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 Use of navpoints when t-warping planets? 
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Unread post Use of navpoints when t-warping planets?
It would be handy if a player could hit 'n1' at the planet transwarp prompt, using his/her navpoints to transwarp planets.


Fri Aug 26, 2011 6:00 pm
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Unread post Re: Use of navpoints when t-warping planets?
I think you should be able to fuse a planet same as you can a ship :lol:

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Fri Aug 26, 2011 10:02 pm
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Unread post Re: Use of navpoints when t-warping planets?
I'll make a note of that for a future update.

Any concerns about how this might impact the game? I don't want to change the prompt at all, so I'm not sure how I can indicate that it's an option.

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Sat Aug 27, 2011 1:33 am
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Unread post Re: Use of navpoints when t-warping planets?
N is currently used for interdictor control. So finding a key will be tricky. But otherwise, would be fine.

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Sat Aug 27, 2011 11:15 am
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Unread post Re: Use of navpoints when t-warping planets?
The N would have to be available at the point where it asks for the sector to warp to, so it's not already in use.

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Sat Aug 27, 2011 9:09 pm
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Unread post Re: Use of navpoints when t-warping planets?
That could break a lot of things if not done right. If you just accepted N1 thru N5 as valid sectors, tho, that would probably work.

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Sat Aug 27, 2011 9:48 pm
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Unread post Re: Use of navpoints when t-warping planets?
Is that because you sometimes have macros that use this prompt to eat input if they accidentally end up here? So that adding the "N" command to go along with the number input might potentially change the function of some macros? Because that's all that would happen here. It currently accepts 0-9 and CR, but it would accept 0-9, N and CR (or whatever character we decide is best to use).

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Sat Aug 27, 2011 10:46 pm
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Unread post Re: Use of navpoints when t-warping planets?
John Pritchett wrote:
Is that because you sometimes have macros that use this prompt to eat input if they accidentally end up here? So that adding the "N" command to go along with the number input might potentially change the function of some macros? Because that's all that would happen here. It currently accepts 0-9 and CR, but it would accept 0-9, N and CR (or whatever character we decide is best to use).


Eh, I don't think I use it to eat input, but some people might. I'm more concerned with the speed of pulling up that navpoint, since it's relatively slow (or used to be).

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Sat Aug 27, 2011 10:56 pm
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Unread post Re: Use of navpoints when t-warping planets?
It might be slow, but it wouldn't have an impact unless someone decided to use it. If you don't press N, it won't slow you down.

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Sun Aug 28, 2011 1:58 am
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Unread post Re: Use of navpoints when t-warping planets?
I know this is a little off subject , but Swath can jump a planet
with the use of the map.

This may do what your looking for , without nav points.

Also macros can do the same thing.

all external of TWGS.

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