look myself. Let me know what you find.
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.
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| Sun May 27, 2012 6:28 am |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: LS OREinator 1.6
LoneStar wrote: Yeah. I think that had something to do with planet numbers not being displayed properly in the planet list.. <000> instead of <1000> ..or soemthing like that
I'll have to take a look myself. Let me know what you find. It truncates the planet number to the first 3 numbers... 1002 becomes 100 H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun May 27, 2012 10:58 am |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1401 Location: Canada
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 Re: LS OREinator 1.6
Yeah. That's it.
Might be worth mentioning to J.P., if he's is still working on the TWGS.
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.
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| Sun May 27, 2012 4:06 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: LS OREinator 1.6
LoneStar wrote: Yeah. That's it.
Might be worth mentioning to J.P., if he's is still working on the TWGS. My guess the problem he is seeing is from 1.03? This is from the newest TWGS: <Atmospheric maneuvering system engaged> Registry# and Planet Name ----------------------------------------------- <1000> SD <1001> SDF
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun May 27, 2012 4:19 pm |
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Mongoose
Commander
Joined: Mon Oct 29, 2001 3:00 am Posts: 1096 Location: Tucson, AZ
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 Re: LS OREinator 1.6
The corp planet list also displays at least 4 digits of the planet number in 2.xx.
_________________ Suddenly you're Busted!
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| Sun May 27, 2012 5:41 pm |
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Helix
Ambassador
Joined: Wed Nov 12, 2008 8:57 am Posts: 3554 Location: Long Beach, CA
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 Re: LS OREinator 1.6
Mongoose wrote: The corp planet list also displays at least 4 digits of the planet number in 2.xx. Its the script that does the truncating, v1.03 doesnt have planet numbers in the corp list H
_________________ Helix Do I really look like a guy with a plan? You know what I am? I'm a dog chasing cars. Lest we forget I had to ask myself WWSGD?
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| Sun May 27, 2012 7:10 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: LS OREinator 1.6
Helix wrote: Mongoose wrote: The corp planet list also displays at least 4 digits of the planet number in 2.xx. Its the script that does the truncating, v1.03 doesnt have planet numbers in the corp list H True, but when posting a scripting issue, life would be much easier if people would at a minimum mention the version they are playing on. Saves a lot of unnecessary discussions 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Sun May 27, 2012 7:27 pm |
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