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 Big Game 2016 - Discussion 
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Unread post Big Game 2016 - Discussion
Adept wrote:
5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern.


If you self-pod to manipulate alignment, that counts as a death when pods are counted.

Not a problem, I was just asking for clarification.

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Wed Apr 13, 2016 7:16 pm
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Unread post Re: Big Game 2016
Cruncher wrote:
Adept wrote:
5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern.


If you self-pod to manipulate alignment, that counts as a death when pods are counted.

Not a problem, I was just asking for clarification.


The alignment issue is an inherent flaw within the game, .e.g., a blue team with just a moderate positive alignment can easily wreck another blue team just by gridding, as can a red team do the same to another red team (e.g., recently I attempted to red cash in a game the other day, though could not, as within about 15-minutes later my alignment flipped to +46K just by PPT.) And for further example, there is no penalties when a corp uses personal fighters to flip a teammate or to up their alignment for gridding to accomplish the above.

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Wed Apr 13, 2016 8:01 pm
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Unread post Re: Big Game 2016
Adept wrote:
Cruncher wrote:
Adept wrote:
5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern.


If you self-pod to manipulate alignment, that counts as a death when pods are counted.

Not a problem, I was just asking for clarification.


The alignment issue is an inherent flaw within the game, .e.g., a blue team with just a moderate positive alignment can easily wreck another blue team just by gridding, as can a red team do the same to another red team (e.g., recently I attempted to red cash in a game the other day, though could not, as within about 15-minutes later my alignment flipped to +46K just by PPT.) And for further example, there is no penalties when a corp uses personal fighters to flip a teammate or to up their alignment for gridding to accomplish the above.


When I first came back, it took a while to get used to how easy it is to manipulate alignment in TWGS today. No one today that I know of in competitive games runs just a blue or just a red team. Most if not all are a combination and it changes as circumstances change. I like to say I play "purple". :)

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BOTE 1998 Champs: Team Fament
HHT 2015 Champs: Cloud09
Big Game 2016 Champs: Draft team
HHT 2018 Champs: Rock Stars
Big Game 2019 Champs: Draft Team


Classic Style Games Here:
telnet://crunchers-twgs.com:2002

Web page from 1990's: https://web.archive.org/web/20170103155645/http://tradewars.fament.com/Cruncher/tradewar.htm
Blog with current server info: http://cruncherstw.blogspot.com
Discord: https://discord.gg/4dja5Z8
E-mail: Cruncherstw@gmail.com
FaceBook: http://www.facebook.com/CrunchersTW


Thu Apr 14, 2016 9:10 pm
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Joined: Mon May 11, 2015 8:36 am
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Unread post Re: Big Game 2016
Adept wrote:
Cruncher wrote:
Adept wrote:
5 might be okay if you don't include poddings. And being a large corp. game, I suppose death delays are not a real concern.


If you self-pod to manipulate alignment, that counts as a death when pods are counted.

Not a problem, I was just asking for clarification.


The alignment issue is an inherent flaw within the game, .e.g., a blue team with just a moderate positive alignment can easily wreck another blue team just by gridding, as can a red team do the same to another red team (e.g., recently I attempted to red cash in a game the other day, though could not, as within about 15-minutes later my alignment flipped to +46K just by PPT.) And for further example, there is no penalties when a corp uses personal fighters to flip a teammate or to up their alignment for gridding to accomplish the above.


It's not a flaw, it's part of the strategy. Just because you don't understand it and/or suck at it, doesn't make it a flaw.


Mon Apr 18, 2016 1:50 pm
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