Not an Argument, but a Question
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: Not an Argument, but a Question
ElderProphet wrote: Speaking of rule enforcement, helping sysops better identify duping would help. While I was sysop'ing one of the last big tourneys, we had questions of duping, and so I wrote an app that parsed the twgs log for player IP addresses, and mapped those to LAT and LONG. If something like this were integrated, or offered as an add-on, it could alert sysops to a significant change in Lat/Long. It isn't an exact science, but usually pretty accurate. Or you could take it to a different option. The TWGS has the option to allow either multiple connections on a single IP, or you can check that little box to "limit to one IP". What if you had an option in-game (not a global setting, but a per-game setting) where you can specify the number of connections allowed in that game using the same IP. Then you could specify game A allows only one connection on an IP, game B may allow 2, game C allows 3, etc.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Wed May 26, 2010 11:34 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Not an Argument, but a Question
Similar to the idea of analysing for scripting, the game could recognize when dupe abuse is happening as well. How hard is it to recognize cross-podding, for example? I don't have a problem with a player playing more than one account, I have a problem with some of the ways a player might use multiple accounts. With something like this, if a player is detected cross-podding, for example, the op could be notified, and/or the player warned.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Wed May 26, 2010 11:39 pm |
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Maniac
Lieutenant J.G.
Joined: Sun Mar 13, 2005 3:00 am Posts: 387 Location: USA
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 Re: Not an Argument, but a Question
ElderProphet wrote: I've been thinking about the old BBS style of play, and preventing PvP attacks... what would it take to make online players invisible to one another, emulating the "one player online at a time" style of play? Online players might have a 1hr time limit, and they are invisible to anyone else playing while online, but as soon as they log off, their ship becomes visible in the normal way. Even if they were visible in the Who's Playing list, and via comms, make them invulnerable to another player while online.
I digress a bit, but... Speaking of rule enforcement, helping sysops better identify duping would help. While I was sysop'ing a recent tourney, we had questions of duping, and so I wrote an app that parsed the twgs log for player IP addresses, and mapped those to LAT and LONG. If something like this were integrated, or offered as an add-on, it could alert sysops to a significant change in Lat/Long. It isn't an exact science, but usually pretty accurate. Elder.... Accurate? I live in Texas and have Verizon for internet access through the cell phone network. I have igoogle as my homepage and have an app called MY IP address that details my connection. My geo location has varied from South & North Carolina, Nebraska, Minnesota, Missouri and Kansas. And to make matters even more weird I have never to my knowledge had a geo location in Texas. (You would think that me being less than an hour from Dallas I should get a location that is closer than 500 miles.)
_________________ Find out just what any people will quietly submit to and you have the exact measure of the injustice and wrong which will be imposed on them. Frederick Douglas
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| Thu May 27, 2010 5:03 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Not an Argument, but a Question
Geotargetting only works if the IP is assigned to a location-specific pool. Many ISPs, like comcast, are large enough to reassign unused parts of their pool to busier areas. All of which is built upon a false premise: That people don't know how to TOR or use socks proxies (they do). If I knew that a sysop was using a geotargetting script, I might be tempted to hunt for a proxy close to an enemy's region and start creating accounts... just to see what would happen.
Truth is, duping is rarely a problem if nobody is complaining about it. And cross-podding isn't a problem at all. There's only 3 pods a day, and people can self-pod just as easily as they can cross-pod.
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| Thu May 27, 2010 5:23 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Not an Argument, but a Question
Yeah, it used to be a big problem, until it was addressed. But the point is, behaviors that can't be outright avoided through game rules (because they can't be differentiated enough from legit play), can still often be detected based on activity patterns. I haven't taken that approach to anything in the game yet, but I think it's worth considering.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Thu May 27, 2010 9:57 pm |
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