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Thorindude
Warrant Officer
Joined: Sun Jun 26, 2011 5:29 am Posts: 70
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 Use of navpoints when t-warping planets?
It would be handy if a player could hit 'n1' at the planet transwarp prompt, using his/her navpoints to transwarp planets.
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| Fri Aug 26, 2011 6:00 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: Use of navpoints when t-warping planets?
I think you should be able to fuse a planet same as you can a ship 
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Fri Aug 26, 2011 10:02 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Use of navpoints when t-warping planets?
I'll make a note of that for a future update.
Any concerns about how this might impact the game? I don't want to change the prompt at all, so I'm not sure how I can indicate that it's an option.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 27, 2011 1:33 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Use of navpoints when t-warping planets?
N is currently used for interdictor control. So finding a key will be tricky. But otherwise, would be fine.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 27, 2011 11:15 am |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Use of navpoints when t-warping planets?
The N would have to be available at the point where it asks for the sector to warp to, so it's not already in use.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 27, 2011 9:09 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Use of navpoints when t-warping planets?
That could break a lot of things if not done right. If you just accepted N1 thru N5 as valid sectors, tho, that would probably work.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 27, 2011 9:48 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Use of navpoints when t-warping planets?
Is that because you sometimes have macros that use this prompt to eat input if they accidentally end up here? So that adding the "N" command to go along with the number input might potentially change the function of some macros? Because that's all that would happen here. It currently accepts 0-9 and CR, but it would accept 0-9, N and CR (or whatever character we decide is best to use).
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sat Aug 27, 2011 10:46 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: Use of navpoints when t-warping planets?
John Pritchett wrote: Is that because you sometimes have macros that use this prompt to eat input if they accidentally end up here? So that adding the "N" command to go along with the number input might potentially change the function of some macros? Because that's all that would happen here. It currently accepts 0-9 and CR, but it would accept 0-9, N and CR (or whatever character we decide is best to use). Eh, I don't think I use it to eat input, but some people might. I'm more concerned with the speed of pulling up that navpoint, since it's relatively slow (or used to be).
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Aug 27, 2011 10:56 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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 Re: Use of navpoints when t-warping planets?
It might be slow, but it wouldn't have an impact unless someone decided to use it. If you don't press N, it won't slow you down.
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Sun Aug 28, 2011 1:58 am |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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 Re: Use of navpoints when t-warping planets?
I know this is a little off subject , but Swath can jump a planet with the use of the map.
This may do what your looking for , without nav points.
Also macros can do the same thing.
all external of TWGS.
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Sun Aug 28, 2011 3:06 am |
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