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 oldschool StarDock bug 
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Unread post oldschool StarDock bug
anyone remember the old bug where you could sit under/ported at dock and see whats happening above (in sector)?

if so.. remember how we did it?


Tue Jan 24, 2012 7:35 pm
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Unread post Re: oldschool StarDock bug
I don't remember that one, but there was another that was very annoying - if a player ported at the BBB and just squatted there, nobody could land on Dock - "This port is in use" or somesuch.


Wed Jan 25, 2012 2:30 am
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Unread post Re: oldschool StarDock bug
Muss can you give more info? Which version? Someone had told me this as a possible bug in the newest version. But I could recreate it as a lag in messages being delivered due to the timings being changed too low.

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Wed Jan 25, 2012 6:53 am
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Unread post Re: oldschool StarDock bug
No clue which version. This was back in the late 90's I believe.

Cream Puff showed me how to do it.


Wed Jan 25, 2012 9:40 am
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Unread post Re: oldschool StarDock bug
I think you are refering to "Interactive Sub-Prompts", which is an optional feature in the latest version. It is disabled by default, but my players insist that it should be on.

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Thu Jan 26, 2012 12:27 am
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Unread post Re: oldschool StarDock bug
Micro wrote:
I think you are refering to "Interactive Sub-Prompts", which is an optional feature in the latest version. It is disabled by default, but my players insist that it should be on.


No you are wrong Micro. ISP's on or off shouldn't give you messages of traders warping in/out, lifting/landing, portings, etc... while you are ported at the stardock. That's all I'll say on that matter or I might give away a secret.


Thu Jan 26, 2012 1:17 am
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Unread post Re: oldschool StarDock bug
no.. nothing to do with subprompts.

We were actually on the stardock.. and we could see what was happening above just like we were sitting in the sector.

The player Cream Puff told me about it while I was playing against him. I didnt believe him until after the game was over he showed me how it was done.


Thu Jan 26, 2012 8:47 am
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Unread post Re: oldschool StarDock bug
Well I recently had a player report to me about seeing traders warp in and out of stardock. From what questions I asked though it seemed as if it could have been a delay issue. If the delays are set too low to up ping usually movement delay then the messages lag out. I was able to recreate this issue. If it was in an older version of TWGS, I dunno.

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Thu Jan 26, 2012 8:56 am
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Unread post Re: oldschool StarDock bug
Yeah, this is a bug I just fixed for the upcoming release. Vid's been working with me to track it down. I'm almost certain it's been fixed, but keep an eye out for it on the new release and let me know if you continue to see anything like this.

In fact, anyone interested in trying this out with the new version can test it on the beta site. The bug is related to players moving a planet while another player is on the surface. There are a number of bugs that have been happening here, like the player popping off of the planet, the sector display getting out of synch, and being able to see sector activity while on a port. It's all associated with the game allowing planets to move too quickly. I was able to tighten up the event processing of players riding planets and fix this without slowing down planet movement, but if it continues, I will probably need to set a slower minimum move speed for planets.

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Thu Jan 26, 2012 11:46 am
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